Rask is a mighty bog trog warlock who has traded his people’s freedom for some degree of personal autonomy from the bloodthirsty gatormen. Cold and calculating, Rask is a formidable hunter, a skilled warrior, and one of the most ruthless and self-serving creatures in the Blindwater Congregation. Rask prefers to bring his enemies low through a combination of potent sorcery, peerless knowledge of the terrain, and a host of devious trick and obfuscations. He typically avoids direct confrontation with powerful enemies, preferring to use his abilities to tip the scales in favor of the lesser creatures that serve him. However, once his bog trogs and warbeasts have weakened an enemy, Rask claims the honor of the killing blow with a well-placed bolt from his harpoon gun.
- 1 Basic Info
- 2 Analysis of Rask
- 3 Other
Weapons and Attacks
- Trident Cannon A versatile gun with an average range and POW.
- Damage Type: Magical - This weapon can damage incorporeal models.
- Attack Type - When you make an attack with this weapon you must choose one of the following types:
- Arcane Interference - Dispel upkeep spells and animi on whatever you hit, and remove any focus on it. Warjacks suffer disruption.
- Energy Siphon - If this weapon hits an enemy with focus/fury on it, you steal one point of focus/fury.
- Paralysis - A living model hit by this weapon has its base DEF reduced to 5 and can't run, charge, slam, or trample for one round.
- Sacral Blade - Short range, low P+S, backup melee weapon. Emphasis on "backup". Rask should never be in melee.
- Minion - Will work for Skorne, Legion, Circle, and Trollbloods
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
- Bog Trog Warlock - This model's battlegroup must contain only minion Gatorman warbeasts.
- Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
- Call to Sacrifice (Bog Trog) - If this model is disabled by an enemy attack, a nearby Bog Trog can be killed instead, and this model regains a hitpoint.
- Admonition - Cost 2, 6" range, Upkeep
- Target a model in the caster's battlegroup. If an enemy model advances & ends its movement within 6" of that model, it can immediately advance up to 3" ignoring free strikes, but then Admonition expires.
- Boundless Charge - Cost 2, 6" range
- Target friendly Faction model can charge for free and gains +2" movement and Pathfinder when it charges for one turn.
- Fury - COST 2, Range 6", Upkeep
- Affected friendly model/unit gains +3 STR and -1 DEF.
- Veil of Mists - Cost 2, Upkeep
- Place a 4" AOE cloud effect anywhere completely within the caster's CTRL range. 1) This AOE does not block friendly Faction models' LOS. 2) While in the AOE, friendly Faction models gain Pathfinder and 3) they can move through obstructions and other models if they have enough movement to move completely past them.
Feat: Dark Water
Minions can't be targeted by ranged attacks, charges, or slams from more than 5" away.
Analysis of Rask
Rask in a nutshell
Rask is an amazingly powerful and flexible warlock, able to do a lot of things and very hard to kill. His backbone spell is Fury, enabling armor cracking, but that is only the beginning of his extremely deep ability toolbox. Because of his toolbox, his ability to smash armor, and how difficult he is to remove, he is considered probably the best Mk3 minion warlock.
Thoughts on when & how to use his feat and spells
Usually the best time for Rask to pop his feat is turn two, as this allows for weirder positioning and impunity to ranged shots for a turn.
Typical strategy & army selection
He's flexible enough that about the only things you almost always see with him are:
- Gatorman Bokor & Bog Trog Swamp Shamblers - The cheapest source of sacrificial Bog Trogs around.
- Bog Trog Mist Speaker - Rask is considered to be a Bog Trog, so he benefits from the Veteran Leader bonus.
A common theme to find him in is Will Work for Food; "Rask & Friends" (i.e. Rask and a collection of lesser warlocks) is a very common way for minions to crack armour and doesn't overload Rask's relatively low FURY stat.
Drawbacks and Downsides
- He has little to no personal melee game.
Tricks and Tips
- With a horde of Bog Trogs, he becomes obnoxious to remove.
- He's an incredibly flexible toolbox who can work very well with anything.
Changes from Mk II
- He had Inhospitable Ground rather than the more flexible but less powerful Veil of Mists.
- Thanks to a combined non themed minions list, you can take some farrow with him. This can greatly increase the variety of lists.