Razorwing Griffon

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Razorwing Griffon
Circle Light Warbeast

Razorwing griffons plunge into battle with the piercing shrieks of birds of prey, diving brutally into enemy formations. Flying just a few feet above the ground, they move like threshers across crops of wheat. The griffons use their sharp-edged blades to slash through ranks of infantry, leaving a bloody trail of the dead and dying to mark their passage.

Basic Info[edit]

Razorwing Griffon
Missing Info
Razorwing Griffon.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Medium
SPD 7
STR 8
MAT 6
RAT N/A
M.A. N/A
DEF 15
ARM 14
CMD N/A
FOCUS N/A
FURY 3
THRS 8
HP 22
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 7
N/A
N/A
FA U
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Clawing Blades (x2) - 0.5" reach, P+S 11 melee weapons

Abilities[edit]

  • Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good.
  • Flight - This model ignores (almost) all terrain when moving. This model can move over other models, and ignores intervening models when declaring charges.
  • Blade Rush - While making a trample power attack, this model ignores free strikes and does not stop when it contacts a model with a medium or larger base, an obstacle, or an obstruction. This model makes trample attacks agains models regardless of their base size.
  • Threshing Blades - This model gains +4 to its trample power attack damage rolls.
  • Trample Power Attack - This model can make trample power attacks.

Animus[edit]

  • Amuck - Cost 1, 6" range
When target friendly Faction warbeast makes a power attack or special attack, its attack rolls are boosted. Lasts one turn.

Analysis of Razorwing Griffon[edit]

Razorwing Griffon in a nutshell[edit]

The Razorwing is a trample machine. For just 2 fury it can trample 10" anywhere, attack at MAT 6 + 3d6 and hit at P+S 12 + 2d6 - and nothing can stop it.

Combos & Synergies[edit]

  • Kromac the Ravenous - Warpath helps its trample threat range, and its trample helps warpath.
  • Una the Skyhunter - trampling can set these guys up to provide flank bonuses for other griffons, and the feat means they can catch even more models in the tramples.

Drawbacks and Downsides[edit]

  • You need to be able to trample past the enemy. Which means its tramples very rarely come off - light warbeasts that start that close to infantry are normally dead.
  • Circle has a lot of ways to kill infantry.
  • Generally the Rotterhorn Griffon is more reliable at killing infantry.

Tricks and Tips[edit]

  • Remember it can two handed throw people. Although the lower STR makes it less likely to work, most people simply don't expect it from a light warbeast.
  • Your trample damage roll is STR + 4 + 2d6. (It's not P+S + 4 + 2d6)

Other[edit]

Trivia[edit]

Released in Hordes: Gargantuans (2013)

Theme Forces[edit]

Themes for generic warbeasts (Edit)

Themes only for Living warbeasts (Edit)

Other Circle models[edit]

CircleLogo.jpg

(Edit)

Battlegroups
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
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Warlock attachments Druid Wilder (Attached)
Warbeast Controllers Una1 (Lesser)
Light Warbeasts Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Warbeasts Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Character Heavy Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuan Storm Raptor - Woldwrath
 
Units, Solos, & Battle Engines
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA Tharn Bloodweavers - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Character Units Death Wolves
Solos Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Gallows Grove - Reeve Hunter - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - War Wolf
Character Solos Lord of the Feast - Wolf Lord Morraig
Battle Engines Celestial Fulcrum
 
Theme Forces
Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minion circle.jpg

(Edit)

Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Dr. Arkadius - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

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Lesser Warlocks Brun Cragback & Lug - Dahlia Hallyr & Skarath - Rorsh & Brine - Wrong Eye & Snapjaw
Warbeasts The minion warbeasts you can include in a Circle Orboros army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Gatorman Bokor & Bog Trog Swamp Shamblers - Gatorman Posse - Swamp Gobber Bellows Crew
Character Units Cylena Raefyll & Nyss Hunters - Lynus Wesselbaum & Edrea Lloryrr
Solos Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scout - Feralgeist - Gatorman Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Swamp Gobber Chef - Swamp Gobber River Raider - Thrullg - Totem Hunter
Character Solos Agata, Queen of Carnage - Alten Ashley - Eilish Garrity - Gudrun the Wanderer - Hutchuk, Ogrun Bounty Hunter - Lanyssa Ryssyl, Nyss Sorceress - Maximus - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher - Sacral Vault

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.
RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.

Forcing

  • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)

Animi

  • A single Animus can be on several models at the same time. (Infernal Ruling)
  • If a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
  • An animi cast by a warlock is an animi and spell. (Infernal Ruling)

Transferring Damage

  • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)

Frenzy

  • Step 4 of Frenzy was errata'd in 2016. Make sure you're using the latest version of the rules.
  • You cannot trigger optional abilities during a Frenzy (such as Cleave). (Infernal Ruling)
  • You must trigger compulsory abilities during a Frenzy ... unless that ability generates an extra attack (like Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
  • A warbeast may not make an Assault shot as part of a Frenzy activation. (Refer latest errata)
  • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Confirmation)
RC symbol.png

Rules Clarification:  : Flight      (Edit)
(Click Expand to read)

 
  • Flight doesn't ignore:
    • Impassable terrain and hazardous terrain
    • Templates that stay in play and do damage to models moving through them (such as a Scather).
    • Free strikes.
  • Trampling with a flying model (Edit)
    • Flight allows you to trample "over" medium- and larger-bases.
    • Although you trample "over" them, you don't get to make a trample attack vs them and you don't ignore their free strikes. Refer the core rulebook.
      • Unless, of course, you have an exception like Blade Rush.
  • Flight on a Cavalry model (Edit)
    • Although you can move over obstacles/models while charging, if you want to stop and make Impact Attacks while you fly "over" models you need to stop in a legal position. You can't make Impact Attacks while your flying horse is on top of obstacles, models, etc.
  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.

Rules Clarification : Blade Rush - None yet. (Edit)
Rules Clarification : Threshing Blades - None yet. (Edit)

RC symbol.png

Rules Clarification : Trample Power Attack      (Edit)

  • Sometimes this ability is given to a model type that can't normally trample.
    • If that model is a warjack or warbeast (such as the light warjack Shrike) then it needs to pay a focus/fury to do a trample.
    • If that model is not a warjack/beast (such as the Battle Engine Gun Carriage) then it can trample for free.
  • See also the Trample rules recap - there are several Infernal Rulings that we have not repeated here.

Rules Clarification : Amuck - None yet. (Edit)