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Fluff text (copy from PP gallery)
|See also How to Read the statblock|
- Fire Bomb - 8" range, 3" AOE, POW 12 gun
- Sword - 1" reach, P+S 11 melee weapon
- Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
- Immunity: Cold - This model does not suffer cold damage.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
- Quick Work - When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after that attack is resolved this model can make one basic ranged attack.
Thoughts on Northkin Raiders
Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
Northkin Raiders in a nutshell
The general rabble of the North Kin. Fast, versatile, and adaptable are all key concepts to the Raiders. At first glance they appear to be the weakest of the comparable Trollblood ranged units (the others being Trollkin Highwaymen, Scattergunners, and arguably Trollkin Sluggers and Pyg Bushwhackers) but in practice they are a combined arms skirmish unit (rather than pure ranged unit) and crumple zone rather than the shooting unit it is easy to mistake them for at first glance and can in the right army easily outperform their rivals, especially because starting further up the table and with Pathfinder can allow them to go much deeper into the enemy than their rivals.
Combos & Synergies
- The Northkin Krielstone attachment speeds these guys up - or makes them hit harder in melee. Both great.
- Any MAT buffers (normally the Fell Caller Hero); MAT 6 is going to struggle to get through a lot of skirmish screens unassisted but MAT 8 is effective.
- Croak Raiders can oil things up to boost damage.
- Pyg Lookouts can make them good at shooting - one sacrificial lookout can give them either a turn of skirmish potshots or a turn of really going deep if the Pyg is run as far as it can.
- Any warlock with an effective DEF buff (notably Madrak Ironhide, Thornwood Chieftain and Calandra Truthsayer, Oracle of the Glimmerwood although Jarl Skuld can do seriously obnoxious things with their ranged defence and threat range via Quicken)
- Any warlock that helps them hit (notably Madrak, Great Chieftain with both Fortune and Spellpiercer, and Grim Angus)
- Horgle The Anvil - let it burn!
Drawbacks & Downsides
- RAT 5, RNG 8, and POW 12 means that if you try to use them as a strictly ranged unit rather than for combined arms means that they will miss the infantry and fail to hurt the heavies.
Tricks & Tips
- Charging into enemies and killing them lets you burn up the enemy support from up to 17" away from your starting position. Too bad about that Choir of Menoth or those Paingiver Beast Handlers - both of which die to blast damage. This is why these guys should be thought of as a combined arms unit or even a melee unit that can shoot.
- Watch for anything ARM 12 or less. Blast damage scares them.
- As a unit that doesn't cost that much and has both Advance Deployment and Tough they make for a good "crumple zone" of skirmishers against enemies running bricks - if enemies are charging these guys they aren't charging more valuable models.
Originally released in the Northkin CID (2017.07)
Other Trollblood models
|Warlocks||Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang|
Requires a 2+ warlock game
|Other Controllers|| Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw
|Warjacks & Warbeasts||The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.|
|Minion Units, Solos, & Battle Engines|
|Units||Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows|
|Solos||Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter|
|Battle Engines||Meat Thresher|