Obavnik Kommander Zerkova & Reaver Guard

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Khador Warcaster Unit

Through a combination of fearsome reputation, ruthless tactics, and intimate knowledge of the occult, Aleksandra Zerkova has scaled the ranks of the Greylords Covenant. Her open display of mystical power, from forbidden relics to guardians enslaved to her will, has earned her many enemies—but none capable of standing in her way. She is as skilled at espionage as the dark arts, and more than a few of her detractors have disappeared without a trace, while those once vocal about her wrongdoing have grown strangely quiet.

Basic Info[edit]


ObavnikKommanderZerkovaAndReaverGuard WEB.jpeg
SPD Average
MAT Average
DEF High
ARM Average
FOCUS Average
Relative HP Average

Weapons and Attacks[edit]

  • Orgoth Blade - Short reach, average P+S melee weapon.

Special Abilities[edit]

  • Warcaster Unit - All warcasters come with a stack of standard special rules - most notably being awesome. Furthermore, this warcaster comes with some troopers that can be ordered around.
  • Officer - This model is the Unit Commander even if the Unit has a leader. If it dies, the Leader becomes the Unit Commander. If there is no Leader model, a grunt does instead.
  • Immunity: Cold - This model does not suffer cold damage.
  • Call to Sacrifice (Reaver Guard) - If this model would be killed, a nearby Reaver Guard can be killed instead, and this model regains a hitpoint.
  • Sacred Ward - This model can't be targeted by enemy spells.
  • Greylord - Zerkova is a Greylord model. The Reavers are not Greylord models, and the unit is not a Greylord unit.

Feat : Arcane Convergence[edit]

Each friendly Faction model in CTRL range can immediately cast one spell for free.


  • Banishing Ward - Upkeep spell which prevents the enemy casting spells on the target model/unit. Also, when you first cast it any upkeep spells and animi on the target immediately expire.
  • Hoarfrost - Average range, small AOE offensive spell that does high POW cold damage. Also, on a critical hit all models in the AOE become stationary (unless they have cold immunity).
  • Occult Whispers - For one round Faction models in Zerkova's CTRL gain an extra die on magic attack rolls.
  • Sacrificial Lamb - Remove a friendly faction warrior model to give every one of the spellcaster's warjacks in control range another focus point. Once per turn only.
  • Spectral Fire - Average range & POW offensive spell. The POW is increased for every point of focus/fury on the target.
  • Telgesh Mark - Average cost, short range upkeep. This model can channel spells through the target friendly faction model.

Reaver Guard[edit]

Zerkova2 comes with two Reaver Guards. They are not Grunts, they are non-character troopers.

Reaver Guard
SPD Average
MAT High
DEF Average
ARM Average
Relative HP Solo

Weapons and Attacks[edit]

Special Abilities[edit]

  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Berserk - When this model kills something in its activation it must attack something else with a free melee attack.
  • Countercharge - When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.
  • Sacred Ward - This model can't be targeted by enemy spells.
  • Silence - This model doesn't have to make additional attacks due to Berserk.

Thoughts on Obavnik Kommander Zerkova & Reaver Guard[edit]

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Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:

Comparison to Mk2[edit]


Obavnik Kommander Zerkova & Reaver Guard in a nutshell[edit]


Thoughts on when & how to use her feat and spells[edit]


Typical Army & Strategy[edit]


Her main method of winning is ...Placeholder.
For example: "using her feat turn to get a melee/ranged/spell assassination" "attrition then win on scenario" "board control then win on scenario" "sending a jack in, to beat the enemy warcaster's face into pulp" "etc"


You probably want to take just about every Greylord unit you can to take advantage of Occult Whispers.

Koldun Kapitan Valachev also is handy if you wish to get some mercenary caster units in on the action.

Drawbacks, Downsides, & Bad Match-Ups[edit]

Tricks & Tips[edit]




Theme Forces this is a member of[edit]

  • None yet

Other faction models[edit]

Khador - Faction models (Edit)

Warcasters etc.
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Malakov2 - Old Witch - Sorscha1 - Sorscha2 - Strakhov - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2 - Kozlov
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal)
Heavy warjacks Berserker - Decimator - Destroyer - Grolar - Juggernaut - Kodiak - Marauder - Mad Dog - Rager - Spriggan - Devastator - Demolisher
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - Bombardiers - Demolition Corps - Shocktroopers - Widowmaker Scouts - Field Gun - Winter Guard Infantry - Mortar Crew - Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - Drakhun - Man-o-War Kovnik - Manhunter - War Dog - Widowmaker Marksman - Artillery Kapitan
Fenris - Malakov1 - Jozef - Markov - Yuri
Battle Engines Gun Carriage
Khador - Mercenary models (Edit)
Merc khador.jpg

