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Retribution Shyeel Character Light Warjack

Commissioned for Garryth, Blade of Retribution, Moros is a quick and agile myrmidon that strikes using its dual curved blades with the deadliness of an assassin. Its unique power field renders Moros invisible to the naked eye and can be manipulated to lash out and stun potential victims. For many of the Retribution’s enemies, the low hum of Moros’ energy field is the last sound ever heard.

Basic Info[edit]

Retribution Moros.jpg
DEF 14
ARM 16
Force Field 6
HP 20
Cost 11

Weapons and Attacks[edit]

  • Death's Shadow - Short ranged weapon, average POW.
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Paralysis - A living model hit by this weapon has its base DEF reduced to 5 and can't run, charge, slam, or trample for one round.
  • Blade x2 - Melee weapon, short reach, average P+S.
    • Paralysis - A living model hit by this weapon has its base DEF reduced to 5 and can't run, charge, slam, or trample for one round.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
  • Field Dependent - If this model's Generator is crippled, it loses Fleet, Stealth, and cannot attack with Death Shadow.
  • Fleet - This model can spend focus to increase its normal movement during its activation.
  • Bond: (Garryth) - If this model begins the game in Garryth's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Garryth and in their control range, Acrobatics (Acrobatics - This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.)

Thoughts on Moros[edit]

Comparison to Mk2[edit]

  • Slightly less expensive compared to it's Mk2 version
  • Gained bond
  • Gained Fleet and Pathfinder
  • Melee weapons lost Grievous Wounds
  • Lost Duelist but gained DEF to compensate

Moros in a nutshell[edit]

Moros adds another ranged defense fixer to the Retribution myrmidon lineup that works on living models that can't be knocked down. With Garryth Moros becomes an assassin that is difficult to deny a charge to.

Combos & Synergies[edit]

  • Ravyn is actually decent with Moros giving him snipe on his paralasis weapon which has a base value of 8" turning it into 12" weapon. This makes his gun a decent range and a target for the rest of the army that will most likely be gun based.

Drawbacks & Downsides[edit]


Tricks & Tips[edit]

  • Paralysis is a great tool in both melee and out with Moros. Charge or walk him into something that has high def. or things that he can't take out alone with paralysis on his blades now you can drop anythings def. enough to effectively shoot at it with anything while he is going toe to toe with it.
  • Make some space. With Moros's bond leave some space between your troops so he can jump over them and start hacking away at those too unawares of his stealthy prowess.




Theme Forces this is a member of[edit]

  • None yet

Other Retribution models[edit]



Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Goreshade4 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Priest of Nyssor - Soulless Voidtracer

Aelyth Vyr - Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl

Battle Engines Arcantrik Force Generator
Theme Forces
Forges of War - Defenders of Ios - Shadows of the Retribution


Retribution Mercenary Models/Units
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan

Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.

Rules Clarification : Bond      (Edit)

  • Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.
  • A warjack/warbeast with a bond can be taken in theme forces whether or not the theme allows them, but only when they're in taken their bonded caster's battlegroup. Refer the core rulebook.

Rules Clarification : Field Dependent      (Edit)

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Rules Clarification : Fleet      (Edit)

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Rules Clarification : Paralysis - None yet. (Edit)