Rök

From Battle College
Jump to: navigation, search

Trollblood Dire Troll Character Heavy Warbeast

Whenever a remote mountain village is found in ruins and with its taverns plundered, northerners speak fearfully of the dire troll called Rök. Although insatiable as any dire troll, over a century ago Rök developed a unique craving for beer and liquor of all sorts, and his raids of villages for their intoxicating spirits have since become legendary.

When he was sought out by Borka Kegslayer, Rök engaged the trollkin in an exhausting battle lasting several hours. After this, Kegslayer shared his own potent brew, convincing the ferocious troll they were kindred souls. When Borka left, Rök followed, knowing that greater fights and rivers of beer awaited them.

Basic Info[edit]

Rök
Rok
SPD 5
STR 12
MAT 7
RAT 5
DEF 12
ARM 18
Fury 5
HP 30
Cost 21

Weapons and Attacks[edit]

  • Frost Breath - 6" spra, POW 14 ranged attack.
  • Big Meaty Fist - 1" reach, P+S 16 melee weapon.
  • Battle Axe - 1" reach, P+S 18 melee weapon.

Special Abilities[edit]

  • Heavy Warbeast
  • Assault - This model may make a ranged attack as part of its charge.
  • Immunity: Cold - This model does not suffer cold damage.
  • Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
  • Bond: (Borka) - If this model begins the game in Borka's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Borka and in their CTRL range, Stumbling Drunk
  • Regeneration [d3] - This model may be forced to heal d3 damage boxes, once per activation. It can't run in the same activation.
  • Snacking - If this model boxes a living model with an attack it may optionally remove it from play and heal d3 damage points.

Animus[edit]

  • Primal - Target Friendly Faction living beast within RNG 6 gets +2 to MAT and STR - and automatically frenzies next turn (even if you overwrite this with another animus).

Thoughts on Rök[edit]

Rök in a nutshell[edit]

  • Angry at being in the nutshell, Rök begins to break everything.
  • Rök is fundamentally a worthy rival to the almost ubiquitous Dire Troll Mauler; he hits hard - and brings a really useful melee damage buff in Primal rather than simply a strength buff.

Combos & Synergies[edit]

Drawbacks & Downsides[edit]

  • Berserk and Primal can both blow up in your face. (Primal's best used on lights where you are less worried by their frenzy).

Tricks & Tips[edit]

  • Look for how to position your charge with his spray.

Comparison to Mk2[edit]

  • Now the most costly of non-gargantuan Trollblood warbeasts
  • Better abilities with comparable cost to Mk2 (slightly less than 2x cost)
  • Added Bond is great tech against Warjacks that try to slay him.

Other[edit]

Trivia[edit]

Placeholder.

Theme Forces this is a member of[edit]

Placeholder.

Other Trollbloods models[edit]

TrollbloodLogo.jpg

(Edit)

Battlegroups
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Madrak1 - Madrak2 - Madrak3 - Ragnor
T
R
O
L
L
B
L
O
O
D
S
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - Fire Eaters - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders
Special WA: Trollkin Sorcerer
Sons of Bragg
Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner
Braylen Wanderheart - Horgle1 - Horthol - Janissa Stonetide
Battle Engines War Wagon
 
Theme Forces
Band of Heroes - Power of Dhunia
Minion Trollblood.jpg

(Edit)

Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

T
R
O
L
L
B
L
O
O
D
M
I
N
I
O
N
S
Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher


Rules Clarifications[edit]

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.

Rules Clarification : Warbeast      (Edit)

  • Please refer to the Warbeast page for a recap of the warbeast rules, and the very few associated Infernal Rulings.