Sometimes models can be pushed as a result of an attack, a
special rule, or a spell. A pushed model moves at half rate
through rough terrain, suffers the effects of any hazards
through which it moves, and stops if it contacts an
obstacle, an obstruction, or another model.
Rules Clarification : Push
| Push (Edit)
- Pushed models do not change their facing.
- Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
- Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
- You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
- Pushed models suffer the effects of anything they move through (such as acid clouds).
- If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
- However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
- In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)
See Also: Category: Anti-Push
This category has the following 32 subcategories, out of 32 total.