Misery Cage

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Misery Cage
Cryx Solo

Misery cages are a cruel twist on the gibbets used on the mainland to punish pirates. While a mundane gibbet holds a living prisoner to waste away, a misery cage wrings arcane power from the flesh and souls of any locked away within. Cryxians stuff the dead and dying into misery cages so warcasters can draw upon their essence to fuel their profane magic, which renders the body within to crumbling ash, a terrifying but relatively merciful end.

Basic Info[edit]

Misery Cage
Misery Cage.jpg
DEF 5
ARM 16
HP 5
Cost 2
See also How to Read the statblock

Weapons[edit]

  • Unarmed - This model has no weapons.

Abilites[edit]

  • Construct - This model is a construct and is not a living model.
  • Distant Deployment - This model is put on the table at the same time as Advanced Deployment models, but can be placed up to 12" past your deployment zone.
  • Gallows Fruit - During a friendly Faction caster's activation, it can remove 1 corpse token from this Cage if its in their CTRL range. The caster then gains either 1 focus point or 1 corpse token. A caster can only do this once per turn.
  • Gibbet - A Cage starts the game with 1 corpse token, and collects them from living or undead models destroyed within 8" of it. It can only have 1 token at a time.
  • Immobile - This model has no Normal Movement or Combat Action, cannot become knocked down or be moved, and is automatically hit by melee attacks
  • Revulsion - While a Cage has a corpse token, it gains stealth.


Thoughts on Misery Cage[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Misery Cage in a nutshell[edit]

A cheap focus efficiency piece. The Misery cage is fueled by corpses and grants your Warcaster focus.

Combos & Synergies[edit]

Placeholder.

Drawbacks & Downsides[edit]

Placeholder.

Tricks & Tips[edit]

  • Deploy it B2B with a flag, and it will contest/score until it is destroyed.
  • There is no point taking focus off it on your first turn, unless your planning to spend all the focus your caster has. This is high risk because it'll leave the Cage without stealth and your caster camping 0-1 focus.
    However, if there is a good chance your opponent can't kill the Cage on their first turn (especially if you deployed it conservatively) and there is a good chance something random will die and fill it back up before your warcaster's second activation, it can be worth it.


Other[edit]

Trivia[edit]

  • Originally released in the Black Fleet CID (2017.11)

Theme Forces[edit]

Other Cryx models[edit]

CryxLogo.jpg

(Edit)

Battlegroups
Warcasters Agathia - Aiakos2 - Goreshade1 - Goreshade2 - Goreshade3 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Terminus - Venethrax - Scaverous - Mortenebra1 - Mortenebra2 - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Deneghra1 - Deneghra2 - Deneghra3 - Coven
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X
Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC)
Light warjacks Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker
Cankerworm
Heavy warjacks Corruptor - Desecrator - Harrower - Inflictor - Leviathan - Reaper - Seether - Slayer
Barathrum - Deathjack - Erebus - Kharybdis - Malice - Nightmare
Colossal Kraken - Sepulcher
 
Units, Solos, & Battle Engines
Living Undead
Units BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters
Characters: Blackbane's Ghost Raiders - The Withershadow Combine
Solos Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Warwitch Siren
Characters: Agrimony - Aiakos1 - Axiara - Darragh Wrathe - Gerlak - Severa Blacktide
Bloat Thrall - Iron Lich Overseer - Machine Wraith - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper
Characters: Bane Lord Tartarus - Mobius - Captain Rengrave - Hellslinger
Battle Engines No living engines Wraith Engine
 
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders
Merc cryx.jpg

(Edit)

Mercenary Battlegroups
Warcasters Captain Bartolo - Captain Damiano - Cognifex - Drake MacBain - Exulon - Fiona - Magnus1 - Magnus2

Requires a 2+ caster game.

C
R
Y
X
I
A
N
M
E
R
C
E
N
A
R
I
E
S
Other Controllers Raluk Moorclaw (Marshal) - Rorsh & Brine (Lesser Warlock) - Wrongeye & Snapjaw (Lesser Warlock)
Warjacks, Warbeasts, & Monstrosities The mercenary battlegroup members you can include in a Cryx army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates & CA & WA - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen


Croe's Cutthroats - Nyss Hunters - Devil's Shadow Mutineers - Boomhowlers

Solos Ogrun Bokur - Swamp Gobber Raiders


Bloody Bradigan - Bosun Grogspar - Doc Killingsworth - [[Eilish Garrity - Hawk - Gorman - Gudran - Rockbottom - Dougal - Orin - Ragman - Raluk Moorclaw - Rorsh & Brine - Madelyn Corbeau (Attached)- Saxon - Seargeant Nicolas - Stannis - Wrong Eye & Snapjaw

Battle Engines None


Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Unarmed      (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Distant Deployment - None yet. (Edit)

RC symbol.png

Rules Clarification : Gallows Fruit      (Edit)

  • A caster can only collect from one Cage per turn, even if you have more than one cage on the board. (Infernal Ruling)
  • The Coven do not interact with a Misery Cage at all. Egregore can't take tokens from the cage because he is only a solo, and if a witch gains a focus point she can't spend it (they can only spend focus which is on Egregore, not on themselves). (Infernal Ruling)

Rules Clarification : Gibbet - None yet. (Edit)
Rules Clarification : Immobile - None yet. (Edit)

RC symbol.png

Rules Clarification : Revulsion      (Edit)

RC symbol.png

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.