Northkin Bear Handler & Battle Bears

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Crucible Guard CID is now live     (Edit)  

Northkin Bear Handler & Battle Bears
Trollblood Unit

Some kriels are known for their skill in capturing and training wild northern bears, for the power of these beasts makes them potent weapons in times of war. By simple gestures combined with commands, a bear handler can designate prey even in the chaos of battle. The beasts become protective of their trainers and handlers and will lash out at anyone who raises a hand against them, making them useful guardians.

Basic Info[edit]

Northkin Bear Handler & Battle Bears
NK Bears.jpg
Handler / Bears
SPD 6 / 7
DEF 12
ARM 15 / 17
CMD 9 / 5
HP 5 / 8
Unit Size 1 Handler
2 Bears
Cost 10
3.3 each
See also How to Read the statblock


  • Bear Handler
    • Axe - 1" reach, P+S 10 melee weapon
  • Bears
    • Claw (x2) - 1" reach, P+S 13 melee weapons
    • Bite - 1" reach, P+S 14 melee weapon


  • Entire unit
    • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
    • Immunity: Cold - This model does not suffer cold damage.
    • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
    • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
    • Ambush - This unit may choose not to deploy normally, and instead be deployed completely within 3" of an edge of the board (excluding the back of your opponent's deployment zone) on any turn after the first.
    • Prowl - While concealed this model has stealth.
  • Bear Handler only
    • Medium base
    • Granted: Gang - While this model is still alive and in formation all of the unit gains Gang. (Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls. )
    • Trollkin - This model is a Trollkin model, but the bears and the overall unit is not.
    • Northkin - This model is a Northkin model, but the bears and the overall unit is not.
  • Bears only
    • Large base.
    • Unyielding - This model gains +2 ARM against melee damage rolls.
      This rule changed in 2018.01

Thoughts on Northkin Bear Handler & Battle Bears[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Northkin Bear Handler & Battle Bears in a nutshell[edit]

The Battle Bears are a threatening melee unit. With the lead of the Handler, the bears fight as a coordinated unit. And they hit very hard and can take one hell of a pounding.

Combos & Synergies[edit]

  • The Krielstone makes the bears ARM 21 in melee. And the Northkin STR-buff means that the bear's charge attack is a boosted POW 18.

Drawbacks & Downsides[edit]

  • The attacks of the bears aren't quite as brutal as they look; most infantry expect their damage rolls to be boosted but with three attacks only one will be boosted per bear. (Still, boosted MAT 8 POW 16 is impressive).
  • The weak link is the handler; if the enemy can scalpel out the handler you lose Gang, taking the effectiveness of the bears down to much more reasonable levels.

Tricks & Tips[edit]

  • Although the bears are not Northkin models by default, they become Northkin if they're taken in the Storm of the North theme.
  • Ambushing is great - but so is brawling under the Krielstone aura.
  • Used in pairs they hurt heavies and can utterly maul lights.



Originally released in the Northkin CID (2017.07)

Theme Forces[edit]

Storm of the North (Article) (Category)

Other Trollblood models[edit]



Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders
Special WA: Trollkin Sorcerer
Sons of Bragg
Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner
Braylen Wanderheart - Horgle1 - Horthol - Janissa Stonetide - Valka Curseborn
Battle Engines Hearthgut Hooch Hauler - War Wagon
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North
Minion Trollblood.jpg


Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw

'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows

Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter

Agata, Queen of Carnage - Alten Ashley - Brun & Lug - Dahlia & Skarath - Eilish Garrity - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher

Rules Clarifications[edit]

Rules Clarification : Northkin status

Rules Clarification : Advance Deployment - None yet. (Edit)
Rules Clarification : Cold - None yet. (Edit)

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Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Ambush      (Edit)

  • Whether a model/unit is going to use Ambush or not needs to be declared before either player begins deploying models.
  • Ambush occurs last in Step 5 of the Control Phase. You cannot use Apparition on a model that Ambushes. (Infernal Ruling)
RC symbol.png

Rules Clarification : Gang and/or Gang Fighter     (Edit)

  • You can gain the Gang bonus vs knocked down/stationary models (refer to the latest Errata).
  • You can gain the Gang bonus on free strikes, but generally only the first "Ganger" will get it.
For example, if a target is engaged by two models with Gang, when it leaves the melee range of the first Ganger it suffers a free strike with the Gang bonus. Then it leaves the melee range of the second and suffers a normal free strike.
RC symbol.png

Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.
RC symbol.png

Rules Clarification : Prowl      (Edit)

  • You can still benefit from Prowl even if the attacker "ignores concealment".
    Because even though they ignore it that doesn't change the fact that you have it, and all you need to do is have it in order to get Prowl.
RC symbol.png

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.

Rules Clarification : Unyielding - None yet. (Edit)