|Crucible Guard CID is now live (Edit)||
Misery cages are a cruel twist on the gibbets used on the mainland to punish pirates. While a mundane gibbet holds a living prisoner to waste away, a misery cage wrings arcane power from the flesh and souls of any locked away within. Cryxians stuff the dead and dying into misery cages so warcasters can draw upon their essence to fuel their profane magic, which renders the body within to crumbling ash, a terrifying but relatively merciful end.
|See also How to Read the statblock|
- Unarmed - This model has no weapons.
- Construct - This model is a construct and is not a living model.
- Distant Deployment - This model is put on the table at the same time as Advanced Deployment models, but can be placed up to 12" past your deployment zone.
- Gallows Fruit - During a friendly Faction caster's activation, it can remove 1 corpse token from this Cage if its in their CTRL range. The caster then gains either 1 focus point or 1 corpse token. A caster can only do this once per turn.
- Gibbet - A Cage starts the game with 1 corpse token, and collects them from living or undead models destroyed within 8" of it. It can only have 1 token at a time.
- Immobile - This model has no Normal Movement or Combat Action, cannot become knocked down or be moved, and is automatically hit by melee attacks
- Revulsion - While a Cage has a corpse token, it gains stealth.
Thoughts on Misery Cage
Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
Misery Cage in a nutshell
A cheap focus efficiency piece. The Misery cage is fueled by corpses and grants your Warcaster focus.
Combos & Synergies
Drawbacks & Downsides
Tricks & Tips
- Deploy it B2B with a flag, and it will contest/score until it is destroyed.
- There is no point taking focus off it on your first turn, unless your planning to spend all the focus your caster has. This is high risk because it'll leave the Cage without stealth and your caster camping 0-1 focus.
However, if there is a good chance your opponent can't kill the Cage on their first turn (especially if you deployed it conservatively) and there is a good chance something random will die and fill it back up before your warcaster's second activation, it can be worth it.
- Originally released in the Black Fleet CID (2017.11)
- The Ghost Fleet (Article) (Category)
- Slaughter Fleet Raiders (Article) (Category)
- Scourge of the Broken Coast (Article) (Category)
Other Cryx models
|Warcasters|| Captain Bartolo - Captain Damiano - Cognifex - Drake MacBain - Exulon - Fiona - Magnus1 - Magnus2|
Requires a 2+ caster game.
|Other Controllers||Raluk Moorclaw (Marshal) - Rorsh & Brine (Lesser Warlock) - Wrongeye & Snapjaw (Lesser Warlock)|
|Warjacks, Warbeasts, & Monstrosities||The mercenary battlegroup members you can include in a Cryx army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.|
|Mercenary Units, Solos, & Battle Engines|
|Units||Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates & CA & WA - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen|
|Solos|| Ogrun Bokur - Swamp Gobber Raiders