Retribution Shyeel Heavy Warjack
House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Phoenix enters battle in a blaze of blue-white flames as liquid fire ignites along its massive thermal blade.
| Force Field
Weapons and Attacks
- Halo Cannon - Ranged weapon, RNG 10, ROF 1, AOE 3, POW 14
- Thermal Blade - Melee weapon, RNG 2, POW 7, P+S 17
- Damage Type: Magical - This weapon can damage incorporeal models.
- Continuous Fire - A model hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll in Maintenance phase of owner's turn until the fire expires.
- Open Fist - Melee weapon, RNG 1, POW 3, P+S 13
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Arc Node - This model can channel spells cast by its controlling Warcaster.
- Field Dependent - If this model's Generator is crippled, it loses Phoenix Field and can't attack with the Halo Cannon.
- Phoenix Field - This model restores some of its Force Field automatically each round.
- Combustion (★ Attack) - This model causes moderate POW Fire Damage and the Fire Continuous Effect to nearby models and may then buy additional melee attacks.
Thoughts on Phoenix
Comparison to Mk2
- Slightly less expensive compared to its Mk2 version
- Lost 2 hit boxes
Phoenix in a nutshell
The Phoenix is the epitome of generalist. It can do everything. It has tools for taking down heavy armor, high DEF, it can make Throw power attacks, it has an AOE ranged weapon, has melee and ranged magical attacks, can channel spells, and has very good survivability and speed. One is hard-pressed to find a more versatile tool in the game.
Combos & Synergies
Drawbacks & Downsides
Tricks & Tips
Theme Forces this is a member of
Other Retribution models
Rules Clarification : Warjack (Edit)
- Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Combustion (Edit)
- You cannot use Combustion after charging.
Because when you charge you must make either A) initial melee attacks, B) a special melee attack, C) a non-melee special attack that explicitly says you can use it after charging (such as Rain of Death).
Combustion is a non-melee special attack and it doesn't say it can be used on a charge.
Rules Clarification : Channeler and/or Arc Node (Edit)
- You use the channeler's abilities when determining LOS (such as whether you can see your target through a forest).
- If the channeler has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to LOS.
- You use the caster's abilities when determining attack roll modifiers (such as whether a target standing in a forest gets +2 DEF or not).
- If the caster has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to the DEF bonus.
- Since Stealth has both a LOS component (stealth models more than 5" away aren't intervening models) and an attack roll modifier (stealth models more than 5" away are auto-missed); this can lead to some non-intuitive interactions between channeling and stealth when either the caster or channeler is able to ignore stealth.
We've put a bunch of examples on the Category:Channeler page.