From birth, nephilim protectors obey an instinctive imperative to guard Everblight’s warlocks and will dive into harm’s way without hesitation or concern for their own lives. They are also ideal vessels for any grave wounds their warlocks shunt to them, as they are bred to endure these injuries. Ever alert to their surroundings, protectors stand with halberds ready to intercept any approaching threat.
Weapons and Attacks
- Halberd - 2" range, P+S 12 melee attack.
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good.
- Eyeless Sight - This model 1) ignores cloud effects when determining LOS, 2) always ignores concealment and Stealth, and 3) never suffers Blind.
- Guard Dog - While this model is within 3" of its warlock/warcaster and isn't knocked down or stationary, its warlock/warcaster gains Parry and +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
Animus - Ornery
Ornery - Cost 1
- The caster gains Retaliatory Strike. Ornery lasts for one round, or until the caster makes the Retaliatory Strike attack. (Retaliatory Strike - Once per turn when an enemy hits this model in melee, it can hit back. Once.)
Thoughts on Nephilim Protector
Nephilim Protector in a nutshell
The Nephilim Protector is the only in-faction Shield Guard, with a steep price tag. For 10 points it brings ARM protection way over its class, a highly situational animus, and the much more useful Guard Dog rule, which enables you to walk away from combats unharmed. Though it doesn't hit hard, it can tie up assailants fairly well with its 2" reach in melee.
On the other side, its mobility is on par with the Nephilim Bolt Thrower, lacking ways to navigate through rough terrain, while needing to stand close to its caster to fully utilize its abilities. This can be problematic, especially on highly mobile casters like Lylyth3, and needs some practice. Also, since Theme forces dominate the game, and allow bringing a Minion solo/unit, its position is heavily contested by other choices.
Since it is too expensive to be spammed, you probably only ever want a single model into your army. If staying power is your #1 priority on a Shield Guard, the Protector can fit this task well.
Combos & Synergies
The Protector can be reliably applied to any list that may want to have a Shield Guard to fend off an unwanted shot. It also has unnaturally high ARM for his weight class, which can be leveraged with several of Legion's warlocks, and some need it more than others.
- Saeryn1 makes a Protector far harder to kill than its points would suggest thanks to its high ARM (for a light), and offers insanely high DEF in melee. On the flip-side, since her DEF is hard to come around both at range an in melee, enemies will try to do everything to knock her down.
- Thagrosh1 can really brick up with a Protector between Death Shroud, Spiny Growth from a Carnivean, and DEF16 from Guard Dog. If you want to exchange Spiny Growth, Ornery can also be marginally useful, when you punch back into the face of an assailant, and make a fiery cloud out of it.
- Thagrosh2 - Will a warlock on large base be shot? Of course he will. Of all our warlocks, he probably most wants help against shots from quality guns.
- On the DEF skew side of things, Fyanna2 can appreciate a Shield Guard to control shots that make it through her feat. Alternatively, if she finds herself under pressure, Guard Dog and her feat are a pretty silly combination.
- Rhyas1 accompanied by a Protector dug into melee can get miles and miles of work out of Guard Dog, jacking her DEF up to really silly levels. Bear in mind if your opponent can knock her down, it's still basically game over, so be wary of slams, throws, or accurate weapons/spells with knockdown effects.
- Out of all our Warlocks, she may be the one who appreciate Ornery the most - thanks to her innate Riposte ability, Ornery basically ensures any attempt on her life will trigger retaliation.
- If you don't like that idea, Dodge from Zuriel or a Harrier are highly likely to trigger Dodge with Guard Dog active, which can shut down the would-be assassin's attempts immediately.
- Lylyth3 might like a lone Protector in case an enemy brings a magical gun or two. Don't count on him against armies with lots of magical guns though. He's also a hefty investment for something that doesn't have a gun for her, and most armies can't make their entire army shoot magic bullets which means Wind Wall will cover most of her problems.
- Kryssa has very limited defensive tech, save for Set Defence, and pushing Ashen Veil on herself. She might want a Protector more than usual.
- Currently, the Protector is allowed in all the themes. However, you get the most out of it in Children of the Dragon, the dedicated Nephilim theme, where it contributes to the free stuff limit, and gets Unyielding, amping up its protection against melee attacks to Khador levels.
Drawbacks & Downsides
- Expensive and heavily contested by Minion choices:
- If you only need a Shield Guard in your list, you can get an Ogrun Bokur for half price. Though he is no match in terms of HP, he has the same ARM against frontal attacks due to his Shield.
- Farrow Valkyries are 2 pts cheaper, able to intercept at least 3 shots, have better melee punch, and higher DEF (though one less ARM).
- Not much offensive threat.
- Durable for a light, but can still crumble under pressure.
- Low mobility, no flight or pathfinder.
- Fairly useless animus.
Tips and Tricks
- Since it will rarely use Fury for anything but running, it will almost always remain available for transferring damage.
Theme Forces this is a member of
- Children of the Dragon - (Article) (Category)
- Ravens of War - (Article) (Category)
- Themes for any-and-all non-character Legion warbeasts (Edit)
- Oracles of Annihilation - (Article) (Category)
- Primal Terrors - (Article) (Category)
|Warlocks|| Barnabas - Calaban - Dr. Arkadius - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang|
Requires a 2+ caster game
|Lesser Warlocks||Rorsh & Brine - Wrong Eye & Snapjaw|
|Warbeasts||The minion battlegroup members you can include in a Legion army depends entirely on which minion is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.|
|Minion Units, Solos, & Battle Engines|
|Units||Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Shamblers - Gatorman Posse - Gobber Bellows Crew|
|Solos|| Mist Speaker - Trawler - Croak Hunter - Feralgeist - Witch Doctor - Tinker - Gremlin Swarm - Gobber Chef - Ogrun Bokur - Thrullg - Totem Hunter|
Agata - Eilish Garrity - Gudrun - Maximus - Rorsh & Brine - Wrong Eye & Snapjaw
|Battle Engines||Meat Thresher - Sacral Vault|