Rager

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Khador Heavy Warjack

Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.

Basic Info[edit]

Rager
Rager.jpg
SPD Low
STR High
MAT Low
RAT Low
DEF Average
ARM Average
Relative HP Average

Weapons and Attacks[edit]

  • Shield Cannon - Medium range, high POW ranged weapon.
  • Shield - Mid range, below average P+S melee weapon.
    • Shield - This 'weapon' provides an ARM buff against attacks not originating in its back arc. Two shields are cumulative.
  • Gladius - Mid range, average P+S melee weapon.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Point-Blank - This model can make melee attacks with its ranged weapon, although you don't add your STR.
  • Shield Guard - When a nearby friendly model is hit by a ranged attack, this model can be hit instead.
  • Unstable - This model might explode at the end of its activation if it spent 2 or more focus, and the more you spend the more the probability increases. The explosion deals high POW damage to nearby models.

Thoughts on Rager[edit]

Comparison to Mk2[edit]

Rager in a nutshell[edit]

  • Hey look, Khador has a Shield Guard!

Combos & Synergies[edit]

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Drawbacks & Downsides[edit]

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Tricks & Tips[edit]

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Tricks & Tips[edit]

You can't talk about the Rager without looking at its shield guard ability and comparing it to other options. If you are only looking for a shield guard, the Rager comes in at the same points as a Vanguard before you even consider what marshal to use. You get a fast accurate and versatile jack that makes a great road block with its high def and arm. And your choice of marshal can make it better It doesn't hit particularly hard though. You could also consider the Talon with Rutger Shaw (or any other merc jack). This is a cheap way to get stationary into your army and Rutger Shaw is no slouch in a fight, but you do get what you pay for and the talon is no vanguard. Then there is the Ogrun Bokur he's cheap, you could buy 2 for the cost of any above option. He hits hard when near his client but will only save you from, at most, 2 hits before he bites his last bullet.

The Rager has the advantage of being just plain bigger and nastier than all the above options. Hes a Khador heavy with the armour to match. He has 3 initials, non of which are trivial. He needs help hitting but that's fine. With battle group buffs he will be faster/stronger/tougher and just better whether its from Escort, Butcher 1 Feat, Signs and Portents ect. The above mercenary options are good because they require little extra support, which is great since they have a hard time receiving any.

Other[edit]

Trivia[edit]

Theme Forces this is a member of[edit]

  • None yet

Other faction models[edit]

Khador - Faction models (Edit)
KhadorLogo.jpg

Warcasters etc.
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Malakov2 - Old Witch - Sorscha1 - Sorscha2 - Strakhov - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2 - Kozlov
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal)
Heavy warjacks Berserker - Decimator - Destroyer - Grolar - Juggernaut - Kodiak - Marauder - Mad Dog - Rager - Spriggan - Devastator - Demolisher
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - Bombardiers - Demolition Corps - Shocktroopers - Widowmaker Scouts - Field Gun - Winter Guard Infantry - Mortar Crew - Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - Drakhun - Man-o-War Kovnik - Manhunter - War Dog - Widowmaker Marksman - Artillery Kapitan
Fenris - Malakov1 - Jozef - Markov - Yuri
Battle Engines Gun Carriage
Khador - Mercenary models (Edit)
Merc khador.jpg

Mercenary Warcasters etc.
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]