Mercenary Warcasters etc.
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr

Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines) ... [Verification needed]
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). [Verification needed]
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Blessed      (Edit)

  • Blessed only ignores the DEF/ARM buff if the spell directly adds to the stat. A spell which instead grants an ability, and it's then the ability which gives a DEF/ARM buff, would not be ignored.
  • WARNING: The new Mk3 Blessed icon resembles the old Mk2 Magical Weapon icon. Do not get them confused.
  • Blessed only ignores buffs from spells, not feats or abilities.

Rules Clarification : Warcaster Unit or Warlock Unit     (Edit)
This summary is specific to Warcaster/Warlock units. You may also want to check the Warcasters & Warlocks page for the 'regular' rules clarifications.

  • If you're giving an order, it must be done first, before casting any spells or using your feat.
  • All models in the unit count as part of the battlegroup. So, for instance, Butcher3's argii can be moved via his Energizer spell.
  • Only the warcaster/warlock model can dominate a Steam Roller scenario. They can do that regardless of where the grunts are.
  • The grunt models can contest Steam Roller scenarios, but not control them.
  • Warcaster units can have attachments. They can even attach units (such as the WSC). (Infernal Ruling)
  • Units Buying Attacks (Edit)
    • If you make attacks with model A, then start making attacks with model B, you cannot 'go back' and buy more attacks with model A. Because:
    • A model can only buy additional attacks during its combat action.:
    • A model in a unit must complete its combat action before the next model starts (with some exceptions, like CMA).

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.

Rules Clarification : Cold - None yet. (Edit)

Rules Clarification : Call to Sacrifice      (Edit)

Rules Clarification : Sacred Ward      (Edit)

  • Sacred Ward models can still be affected by spells that catch them in their area. For instance, CTRL area spells, AOE that deviate, and/or sprays that target a nearby non-warded model.

Rules Clarification : Banishing Ward - None yet. (Edit)

Rules Clarification : Hoarfrost      (Edit)

  • Remember, stationary only prevents what it says it does. Refer the recap on stationary for what models can/can't do.

Rules Clarification : Occult Whispers - None yet. (Edit)
Rules Clarification : Sacrificial Lamb - None yet. (Edit)
Rules Clarification : Spectral Fire - None yet. (Edit)

Rules Clarification : Telgesh Mark      (Edit)

  • You cannot use Telgesh Mark to channel Telgesh Mark (because it expires when you cast it the second time).
  • See also the clarificaitons on channeling

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)

Rules Clarification : Berserk      (Edit)

  • Berserk grants an additional attack which by definition can only occur during your Combat Action. Therefore Berserk doesn't work on free strikes, impact attacks, etc.
  • If you trigger two effects that grant you an extra attack (such as Berserk + Black Spot), you can only use one. (Refer "Attack-generating Special Rules".)
    • Not only that, due to the way Berserk is worded you must make a melee attack, regardless of which ability you resolve. So you can't say "I trigger Berserk and Black Spot, choose Black Spot, Black Spot is optional, so I'm not making any more attacks". (Infernal Ruling)
  • "Immediately" means you can't save it until later in your activation. Berserk must be resolved at step 14 of the attack sequence (refer Apdx A).
  • You cannot use "Any Time" abilities while resolving the original attack, the Berserk attack, or between the attacks. Refer Apdx A.
    • This is a change from Mk2
  • Berserk doesn't trigger during a frenzy. (Infernal Ruling)
  • Berserk will not trigger if the target uses an ability to move the damage to another model (such as a warlock transfer).
    • But it will trigger if they use an ability to move the attack to a different model (such as Shield Guard).

Rules Clarification : Countercharge      (Edit)

  • Please refer to the Countercharge page, as it had such a long list we didn't want to repeat it here.

Rules Clarification : Sacred Ward      (Edit)

  • Sacred Ward models can still be affected by spells that catch them in their area. For instance, CTRL area spells, AOE that deviate, and/or sprays that target a nearby non-warded model.

Rules Clarification : Silence - None yet. (Edit)

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Note to Editors
To edit the reavers tagged abilities, Click here