Ragnor Skysplitter, the Runemaster

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Trollblood Trollkin Warlock

Ragnor Skyplitter, once a reclusive scholar studying the mystical lore of his people on the top of Wyrmwall Mountains, has found himself standing ground against the enemies of the Kriel, even if it means standing besides his rival Hoarluk Doomshaper, both of which have had long standing disagreements about how to best harness the knowledge of the scrolls they research. While Doomshaper wants to use this knowledge as a weapon against humanity, Ragnor sees it as a way to preserve the very lore they could use against others.

Basic Info[edit]

Ragnor Skysplitter, the Runemaster
Base Size Medium
Warbeast Points +30
DEF 14
ARM 16
HP 16

Weapons and Attacks[edit]

  • Rumbler - 1" RNG, P+S 14 melee weapon
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Warhead - On direct hit, you can center a 4" AOE on the target. All models except the attacker are hit and suffer a POW 10 blast damage roll. This damage is not considered to be from an attack. Also, on a critical hit, models in the AOE become knocked down.

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Steady - This model can't be knocked down.


Target friendly Faction model becomes Dug In. (Dig In - This model gains cover, it does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.)
  • Hex Blast - Cost 3, 10" range, 3" AOE, POW 13
On a direct hit, enemy upkeeps and animi on the target expire.
Target friendly model gains +2 STR and Beat Back on its melee weapons. (Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly towards it.')
On a direct hit, center a 4" AOE on the target. Models in the AOE become knocked down.

Feat: Stone's Fortitude[edit]

While in Ragnor's control range, friendly Faction models suffer one less die from enemy damage rolls for one round. Note this does not apply towards Continuous Effects damage rolls, or Collateral Damage Rolls, as these are not generated by a model.

Thoughts on Ragnor1[edit]

Ragnor Skysplitter, the Runemaster in a nutshell[edit]

Ragnor is a support caster who can empower both warbeasts and infantry and makes for the individually physically toughest trollblood lists around. He (unlike Madrak Ironhide, Thornwood Chieftain) favours lists with a small model count and (unlike Hoarluk Doomshaper, Dire Prophet) favours warrior-heavy lists over beast lists as his spells are model specific and don't grant unit wide bonuses.

There's a reason he's in the battlebox - and he's great for new players because he lets you take the alpha strike and hit back.

Thoughts on his feat and spells[edit]

Feat - Stone's Fortitude - Stone's Fortitude is a solid defensive feat, allowing you to take alpha strikes on the chin. It of course works much better with multi-wound troops as charging infantry will still wreck single wound infantry.

  • Earth's Sanctuary is a great one-cost spell that protects individual models. It means that his best armies are small, but is good at protecting models.
  • Pulverizer is an excellent damage buff (stacking with Rage from a Dire Troll Mauler) and should be already out when the battle lines meet.
  • Hex Blast is as ever as much for utility in upkeep removal as it is for killing things. A zap, but more importantly protecting your army.
  • Shockwave is battlefield control.

Typical Strategy & Army[edit]


Ragnar's strategy is simple. Take the alpha strike. Then win through attrition.

On turn one he wants to fuel the Krielstone, and run into position (next to a flag, or somewhere he can be of influence during turns two and three). Then the Runebearer proceeds to cast Earth's Sanctuary on himself. As models move up the board, he will usually feat to withstand the alpha strike from the enemy. After that, Ragnor1 will use both Pulverizer and Rage to empower his warbeasts, trying to get the best end of the exchange.


As a brick warlock the Krielstone is near mandatory of course.

Some beasts stand out with him.

  • Dire Troll Mauler is great and with Pulverizer and the Stone Scribe Elder allows for a total of 6 points of STR buff.
    • Alternatively Rök and Primal is almost as big a swing - and gives a couple of points of MAT.
  • Troll Bouncer carries a shield, meaning it's the toughest light beast around.
  • Earthborn Dire Troll is the toughest heavy beast around - at least if you have enough terrain on the board. It's also the cheapest heavy.
  • Troll Basher is the cheapest Troll light. POW 14, 7 points.
  • Ice Troll is the cousin of the Basher but with a ranged attack.

In terms of units he likes high ARM models with multiple wounds. There are only a few of those.

And the solos.

Ragnor Skysplitter, the Runemaster and theme forces[edit]

There are no multi-wound models in Kriel Company so it doesn't really work with Ragnor. But all the other three theme forces can work well.

Drawbacks & Downsides[edit]

  • As with many defensive feats, he needs careful planning as not to waste it.
  • He is also a bit Fury starved, so protecting the Trollkin Runebearer is essential.

Tricks & Tips[edit]

  • Do not underestimate the power of Earth's Sanctuary, and don't forget it is not an upkeep. Models keep dug in until they move, are placed, or become engaged!
  • If used with either the Mountain King, or Glacier King, Ragnor1 can use Earth's Sanctuary to give them Dig In. Although they won't benefit from cover, because of Gargantuan rules, they will stop blocking LoS. Remember this work boths ways, which means enemies will be able to draw LoS to you as well!
  • Pulverizer is one of the few warcaster/warlock spells in the game that targets "friendly model" not "friendly faction model" - as a result it is possible to have access to P+S 23 Snapjaw (Wrong Eye with Blackhide Wrastler) which is probably more "cute" than "good".



Ragnor is the Mk3 battlebox warlock.

Theme Forces[edit]

Themes for any & all warlocks (Edit)

Other Trollbloods Models[edit]



Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders
Special WA: Trollkin Sorcerer
Sons of Bragg
Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner
Braylen Wanderheart - Horgle1 - Horthol - Janissa Stonetide - Valka Curseborn
Battle Engines Hearthgut Hooch Hauler - War Wagon
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North
Minion Trollblood.jpg


Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw

'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows

Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter

Agata, Queen of Carnage - Alten Ashley - Brun & Lug - Dahlia & Skarath - Eilish Garrity - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher