Midas

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Minion Farrow Warlock

Greed, ferocity, and cunning are virtues esteemed by farrow, and Midas lacks for none of these. A potent bone grinder, he is empowered by lives stolen and feasted upon. The energies released in death are weapons and tools for Midas, who consumes his foes to gain their powers and knowledge. At his command, the bones of fallen beasts become animate and dead flesh rises to fight again.

Basic Info[edit]

Midas
Midas
Base Size Small
Warbeast Points 30
SPD 5
MAT 6
RAT 4
DEF 14
ARM 16
Fury 6

Weapons and Attacks[edit]

  • Bone Saw - Medium range, POW 13 melee attack.
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Soul Food - After destroying enemy warbeast with this weapon immediately cast destroyed warbeasts animus or a COST 3 or less spell without spending fury.

Special Abilities[edit]

  • Minion - Midas works for Circle, Legion, Skorne and Trollbloods.
  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Limited Battlegroup: (Farrow Warbeasts and Boneswarms) - The only warbeasts this model can take are Farrow Warbeasts and Boneswarms. With Midas Boneswarms count as Farrow Warbeasts.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Butchery - Gain corpse tokens from warbeasts. Can convert up to three tokens to fury per activation.
  • Dismember - If you hit a warbeast in melee you get an additional die on the damage roll.
  • Curse (Farrow Bone Grinders) - Once per activation this model can curse an enemy model/unit in CMD range. Friendly Farrow Bone Grinders models gain a bonus to attack rolls vs cursed targets.

Spells[edit]

Friendly Faction warrior model/unit gains an extra die on melee damage for one turn.
  • Calamity - Cost 3, 10" range, Offensive Upkeep
Target model/unit suffers -2 DEF & ARM.
Target friendly Faction unit gains +2 MAT and Vengeance. (Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.)
  • Hex Blast - Cost 3, 10" range, 3" AOE, POW 13
On a direct hit, enemy upkeeps and animi on the target expire.

Feat: Pet Cemetery[edit]

Spend any number of Fury - Return all destroyed battlegroup warbeasts to play completely within 6" of Midas with one in each aspect unmarked. For each fury spent, remove that number of damage boxes from each Battlegroup model in his control area. These warbeasts gain Undead and can't be forced this turn - Can't return warbeasts destroyed this turn.

Analysis of Midas[edit]

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Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:
Mk2 Battle College: Midas .

Midas in a nutshell[edit]

Midas is a weird combined arms warlock whose spell list supports melee infantry but whose feat is only useful to a battle group. He's also a Farrow warlock who can take a Blindwater warbeast and whose best support (after the December 2017 Blindwater update) comes from Gatorman models. And being a combined arms caster rather than a warbeast or an infantry caster it can be hard to find the right list for him, and almost all currently existing theme forces reward skewing either to play infantry-heavy or beast-heavy.

Thoughts on his feat and spells[edit]

Feat Pet Cemetary is best cast late - preferably when you can either buy breathing room as you can't force returning beasts, or to bring all his beasts back from the dead on one flank. Remember you can't force the beasts on the turn you bring them back so they will be at reduced effectiveness (and unless you have one or more surviving beasts you'll be cutting for Fury).

  • Death March is an awesome upkeep spell. A MAT buff, a speed buff, and potentially an extra attack. It's an upkeep that works well on just about any unit.
  • Battle Lust is an awesome damage buff for infantry units, letting even mediocre infantry trash heavies. It's an amazing spell for the Gatorman Soul Slave to cast.
  • Calamity is a nice attack and damage buff - but requires you getting close to your target, so can be risky and alas it can't be cast by the soul slave because it's an upkeep.
  • Hex Blast is a decent back pocket zap, normally used as anti-upkeep tech. Remember that you can blast your own models in the back against any upkeeps that are too debilitating.

Common army selection[edit]

The Blindwater CID added two utterly outstanding models for Midas that almost lock him into the Will Work for Food theme force (or at least keep him out of The Thornfall Alliance).

  • Gatorman Soul Slave - Midas might just be the warlock to get most out of the Soul Slave. With the Soul Slave he upkeeps Death March for free every turn - and can cast Battle Lust. That's 4 fury per turn for the cost of a 5 point solo.
  • Boil Master & Spirit Cauldron - the Boil Master can supply Midas with either d3 corpse tokens a turn from Seasoning the Sauce or even more later on when your infantry dies and feeds the pot. That's an average of at least 2 Fury a turn.

So these two Gators between them provide six or even more Fury per round to Midas, and if you've been effective with the Boil Master you can also get a Puppet Strings or even a Spectral Lash.

He then wants infantry and you can get more use out of both Vengeance and Battle Lust with ten person units than six.

  • Cylena Raefyll & Nyss Hunters - Pathfinding Weapon Masters (even at POW 9) who can shoot and have Vengeance - and stay alive by combining Pathfinder for concealment with their DEF 14. An expensive unit, Midas kicks them into overdrive.
  • Greygore Boomhowler & Co. - deceptively cheap per model (Greygore's effectively a 3 point solo), these guys start at POW 12 in melee which is perfect for Battle Lust.
  • Farrow Brigands - although all-round excellent, the Brigands are only POW 10 in melee so they aren't as good as many expect.
  • Farrow Commandos - with their Brutal Charge and Pathfinder, potentially combined with Vengeance, the Commandos do pretty well with both Vengeance and Battle Lust.
  • Gatorman Bokor & Bog Trog Swamp Shamblers - although Battle Lust is hilarious on a unit that can get as big as these guys, the Spirit Cauldron synergises better with Midas,.

Some smaller units work well with Midas

  • Farrow Bone Grinders - Who like dismembering warbeasts and get benefits from the Curse. Under Battle Lust they can take warbeasts apart with a 5d6 charge. And Craft Talisman is excellent for Midas, allowing him to stay a lot safer when casting Calamity. And Bone Grinders are dirt cheap.
  • Farrow Valkyries - although only three models they get six attacks (and you seldom get more than that in a unit charging home). And as playing Midas can be risky, Shield Guards are excellent - and already have vengeance.

Midas does little for his beasts other than bring them back to life - so it's a fairly orthodox selection. Not that Farrow Warlocks have any choice.

  • Razor Boars - Cheap bone tokens.
  • Battle Boar - For access to Primal. Remember that you can more easily get beasts back after Primal thanks to Pet Cemetary.
  • Road Hog and War Hog - Both heavies are good, especially when they can be brought back around again with the feat.
  • Boneswarm - if you can feed it bone tokens it's pretty good especially with Steady and Pathfinder.

Drawbacks and Downsides[edit]

  • You have to be too close for comfort to use Calamity or Curse. Both great abilities, but that won't matter much if Midas gets killed.
  • He's a jack of all trades whose feat goes in a completely different direction from his spell list.

Tricks and Tactics[edit]

  • Calamity plus Battle Lust is a more than five point ARM swing - look for opportunities to combine the two.
  • When bringing beasts back from the feat try to prevent them being wrecked next turn.

Changes from Mk II[edit]

Other[edit]

Trivia[edit]

Theme Forces this is a member of[edit]

Rules Clarifications[edit]

MinionsLogo.jpg

(Edit)

Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
  M  
I
N
I
O
N
S
 
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
Gatorman Bog Trog Ambushers - Croak Raiders - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech
Unaligned
Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow
Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman Boil Master & Spirit Cauldron - Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor
Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw
Unaligned Efaarit Scout - Feralgeist -Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Gobber Raiders - Thrullg - Totem Hunter
Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
 
Minion - Theme Forces (Edit)
The Blindwater Congregation - The Thornfall Alliance - Will Work for Food