Mitigator

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Convergence of Cyriss Light Vector

An enemy soldier who finds himself the target of a Mitigator stares death in the face. He knows that once it launches its razor bola, fitted with spikes that actuate with enough force to easily puncture armor and bone, his chances of escape are practically nil. Those who survive the impact of the razor bola find themselves entangled, helpless against the constructs and clockwork vessels of the Convergence that close in to methodically eliminate ensnared targets.

Basic Info[edit]

Mitigator
Mitigator WEB 1.jpg
SPD 5
STR 7
MAT {Special}
RAT {Special}
DEF 12
ARM 16
HP 22
Cost 7

Weapons and Attacks[edit]

  • Razor Bola - Range 7, AoE 3, no POW.
    • Puncture - A model hit by this weapon automatically takes 1 point of damage.
    • Quake - If this weapon directly hits, all models in the AOE are knocked down.
  • Bash - 0.5" range, P+S 7 melee attack. This guy is all about the gun

Special Abilities[edit]

  • Vector - A vector is a specialised type of warjack. It is big and stompy, as normal, but swaps out the Cortex for an Induction Node. Also its MAT & RAT is always equal to its controller's.
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Circular Vision - Enemies get no bonuses from attempting a back strike on this model.

Thoughts on Mitigator[edit]

Mitigator in a nutshell[edit]

A light jack that can knockdown any model (or other models within the aoe) on a direct hit. A deviating puncture is also great for infantry or high-def solos.

Combos & Synergies[edit]

  • Units with flare : Cipher, Attunement Servitors. Often, flared enemies are good targets to hit with boosted attack rolls.
  • Casters with decent RAT : Well, for convergence it would be Directrix or Syntherion.
  • Servitors : Put them really close, and shoot them in the back. You sacrifice one servitor, but it's worth it to get a knockdown on a key model.
  • Prime Axiom : Our beloved colossal always yearns for dragging and scrapping. Knocked down targets are easy to drag! Also a good way to spawn some friendly fire target servitors.

Drawbacks & Downsides[edit]

  • It's a light vector, so poor defensive stats, and lackluster melee.
  • Short range on the gun. If your target is in range, you're in charge range, a miss will be deadly.

Tricks & Tips[edit]

  • Under Syntherion's feat, you can charge him at a target and then shoot something else, to give your short range aoe a little bit more threat.
  • Puncture is outstanding against high-ARM, single-wound infantry formations, like Iron Fang Pikemen, Praetorian Karax or Dawnguard Sentinels.

Other[edit]

Comparison to Mk2[edit]

Other than the change to circular vision, the Mitigator is mostly unchanged.

Trivia[edit]

The hum of rapidly spinning rotational accelerator presages the attack of the Mitigator. Once this vector engages the enemy, its hurlon chamber begins to whirl its ammunition, a razor-sharp and precision-tooled bola, at tremendous speed. The bola round spreads open in flight to envelop targets in a brutal web of steel upon impact. Its roots may be in an ancient weapon employed by less sophisticated forces, but the razor bola of the Mitigator fires incorporates advancements that transform into a thoroughly modern instrument of war.

The Mitigator is a precision tool in the arsenal of its controlling warcaster, who with its careful deployment can alter the entire course of an engagement. Its weaponry is equally well suited to shredding close formations of troops and to destabilizing single substantial threats, bringing them low for other Convergence elements to annihilate. This flexibility enables a warcaster to remain both nimble and responsive with his forces.

Mitigators are highly effective when used as supporting weapons. A few volleys of razor bolas can thin even the most heavily armored troops or clear a path to targets of priority.

Theme Forces this is a member of[edit]

Convergence non-character warjack themes (Edit)

Other Convergence models[edit]

Convergence Faction Models (Edit)
Warcasters Aurora, Numen of Aerogenesis - Axis, The Harmonic Enforcer - Father Lucant, Divinity Architect - Forge Master Syntherion - Iron Mother Directrix & Exponent
Warjacks
Light Corollary - Diffuser - Galvanizer - Mitigator
Heavy Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor
Colossals Prime Axiom - Prime Conflux
Units, Solos, & Battle Engines
Units Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Perforators - Reciprocators - Reductors


Special CA [Any Unit] : Transverse Enumerator

Solos Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Elimination Servitors - Enigma Foundry - Reflex Servitors - Steelsoul Protector
Battle Engines Transfinite Emergence Projector & Permutation Servitors

Convergence Mercenaries (Edit)
There are currently no mercenaries that will work for Convergence.

Convergence of Cyriss - Theme Forces (Edit)
Destruction Initiative

Rules Clarifications[edit]

Rules Clarification:  : Vector      (Edit)
Warning: This is a long one.

Cortex
  • They don't have one.
  • They're immune to all effects that specify "cortex" - for instance, the spell Domination.
  • They're not immune to disruption. You cannot allocate or induct to a disrupted Vector.

Interface Node and Induction

  • A Vector can induct any number of times, to any number of Vectors, as long as it has focus to spend.
  • You can induct to the same Vector repeatedly, if you want.
  • You cannot go over the normal focus limit as a result of Induction. Refer to the Interface Node rules in the core rulebook.
  • You can induct to a Vector that has already activated. Although the only tactically-wise target is the Corollary.
  • Anything which prevents a model 'gaining' focus will prevent a Vector receiving focus via Induction.
  • When a Vector spends a focus to charge/run/slam/trample, it does so before movement. So you need to resolve Induction from its original position, not its final position.
  • A Vector doesn't need to be in its caster's CTRL range to give/receive focus via Induction.
  • Warcasters can't Induct or be Inducted to.
  • Unlike with normal warjacks, when a Vector has its Interface Node crippled it doesn't lose the focus currently on it.
    • It can't spend the focus or gain any more while the Node's crippled, but if you repair the Node then you can start spending again. And a Corollary with a crippled Node can still use Power Transfer to give focus away.

MAT & RAT

  • Vectors use your warcaster's current RAT/MAT.
  • So, for things which affect RAT/MAT directly (such as Deneghra1's feat):
    • If your warcaster is affected, then all of your Vectors are affected.
    • If your Vector is affected, then it simply doesn't care.
  • And for things which affect your attack roll (such as Positive Charge)
    • There is no interaction between the caster and Vectors for 'attack roll' bonuses.
    • If your warcaster is affected, then your Vectors don't care
    • If a Vector is affected, then that Vector is affected (but not other Vectors)
  • And for things which affect other stats (such as -2 SPD, STR, etc)
    • Vectors work the same as normal models for all other stats. There is no special interaction between caster and Vectors in that regard.

Some MAT/RAT examples

  1. A caster has a MAT 6 and RAT 4.
    All Vectors in its battlegroup are MAT 6 and RAT 4
  2. In that same battlegroup, a Vector is affected by the Coven's feat (affected models suffer -2 RAT & MAT).
    That Vector remains MAT 6 and RAT 4.
  3. In that same battlegroup, the caster is affected by the Coven's feat.
    All Vectors become MAT 4 and RAT 2.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Circular Vision      (Edit)

  • This changed in mk3 so that you're no longer "directly facing every direction".
  • This means you now need to mark your facings for LOS, targeting, etc. Also, you need to obey all the normal rules for directly facing targets (after charges, before slams, etc).