Phoenix

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Retribution Shyeel Heavy Warjack

House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Phoenix enters battle in a blaze of blue-white flames as liquid fire ignites along its massive thermal blade.

Basic Info[edit]

Phoenix
Retribution Phoenix.jpg
SPD 6
STR 10
MAT 6
RAT 5
DEF 12
ARM 18
Force Field 10
HP 22
Cost 18

Weapons and Attacks[edit]

  • Halo Cannon - Ranged weapon, RNG 10, ROF 1, AOE 3, POW 14
  • Thermal Blade - Melee weapon, RNG 2, POW 7, P+S 17
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Continuous Fire - A model hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll in Maintenance phase of owner's turn until the fire expires.
  • Open Fist - Melee weapon, RNG 1, POW 3, P+S 13

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Arc Node - This model can channel spells cast by its controlling Warcaster.
  • Field Dependent - If this model's Generator is crippled, it loses Phoenix Field and can't attack with the Halo Cannon.
  • Phoenix Field - This model restores some of its Force Field automatically each round.
  • Combustion (★ Attack) - This model causes moderate POW Fire Damage and the Fire Continuous Effect to nearby models and may then buy additional melee attacks.

Thoughts on Phoenix[edit]

Comparison to Mk2[edit]

  • Slightly less expensive compared to its Mk2 version
  • Lost 2 hit boxes

Phoenix in a nutshell[edit]

The Phoenix is the epitome of generalist. It can do everything. It has tools for taking down heavy armor, high DEF, it can make Throw power attacks, it has an AOE ranged weapon, has melee and ranged magical attacks, can channel spells, and has very good survivability and speed. One is hard-pressed to find a more versatile tool in the game.

Combos & Synergies[edit]

Drawbacks & Downsides[edit]

Tricks & Tips[edit]

Other[edit]

Trivia[edit]

Theme Forces this is a member of[edit]

Other Retribution models[edit]

Retribution of Scyrah - Faction models (Edit)
RetLogo.jpg

Warcasters etc.
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
Warcaster attachments Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon
Moros
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Imperatus
Colossal Hyperion - Helios
 
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force Stormfall Archers
Nyss Hunters
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Soulless Voidtracer
Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl
Battle Engines Arcantrik Force Generator


Retibution of Scyrah - Mercenary/Minion models (Edit)
RetMercLogo.jpg
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan
Retribution of Scyrah - Theme Forces (Edit)
Forges of War

Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Combustion      (Edit)

  • You cannot use Combustion after charging.
    Because when you charge you must make either A) initial melee attacks, B) a special melee attack, C) a non-melee special attack that explicitly says you can use it after charging (such as Rain of Death).
    Combustion is a non-melee special attack and it doesn't say it can be used on a charge.

Rules Clarification : Channeler and/or Arc Node     (Edit)

  • You use the channeler's abilities when determining LOS (such as whether you can see your target through a forest).
    • If the channeler has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to LOS.
  • You use the caster's abilities when determining attack roll modifiers (such as whether a target standing in a forest gets +2 DEF or not).
    • If the caster has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to the DEF bonus.
  • Since Stealth has both a LOS component (stealth models more than 5" away aren't intervening models) and an attack roll modifier (stealth models more than 5" away are auto-missed); this can lead to some non-intuitive interactions between channeling and stealth when either the caster or channeler is able to ignore stealth.
    We've put a bunch of examples on the Category:Channeler page.

Rules Clarification : Phoenix Field      (Edit)

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Rules Clarification : Field Dependent      (Edit)

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