Prime Axiom
The colossals of the Convergence of Cyriss inspire awe and fear among the armies of the Iron Kingdoms. To confront these machines is to behold the inevitability of the Great Work and the terrifying power made possible by the guiding hand of Cyriss. The weapons of the Prime Axiom are designed to rip through screening troops, dismantle warjacks, and send servitors deep into the heart of battle. The Prime Conflux is a true wonder of design, able to convert latent atmospheric energies into electricity before unleashing them in a torrent of destruction.
Prime Axiom  

SPD  5  
STR  17  
MAT  {Special}  
RAT  {Special}  
DEF  7  
ARM  20  
HP  58  
Cost  38 
Contents
Weapons and Attacks[edit]
 Accelespiker  Range 13, POW11, ROF5 ranged weapon.
 Tow Cable x 2  Range 11, POW none, ROF1 ranged weapon. (it does damage via Puncture)
 Drill Vice x2  2" range, P+S21 melee weapon. It can pulverize 'Jacks and infantry alike.
 Open Fist  This warjack/warbeast may make Throw Power Attacks.
 Sustained Attack  During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
Special Abilities[edit]
 Colossal  Colossals are giant warjacks, even bigger and stompier. They all share a stack of standard special rules.
 Vector  A vector is a specialised type of warjack. It is big and stompy, as normal, but swaps out the Cortex for an Induction Node. Also its MAT & RAT is always equal to its controller's.
 Warjack  All warjacks share the same set of special rules. Most notably being big and stompy.
 Construct  This model is a construct and is not a living model.
 Pathfinder  This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
 Launch Servitor  At any time in its activation, this model can place a servitor Solo completely within 2".
Thoughts on Prime Axiom[edit]
Prime Axiom in a nutshell[edit]
Prime Axiom is a salvation to all Convergence players, yet a scourge to everyone else. It is the mostfearedGargossal in entire game, and in MKIII, the Prime Axiom is still a nefarious deathdealing machine. You can expect to see the Prime Axiom in nearly every Convergence army, most of the time scrapping jacks and dragging people around.
Combos & Synergies[edit]
Prime Axiom is the best weapon convergence has, mainly because it has synergy with almost every 'Caster in convergence.
 Forge Master Syntherion : Hot Shot to make Axiom's accelespiker hit like a primary weapon, yet firing 5 shots in one activation. Synergy brings the Axiom's punch to stellar levels. On top of that, Magnetic Hold to make axiom charge even farther. His feat? well, 11attacks in one activation plus bought extras, including charging, anyone?
 Axis, The Harmonic Enforcer : Due to his low RAT, Axiom isn't a great fit with Axis. Still, Axis' feat and Iron Aggression helps Axiom, making it hit with extreme precision, triggering Sustained Attack, which is enough to scrap a colossal.
 Iron Mother Directrix : Fire group makes Axiom's already terrifying drag attacks into something more. Domination can further extend that range and her decent ranged attack can clear out pesky infantry to give a clear dragline. When feated, Axiom can hit almost everything by itself, including casters. When you want Axiom to be a ranged nightmare She's the caster you need.
 Father Lucant, Divinity Architect : Makes Axiom nearly invincible. Moreover, the colossal itself becomes a gigantic shield guard. Lucant's average RAT is enough to drag key 'Jacks to dismantle, and in melee Axiom hits almost like Axis. LucantAxiom duo were a wellknown MKII tournament combination, and that has stayed the same in MKIII.
 Aurora, Numen of Aerogenesis : Pretty much the only caster with no synergy. Aurora's tricks are giving bonus movement outside of normal movement, which Colossals can't benefit from. The feat does help it, but its not much.
 Mitigator  Even Axis' colossal won't have problems hitting a knockeddown target
 Attunement Servitors  to help drag in high def stuff, like warpwolves
Drawbacks & Downsides[edit]
 It outshines the competition a little too much
Tricks & Tips[edit]
 Know which enemy models can't be dragged.
Other[edit]
Comparison to Mk2[edit]
Nothing much changed, but reworks on Induction node makes Prime Axiom even more threatening. Oddly, the biggest changes are the ones in the basic rules:
 Premeasure  now, both you and your enemy can calculate the threat range by the millimetre
 ROF  you don't have to spend focus any more to get all shots of the Accelespiker
 Removal of head and weaponlock powerattacks  jacks and beasts now cannot grab each other to resist dragging
Trivia[edit]
 Some (jealous) people call it 'Angry Fridge'.
Theme Forces this is a member of[edit]
Themes for anyandall Vectors (Edit)
Other Convergence models[edit]
(Edit)  
Battlegroups  
Warcasters  Aurora, Numen of Aerogenesis  Axis, The Harmonic Enforcer  Father Lucant, Divinity Architect  Forge Master Syntherion  Iron Mother Directrix & Exponent  Eminent Configurator Orion  
C O N V E R G E N C E  
Light  Corollary  Diffuser  Galvanizer  Mitigator  
Heavy  Assimilator  Cipher  Conservator  Inverter  Modulator  Monitor  
Colossals  Prime Axiom  Prime Conflux  
Units, Solos, & Battle Engines  
Units  Clockwork Angels  Eradicators  Obstructors  Optifex Directive  Perforators  Reciprocators  Reductors
 
Solos  Accretion Servitors  Algorithmic Dispersion Optifex  Attunement Servitors  Elimination Servitors  Enigma Foundry  Reflex Servitors  Steelsoul Protector  
Battle Engines  Transfinite Emergence Projector & Permutation Servitors  
Theme Forces  Mercenaries  
Destruction Initiative  Clockwork Legions  Eilish Garrity, the Occultist 
Rules Clarifications[edit]
Rules Clarification: : Vector (Edit)  
Cortex
Interface Node and Induction
MAT & RAT
Some MAT/RAT examples

Rules Clarification : Construct  None yet. (Edit)
Rules Clarification : Launch Servitor (Edit)
