Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.
|(★) 20 when you include the shield bonus.|
|See also How to Read the statblock|
Weapons and Attacks
- Shield Cannon - 8" range, POW 15 gun
- Shield - 1" reach, P+S 13 melee weapon.
- Shield - This 'weapon' is a shield that provides a cumulative +2 ARM bonus. The bonus doesn't apply if the weapon is crippled or if the damage originates in your back arc.
- Gladius - 1" reach, P+S 15 melee weapon.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Point-Blank - This model can make melee attacks with its ranged weapon, although you don't add your STR.
- Shield Guard - When a nearby friendly model is hit by a ranged attack, this model can be hit instead.
- Unstable - This model might explode at the end of its activation if it spent 2 or more focus, and the more you spend the more the probability increases. The explosion deals high POW damage to nearby models.
Thoughts on Rager
Comparison to Mk2
Pretty much the same.
Rager in a nutshell
You can't talk about the Rager without thinking its "main purpose" is as a Shield Guard, and if you want one of those you need to look at your other options, either a Vanguard, Talon, or a Ogrun Bokur. Those options can be cheaper, are often faster, but none of them are bigger or nastier than the Rager. He's a Khador heavy with the armour to match. He has 3 initials, non of which are trivial. He needs help hitting but that's fine. Add on some battlegroup buffs or faction-only spells and he will be faster/stronger/tougher and just plain better.
If you have a warcaster who prefers infantry over 'jacks, likes to sit at the back of the field, and is vulnerable to shooting, take a Rager to fill out their warjack points. If you just want a Shield Guard that can't be shot to pieces (unlike e.g. the Ogrun Bokur) the Rager, with its shield, has a defensive statline that is better than most other Khadoran heavies despite the slight shortage of boxes.
Combos & Synergies
- Butcher1 can let the Rager boost all melee attack rolls - a bad bargain unless running more than one warjack but allows Bucher to run a pack (probably most with Unstable cortexes and possibly Ruin).
- Butcher2 can give the Rager Conferred Rage for the MAT to actually hit things, and some extra (much needed) speed.
- Butcher3 again plays forward - and has Energizer to let the Rager keep up.
- Vlad1 has Signs & Portents which the Rager can take advantage of to hit things.
- Vlad3 has long used the Berserker as a cheap jack to upkeep a spell on, saving the rest of his focus for infantry. The Rager adds Shield Guard to the mix.
- Karchev the Terrible can hand out boosts without allocating focus - and is a huge target that needs Shield Guard.
- Sorscha1 helps mitigate its low MAT and RAT thanks to her feat and Freezing Grip.
- Sorscha2 also has Freezing Grip.
- Harkevich Broadsides, Escort, and feat synergy.
Drawbacks & Downsides
- Since he has low MAT and RAT he'll require a little help to kill above average DEF models.
- POW of the melee weapons is weak for Khador.
Tricks & Tactics
- If your Rager is just about to die, then fill it up with focus, trample deep into the enemy lines, spend the focus on boosting the trample attacks (preferably against targets that are outside the blast zone), and hope that you blow up in the middle of their army.
- Originally released in the Warmachine: Reckoning expansion (2015)
Themes for generic warjacks (Edit)
Other faction models
|Khador - Theme Forces (Edit)|
|Winter Guard Kommand|