Maximus’ legend as a warlord was already on the rise when he and his warband came upon a group of Greylords and their doom reaver slaves. Though his warband was slain, Maximus fought on. When his weapon splintered, he snatched up a fellblade from one of the fallen. The magic of the Orgoth weapon took hold, heightening his rage and giving him the maddened resolve to hack down his remaining foes in seconds. Maximus is now consumed by hatred and driven to slaughter. He occupies a place somewhere between awe and terror among his own kind, a gore-splattered hero whose legend grows with each gruesome kill.
Weapons and Attacks
- Fellblade - Long range, P+S 13.
- Minion - Works for Circle, Legion, Skorne, Trollbloods.
- Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
- Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
- Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.
- Spell Ward - This model cannot be targeted by spells.
- Unyielding - This model gains +2 ARM against melee damage rolls.
This rule changed in 2018.01
Thoughts on Maximus
Note to Editors
Maximus in a nutshell
A roving ball of death, Maximus hits very hard and threshes a circle of infantry around him. He is, effectively, a doom reaver. A doom reaver made of delicious, hate-and-rage-filled bacon.
Combos & Synergies
As he is spell warded, it's nearly impossible to directly buff Maximus, but any caster offering generic buffs (or debuffs) can help him out.
- Jaga-Jaga has the spell Spellpiercer, giving her entire control range blessed and magic weapons
- Helga offers Dash, which can increase Max's speed, as well as giving him parry to get deeper into the enemy before starting the berserk train.
- Calaban offers Parasite as a debuff, dropping enemy armor by three points. With Max charging something at -3ARM, it's likely going to die
- Barnabas1 has Warpath which allows movement from his battlegroup when something gets killed in his CTRL range. With Maximus and his berserk attacks, he can potentially move an entire battlegroup just by going crazy! Barnabas also offers help via his feat, which knocks enemy models down, allowing Max to kill them without losing his Berserk due to Tough.
Drawbacks & Downsides
- He needs screening - the enemy will try to shoot him off the board. His defensive stats are good, but he's not invincible.
- No matter how squishy they may be, if an enemy makes a Tough roll, it shuts down the Berserk Train. This makes Trollblood infantry a consistently bad matchup
Tricks & Tips
- Remember that the berserk is not an optional thing, nor does it stop if you run out of enemy targets. Maximus, like the Doom Reavers he stole the sword from, continue to swing until there's nothing left to swing at, friendly and enemy alike. Keep that in mind when you're moving him into position to attack the opposing infantry; if you kill them all and leave a friendly model in melee range, he *has* to swing at it.
- Remember that Spell Ward prevents him from being targeted by spells; this doesn't mean he can't be hit by them. If he's too close to a blast, he still takes the damage.