Ragnor Skysplitter, the Runemaster

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Trollblood Trollkin Warlock

Ragnor Skyplitter, once a reclusive scholar studying the mystical lore of his people on the top of Wyrmwall Mountains, has found himself standing ground against the enemies of the Kriel, even if it means standing besides his rival Hoarluk Doomshaper, both of which have had long standing disagreements about how to best harness the knowledge of the scrolls they harness. While Doomshaper wants to use this knowledge as a weapon against humanity, Ragnor sees it as a way to preserve the very lore they could use against others.

Basic Info[edit]

Ragnor Skysplitter, the Runemaster
Base Size Medium
Warbeast Points +30
DEF 14
ARM 16
HP 16

Weapons and Attacks[edit]

  • Rumbler - 1" RNG, P+S 14 melee weapon
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Warhead - On direct hit, place a 4" AOE centered on the target that does POW 10 blast damage to other models (blast damage is not considered to be from an attack). A critical hit causes all models under AOE to be knocked down. This model is not effected by Warhead.

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Steady - This model can't be knocked down.


Target frindly Faction model becomes Dug In. (Dig In - This model gains cover, immunity to blast damage, and stops blocking LOS. It retains this until it moves or is engaged.)
  • Hex Blast - Cost 3, 10" range, 3" AOE, POW 13
On a direct hit, enemy upkeeps and animi on the target expire.
Target friendly model gains +2 STR and Beat Back on its melee weapons. (Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly towards it.')
On a direct hit, center a 4" AOE on the target. Models in the AOE become knocked down.

Feat: Stone's Fortitude[edit]

While in Ragnor's control range, friendly models suffer one less die from enemy damage rolls for one round. Note this does not apply towards Continuous Effects damage rolls, or non-attack damage rolls.

Thoughts on Ragnor1[edit]

Ragnor1 in a nutshell[edit]

Ragnor Skysplitter, the Runemaster (Ragnor1) is a support caster, who can empower both warbeasts and infantry, albeit to a limited extent. He favors lists with small model count, as his spells are model specific, and do not grant unit wide bonuses. He looks to be more of a scenario/control caster, using his feat, and Earth's Sanctuary to minimize the damage dealt to his army, denying enemy upkeeps via Hex Blast and, in a pinch, joining the fray himself to use his very decent hammer as well as Shockwave for more battlefield control. He is extremely survivable, and is an all-around solid choice for new players.

Earth's Sanctuary - Very cheap, short range spell that greatly increases Ragnor's survivability, and that of his battlegroup (and possibly other important models like the Krielstone). Note: this is not an upkeep spell, and dug in models remain so until they move, are placed, or become engaged. You can also use this cheap spell to clear LoS, since dug in models do not block LoS.

Pulverizer - Combined with other STR available to Trollbloods, it can potentially make a light beast hit as hard as a heavy.

One particular strategy to note is coupling his Pulverizer spell with the Dire Troll Mauler's Rage animus for a large STR bonus on a warbeast of choice. Add to that your everyday Krielstone, and just about any warbeast, heavy or light, can do some serious work.

Typical Strategy & Army[edit]


On turn one he wants to fuel the Krielstone, and run into position (next to a flag, or somewhere he can be of influence during turns two and three). Then the Runebearer proceeds to cast Earth's Sanctuary on himself. As models move up the board, he will usually feat to withstand the alpha strike from the enemy. After that, Ragnor1 will use both Pulverizer and Rage to empower his warbeasts, trying to get the best end of the exchange.


Both the Runebearer and a maximum Krielstone unit are deemed mandatory. The same case could be made for a Dire Troll Mauler, as it allows the combination of Rage + Pulverize. He also likes Troll Bouncers in his battlegroup, since they provide Shield Guard and are a powerful trading piece, once sent into the fray under Rage + Pulverize.

Drawbacks & Downsides[edit]

As with many defensive feats, he needs careful planning as not to waste it. He is also a bit Fury starved, so protecting the Trollkin Runebearer is essential.

Tricks & Tips[edit]

Do not underestimate the power of Earth's Sanctuary, and don't forget it is not an upkeep. Models keep dug in until they move, are placed, or become engaged!

If used with either the Mountain King, or Glacier King, Ragnor1 can use Earth's Sanctuary to give them Dig In. Although they won't benefit from cover, because of Gargantuan rules, they will stop blocking LoS. Remember this work boths ways, which means enemies will be able to draw LoS to you as well!



Ragnor is the Mk3 battlebox warlock.

Theme Forces[edit]

Other Trollbloods Models[edit]



Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders
Special WA: Trollkin Sorcerer
Sons of Bragg
Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner
Braylen Wanderheart - Horgle1 - Horthol - Janissa Stonetide - Valka Curseborn
Battle Engines Hearthgut Hooch Hauler - War Wagon
Theme Forces
Band of Heroes - Power of Dhunia - Storm of the North
Minion Trollblood.jpg


Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw

'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows

Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter

Agata, Queen of Carnage - Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher