Mariner

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The Mariner was designed to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armour to move quickly and proving nearly impossible to knock down, the Mariner carries a liberated ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.

Basic Info[edit]

Mariner

Mercenary Privateer Heavy Warjack

Mariner.jpeg
SPD 5
MAT 6
RAT 5
DEF 12
ARM 17
HP 30
Cost 14

Weapons and Attacks[edit]

  • Ship Gun - 15" range, AOE 3, POW 14 ranged weapon
    • 'Loader' - This weapon cannot be used unless a friendly faction warrior is base to base. - Model must be B2B with a friendly Faction warrior model to fire
  • Anchor - 1" range, P+S 17 melee weapon
    • Thresher (★ Attack) - Make a simultaneous melee attack against each model within its LOS and within melee range of this weapon.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
  • Lash - This model, and friendly warrior models b2b with it cannot be knocked down.

Thoughts on Mariner[edit]

Mariner in a nutshell[edit]

The first physically available heavy Privateer warjack, the Mariner is really a non-combat steamjack holding weapons. Its shipborne role means it can't be knocked down, which is nicely thematic. The fact that models in B2B with it cannot be knocked down is the jack's biggest perk. It has a long range gun at 15", making it a good sniper, especially with someone to cast Snipe on it for additional range, and giving it the best range of any mercenary warjack.

Combos & Synergies[edit]

  • Captain Bartolo Montador can give it an extra shot and boosted damage rolls with the cannon
  • Master Gunner Dougal MacNaile can give it a better chance to hit (with a re-roll on deviation), and a bit more range.
  • Magnus the Traitor and General Ossrum can cast Snipe to give it a formidable 19" range.
  • Jack marshals like Rutger Shaw or Dirty Meg can give it Strike True or Take Aim to improve its shooting. Both benefit from Iron Sentinel when in B2B, giving them improved DEF, ARM, and anti-knockdown while usually placing them to be in position to be its Loader.

Drawbacks and Downsides[edit]

Unfortunately the Mariner is at an awkward place between the Rover, the Mule and the Mangler, all of which do their jobs better than the Mariner does any of theirs and is only a single point cheaper. The place that it does shine is with its range and that it has a better DEF to compensate for its lower ARM.

  • Loader is a pain and means you have to coordinate your activation properly with the loading model to be able to fire at all, though likely its jack marshal or warcaster will be staying B2B to benefit from Lash anyway.
  • The low AOE means that you are unlikely to be more than one or two models if your opponent has positioned their infantry correctly.
  • RAT is average so it's likely you will need to boost to hit your intended target.
  • Low ARM for a heavy, though its higher DEF somewhat makes up for it.
  • Thresher is great, but for only one point more you can get a Mangler who has just that and is much, much better at it.

Tricks and Tips[edit]

  • The Mariner has one major bonus in that B2B models cannot be knocked down, this has a natural synergy with the Loader rule.
  • It also has a bit of range on that cannon, which can be further improved by anyone that can give it Snipe.

Changes from Mk2[edit]

  • Slightly cheaper

Other[edit]

Trivia[edit]

Placeholder.

How can I include this model in my army?[edit]

To include this mercenary warjack in your army, it must be controlled by one of the following warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs

Theme Forces this is a member of[edit]

For a Mercenary warjack to be taken in a Theme Force, not only does the 'jack have to meet the theme criteria but it's controller does too. With that in mind, Mariner can be taken in:

Other Mercenary models[edit]

Mercenary - Faction models (Edit)
Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker

MercenariesLogo.jpg


Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)


Only lesser warlocks that can take extra large battlegroups are listed here

Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages


Special CA: Cephalyx Dominator

Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Mercenary - Theme Forces (Edit)
Hammer Strike - The Kingmaker's Army - Operating Theater

Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Loader      (Edit)

  • Placeholder

Rules Clarification:  : Thresher and/or Flashing Blade and/or Cyclone     (Edit)
Warning: This is a long one.

Resolving the attack

Under this heading, the word "Thresher" is used interchangeably for "Flashing Blade" and "Cyclone" too

  • Thresher makes an attack against every model, and as such it targets every model. Thus if a model "may not be targeted by melee attacks", you have to 'skip' it when you resolve the attack. (Infernal Ruling)
  • All attacks made by a Thresher attack are simultaneous.
    • If a model is out of LOS when you start the Thresh, then you may not attack it as part of the Thresh (even if the Thresh kills what is blocking your LOS)
    • This means you need to target everything, then resolve all effects that trigger on "target" before starting any attack rolls. Then complete all attack rolls and do everything that triggers on "hit" before starting any damage rolls, and etc.
    • In practice and to save time though, if neither player has effects that trigger on "being targetted, hit, damaged, etc" then they'll normally do the hit and damage rolls on a model-by-model basis.
    • If a model collects tokens (for instance the Cryx Harrower that collects souls), it cannot collect them until all Thresh attacks are resolved.

Thresher only

  • All attacks made by a Thresher are special melee attacks, and as such won't trigger stuff like Grim Salvation or Rhyas's feat. (Infernal Ruling)
  • No matter how many enemy you kill, Thresher only counts as a single attack for the purposes of triggering Berserk, Quick Work, Black Spot, etc
  • You can do a Thresher on a charge (it's a special melee attack).
    • If you charge & Thresher, only the damage roll against your charge target is automatically boosted - other models caught in the thresh suffer an unboosted damage roll (although you can spend focus/fury to boost it)
  • You can't buy additional Thresher attacks, because they're (★ Attack). You can buy additional normal melee attacks, though.
  • Thresher will hit friendly models.

Flashing Blade only

  • You can cast it after your charge movement but before your charge attack.
    • This will essentially interrupt your charge attack, so no damage roll is boosted while resolving the spell's attacks (unless you pay to boost it).
    • If your charge target survives the spell , then you'll get your boosted charge attack against it.
  • Flashing Blade doesn't hit friendly models

Cyclone only

  • You can cast it after your charge movement but before your charge attack.
    • This will essentially interrupt your charge attack, so no damage roll is boosted while resolving the spell's attacks (unless you pay to boost it).
    • If your charge target survives the spell , then you'll get your boosted charge attack against it.
    • If you used the advance to move out of range of your charge target, it was sitll as successful charge so it won't cause your activation to end. However, you are still limited to making melee attacks only.
  • Cyclone will hit friendly models.

Rules Clarification : Amphibious - None yet. (Edit)

Rules Clarification : Lash      (Edit)

  • Placeholder