Orsus Zoktavir, The Butcher of Khardov
The Butcher is a potent symbol of the consequence of treachery against Empress Ayn Vanar. In the protective casing of his modified suit of steam-powered armor shaped from the hull of a warjack, he is a force of destruction, a one-man wrecking crew. Soldiers across western Immoren cannot purge the vision of the axe-wielding giant from their nightmares: a man become a living personification of warfare and bloodshed.
- 1 Basic Info
- 2 Thoughts on The Butcher of Khardov
- 3 Other
|See also How to Read the statblock|
Weapons & Attacks
- Blunderbuss - 8" range, POW 12 gun
- Lola - 2" reach, P+S 16 melee weapon
- Warcaster - This model comes with a bunch of special rules, most notably being really awesome at everything.
- Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
- Full Throttle - COST 3, RNG SELF, AOE CTRL - Warjacks in the caster's battlegroup that start in his CTRL range can run/charge/trample/slam for free. Models in the caster's battlegroup get boosted melee attack rolls while in the caster's CTRL area. Lasts one turn.
- Fury - COST 2, Range 6", Upkeep
- Affected friendly model/unit gains +3 STR and -1 DEF.
- Iron Flesh - COST 2, Range 6", Upkeep
- Affected warrior model/unit gains +2 ARM and immunity to blast damage.
- Obliteration - COST 4, Range 10, POW15, AOE5 offensive spell.
- Vengeful - Upkeep spell that grants Retaliatory Strike to a faction model. (Retaliatory Strike - Once per turn when an enemy hits this model in melee, it can hit back. Once.)
Feat - Blood Frenzy
While in the Butcher's control range, friendly Faction models gain an additional die on attack damage rolls this turn.
Thoughts on The Butcher of Khardov
Butcher 1 in a nutshell
Butcher 1 is a support caster at heart despite his ability to tear into foes himself. Fury & Iron Flesh are his bread and butter so spread it around to the units/jacks that need it most. He's an easy caster to learn and fun to play.
Orsus has several victory conditions. The key to success is to know, when to switch between the 3 modes.
- He can win via attrition, by keeping his troops alive via Iron Flesh, and increasing their hitting power through Fury and his feat.
- Thanks to his peerless combat capabilities, he himself also has strong board controlling presence. Enemies will rarely risk coming closer, when he's in position to retaliate. You still must be wary of assassinations, though.
- His feat makes everything stronger - and seemingly harmless attacks now can have unexpected assassination potential too.
Common army selection
Full Throttle steers him toward a larger battlegroup, though with all his support duties he will rarely have the Focus to fuel them in excess. Self-sufficient, simple jacks operate the best under his guidance.
- Mad Dog - with FT, it can reliably hit DEF 19 models with trample.
- Marauder - a nice combo strike, which gets all the more accurate with FT
- Devastator and Demolisher - both can trample around, or slam, keeping their ARM at max level.
- Juggernaut and Berserker - plain and simple; give it Fury and watch it wreck
- Ruin - Bonds with Butcher to give Ruin free Boundless Charge
- Iron Fang Pikemen - Iron Flesh makes these guys hard to take down especially in Shield Wall; you can also give them Fury to make them crush jacks/beasts
- Black Dragons - Same reasons as Iron Fang
- Saxon Orrik - Pathfinder goes a long way of helping him
- Orin - to stop spells, which mess with your SPD
- Aiyana & Holt - Orsus has only a very expensive spell to deal magical damage at range; Aiyana can help him and his army out
Drawbacks and Downsides
- Lots of upkeep spells make him and his army vulnerable to upkeep-hates, such as Purgation, Lamentation or Purification.
- Low SPD reduces his personal threat to 10" bubble, and makes him susceptible for SPD de-buffs.
- Despite being one of the toughest casters, he needs screening, which is somewhat difficult with a medium base
Tricks and Tips
Changes from Mk II
- Originally released in Warmachine: Prime (2003)
Other faction models
|Khador - Theme Forces (Edit)|
|Winter Guard Kommand|