Orsus Zoktavir, The Butcher of Khardov

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Khador Warcaster

The Butcher is a potent symbol of the consequence of treachery against Empress Ayn Vanar. In the protective casing of his modified suit of steam-powered armor shaped from the hull of a warjack, he is a force of destruction, a one-man wrecking crew. Soldiers across western Immoren cannot purge the vision of the axe-wielding giant from their nightmares: a man become a living personification of warfare and bloodshed.

Basic Info[edit]

Butcher1
Butcher 1
Base 40mm
SPD 5
MAT 9
RAT 5
DEF 14
ARM 18
HP 20
Focus 6
WJP +28
See also How to Read the statblock

Weapons & Attacks[edit]

  • Blunderbuss - 8" range, POW 12 gun
  • Lola - 2" reach, P+S 16 melee weapon

Special Abilities[edit]

  • Warcaster - This model comes with a bunch of special rules, most notably being really awesome at everything.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.

Spells[edit]

  • Full Throttle - COST 3, RNG SELF, AOE CTRL - Warjacks in the caster's battlegroup that start in his CTRL range can run/charge/trample/slam for free. Models in the caster's battlegroup get boosted melee attack rolls while in the caster's CTRL area. Lasts one turn.
  • Fury - COST 2, Range 6", Upkeep
Affected friendly model/unit gains +3 STR and -1 DEF.
Affected warrior model/unit gains +2 ARM and immunity to blast damage.
  • Obliteration - COST 4, Range 10, POW15, AOE5 offensive spell.
  • Vengeful - Upkeep spell that grants Retaliatory Strike to a faction model. (Retaliatory Strike - Once per turn when an enemy hits this model in melee, it can hit back. Once.)

Feat - Blood Frenzy[edit]

While in the Butcher's control range, friendly Faction models gain an additional die on attack damage rolls this turn.

Thoughts on The Butcher of Khardov[edit]

Classic Sculpt

Butcher 1 in a nutshell[edit]

Butcher 1 is a support caster at heart despite his ability to tear into foes himself. Fury & Iron Flesh are his bread and butter so spread it around to the units/jacks that need it most. He's an easy caster to learn and fun to play.

Strategy[edit]

Orsus has several victory conditions. The key to success is to know, when to switch between the 3 modes.

  • He can win via attrition, by keeping his troops alive via Iron Flesh, and increasing their hitting power through Fury and his feat.
  • Thanks to his peerless combat capabilities, he himself also has strong board controlling presence. Enemies will rarely risk coming closer, when he's in position to retaliate. You still must be wary of assassinations, though.
  • His feat makes everything stronger - and seemingly harmless attacks now can have unexpected assassination potential too.

Common army selection[edit]

Warjacks[edit]

Full Throttle steers him toward a larger battlegroup, though with all his support duties he will rarely have the Focus to fuel them in excess. Self-sufficient, simple jacks operate the best under his guidance.

Units[edit]

Solos[edit]

  • Saxon Orrik - Pathfinder goes a long way of helping him
  • Orin - to stop spells, which mess with your SPD
  • Aiyana & Holt - Orsus has only a very expensive spell to deal magical damage at range; Aiyana can help him and his army out

Drawbacks and Downsides[edit]

  • Lots of upkeep spells make him and his army vulnerable to upkeep-hates, such as Purgation, Lamentation or Purification.
  • Low SPD reduces his personal threat to 10" bubble, and makes him susceptible for SPD de-buffs.
  • Despite being one of the toughest casters, he needs screening, which is somewhat difficult with a medium base

Tricks and Tips[edit]

Placeholder.

Changes from Mk II[edit]


Other[edit]

Trivia[edit]

Theme Forces[edit]

Themes for generic casters (Edit)

Other faction models[edit]

KhadorLogo.jpg
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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(Edit)

Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Winter Guard Kommand - Legion of Steel - Jaws of the Wolf
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Weapon Master - None yet. (Edit)


Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.

Rules Clarification : Tough - None yet. (Edit)


Rules Clarification : Full Throttle      (Edit)

  • If you're planning on casting this a lot, you should probably review the Trample and Slam rules and their Rule Clarifications.

Rules Clarification : Fury - None yet. (Edit)
Rules Clarification : Iron Flesh - None yet. (Edit)

Rules Clarification : Obliteration      (Edit)

  • The text description has no in-game effect. It's just for flavour.

Rules Clarification : Vengeful      (Edit)

Rules Clarification : Retaliatory Strike      (Edit)

  • "Basic melee attack" also includes Mount Attacks. Refer to the definition of 'Basic Attack' in the rulebook.
  • You can't make Retaliatory Strikes vs free strikes, because the free striker is defined to be in your back arc (regardless of the actual model's facings) and thus you don't have LOS to it. (Infernal Ruling)