Rager

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Khador Heavy Warjack

Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.

Basic Info[edit]

Rager
Rager.jpg
SPD 4
STR 11
MAT 5
RAT 3
DEF 11
ARM 18/20
(★)
HP 31
Cost 11
(★) 20 when you include the shield bonus.
See also How to Read the statblock

Weapons[edit]

  • Shield Cannon - 8" range, POW 15 gun
  • Shield - 1" reach, P+S 13 melee weapon.
    • Shield - This 'weapon' is a shield that provides a cumulative +2 ARM bonus. The bonus doesn't apply if the weapon is crippled or if the damage originates in your back arc.
  • Gladius - 1" reach, P+S 15 melee weapon.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Point-Blank - This model can make melee attacks with its ranged weapon, although you don't add your STR.
  • Shield Guard - When a friendly model within 3" is hit by a ranged attack, this model can be hit instead.
  • Unstable - This model might explode at the end of its activation if it spent 2 or more focus. Roll a d6 at the end of the turn, if the result is equal or less than the focus spent, it explodes. The explosion deals a POW 14 blast damage roll to models within 3". This model is removed from play.


Thoughts on Rager[edit]

Comparison to Mk2[edit]

Pretty much the same.

Rager in a nutshell[edit]

You can't talk about the Rager without thinking its "main purpose" is as a Shield Guard, and if you want one of those you need to look at your other options, either a Vanguard, Talon, or a Ogrun Bokur. Those options can be cheaper, are often faster, but none of them are bigger or nastier than the Rager. He's a Khador heavy with the armour to match. He has 3 initials, non of which are trivial. He needs help hitting but that's fine. Add on some battlegroup buffs or faction-only spells and he will be faster/stronger/tougher and just plain better.

If you have a warcaster who prefers infantry over 'jacks, likes to sit at the back of the field, and is vulnerable to shooting, take a Rager to fill out their warjack points. If you just want a Shield Guard that can't be shot to pieces (unlike e.g. the Ogrun Bokur) the Rager, with its shield, has a defensive statline that is better than most other Khadoran heavies despite the slight shortage of boxes.

Combos & Synergies[edit]

Warcasters that play forward and/or are difficult to screen due to their base size, like the Rager. Shield Guard is a very useful ability to keep chip damage and status effects away from your important models. Notable interactions include:

  • Butcher1 can let the Rager boost all melee attack rolls.
  • Butcher3 plays forward - and has Energizer to let the Rager keep up.
  • Vlad1 has Signs & Portents which the Rager can take advantage of to hit things.
  • Vlad3 can speed the Rager up with Infernal Machine and helps it hit.
  • Karchev the Terrible and his auto-knockdown range weapon can help the Rager hit and Road to War let's it advance further up if needed.
  • Sorscha1 helps mitigate its low MAT and RAT thanks to her feat and Freezing Grip.
  • Harkevich supports it with Broadsides, Mobility, and feat synergy. Harkevich also likes a Jack to stand by his side for most of the game, due to his Iron Sentinel ability.

Drawbacks & Downsides[edit]

  • Since he has low MAT and RAT he'll require a little help to kill above average DEF models.
  • POW of the melee weapons is weak for Khador.

Tricks & Tactics[edit]

  • If your Rager is just about to die, then fill it up with focus, trample deep into the enemy lines, spend the focus on boosting the trample attacks (preferably against targets that are outside the blast zone), and hope that you blow up in the middle of their army. Note, that the Rager must have remaining boxes from both the cortex and the movement systems to do that. You can repair the crippled movement with your Mechanik, before going all suicidal, but can't allocate focus, if the cortex is not functional in the Control phase.

Other[edit]

Trivia[edit]

Theme Forces[edit]

Themes for generic warjacks (Edit)

Other faction models[edit]

KhadorLogo.jpg
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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(Edit)

Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Winter Guard Kommand - Legion of Steel - Jaws of the Wolf
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

K
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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Shield and/or Buckler     (Edit)

  • The only time you lose the Shield bonus is when the weapon is crippled, or if the attack originates in your back arc. (Infernal Ruling)
    • In other words, you still get the Shield bonus while knocked down or stationary.

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Point-Blank      (Edit)

  • If your first attack is with your Point-Blank gun used as a melee attack, you count as choosing "make initial melee attacks". (Infernal Ruling)
  • Since Point-Blank only works during your activation, you can't use it on free strikes or other out-of-activation melee attacks.
  • Point-Blank + AOE weapon - This two work together just fine. If you miss, the AOE will deviate per normal (although only a very short distance, considering you're at most 2" from your target.
  • Gunfighter vs Point Blank (Edit)
    • If a model has both Gunfighter and Point Blank, then you should declare whether you're using it as a ranged attack or melee attack whenever you shoot the gun. Because that can limit what other initial/additional attacks you can make. (Infernal Ruling)
    • These two abilities are subtly different, but it's an important difference.
    • Gunfighter allows you to make ranged attacks while in melee.
    • Point blank allows you to make melee attacks with your ranged weapon.
      • Since you can't make both ranged and melee attacks in the same turn, a Gunfighter model has a choice of either initial melee attack(s) or initial ranged attack(s). (unless it has Virtuoso or something).
      • Whereas a Point Blank model chooses to make initial melee attacks, and then gets to make attacks with both weapons.
    • Furthermore, the types of bonuses, penalties, and special effects you (or your opponent) can trigger will change dramatically:
      • Any buffs/triggers on ranged attacks (such as Evasive, Shield Guard, Deadeye, etc) will affect Gunfighter attacks, but not Point Blank attacks.
      • Any buffs/triggers on melee attacks (such as Battle Lust, Riposte etc) will affect Point Blank attacks, but not Gunfighter attacks.

Rules Clarification : Shield Guard      (Edit)

  • Shield Guard doesn't work vs spells.
  • Since Shield Guard specifies "opponent's turn", it can't be used against stuff that shoots in your own turn (such as Watcher or Counterblast).
  • The Shield Guard does not necessarily need to be in the attacker's LOS or range.
  • You shift all effects onto the shield guard, including stuff that triggers on "when this attack hits".
  • When you use Shield Guard vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit 'moves' at Step 6 and the template placement is determined at Step 7.
  • Shield Guard doesn't work vs Point Blank attacks. Because Point Blank attacks are melee attacks that are made using a ranged weapon.
    • On the other hand, it will work vs Gunfighter attacks.

Rules Clarification : Unstable - None yet. (Edit)