Marauder

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Khador Heavy Warjack

Khador’s mechaniks build their warjacks to last. The Juggernaut is a hulking mass of plated armor wielding an ice axe that can encase its target in a layer of crippling ice. This sturdy chassis has given rise to other staples like the Destroyer, whose whistling shells arcing overhead portend explosive obliteration. The Marauder was also built on this frame and uses its piston-driven battering rams to deliver pulverizing impacts that can hurl enemy warjacks away with effortless ease. Another is the Decimator, engineered to annihilate well-armored targets with powerful direct fire. This ’jack’s wide-bored cannon smashes its victims to the ground before it closes to tear them apart with its whirling rip saw.

Basic Info[edit]

Marauder
Marauder.jpg
SPD 4
STR 12
MAT 7
RAT 4
DEF 10
ARM 20
HP 34
Cost 10
See also How to Read the statblock

Weapons and Attacks[edit]

  • Ram Piston x2 - 1" reach, P+S 16 melee weapons.
    • Combo Smite (★ Attack) - Model hit is slammed. The slam damage roll has 2xPOW added, but collateral damage has no POW added.
    • Siege Weapon - This weapon gains an additional die to its damage rolls against huge-based models.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.


Thoughts on Marauder[edit]

Comparison to Mk2[edit]

  • Increased MAT
  • Siege Weapon is more useful.
  • Became cheaper

Marauder in a nutshell[edit]

This guy is cheap, and hits hard, expecially against colossals and battle engines, so the lack of open fists doesn't hurts so much in this case. It has a decent MAT, a solid ARM and its combo smite is really powerfull and can slam its target away, even if without the 3" movement. Its only weak point is its speed, but khador has a lot of ways to fix this.

Marauder is among the least complex warjacks in the faction. Beside the typical Khadorian jack stat-line, it has two, average P+S attacks. What makes it great, is its combo smite, which will send smaller, or equal-based targets flying, and deals massive damage on huge based models.

Combo Smite has some extreme damage potential. An effective P+S 20 it rivals the Macropummeler of the Inverter, with the added effect of slamming the target away. With boosted damage rolls (and with a well-placed wall, or other model to slam upon), it can badly maul heavies, and severely threaten even warcasters. The 2017 FAQ changed the wording of Siege Weapon, so it can severely hurt Gargantuans and Colossals too.

Combos & Synergies[edit]

The Marauder hunts mainly heavies, and with its above-average MAT it often spares the need to boost the attack roll. Usually, the Power-up focus is all that it needs for a good combo-smite. Apart of that, casters, who can speed it up, or give it free charge, will get even more mileage out of it.

  • Casters with Superiority - Irusk1 or Strakhov.
  • Butcher 1 - Full Throttle guarantees hits even against elusive targets, while an additional die on the damage rolls can mean death sentence for nearly anything.
  • "Jack Casters" - Karchev and Harkevich, both offer quite a lot for melee capable, tough jacks, especially SPD buff.
  • Marshalling - it cannot use the drive of the Man-o-War Konvnik, but the other marshal bonuses are pretty nice.

Drawbacks & Downsides[edit]

  • Anything that restricts special attacks, will severely decrease its offensive capability.
  • It lacks Follow-up, so if you slam away the target, you'll probably need other units to finish the job, if the target is not dead.
  • One of the few Khadorian, non-Berserker jacks that lacks open fist. Occasionally you'll wish you had one.

Tricks & Tips[edit]

  • You cannot perform power attacks against your own models (ever since the 2017 errata). However, combo smite is not a Power Attack Slam, it just causes a model to be slammed. Thus you can quasi-slam your own figures to knock down enemy targets.
  • Combo Smite is not a chain attack, so even if one of your weapon system is crippled, you can still do it.
  • Look for walls, or other enemy models to slam the target for the extra damage die.
  • Do your maths before combo-smiting a huge-based model. Since the bonus from Siege Weapon applies to each attack, you're often better to make more weaker attacks than 1 slightly more powerful one.
    • The critical ARM value is 23. Beyond that, the +4 from the combo smite is worth more than the +3.5 you get from an average d6.


Other[edit]

Trivia[edit]

Originally released in Warmachine: Prime (2003)

Theme Forces[edit]

Themes for generic warjacks (Edit)

Other faction models[edit]

Khador - Faction models (Edit)
KhadorLogo.jpg

Warcasters etc.
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch - Sorscha1 - Sorscha2 - Strakhov - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Yuri
Battle Engines Gun Carriage
Khador - Mercenary models (Edit)
Merc khador.jpg

Mercenary Warcasters etc.
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Khador - Theme Forces (Edit)
Winter Guard Kommand


Rules Clarifications[edit]

Rules Clarification : Smite      (Edit)

  • This rule changed in Mk3 to no longer say it "adds the weapon's POW". It still does add the POW, however, because the whole section on calculating Slam damage was reworded in the main rulebook.
  • Smite is not a Power Attack Slam, it is just an attack which causes a model to be slammed. As such, you can smite friendly models.

Rules Clarification : Siege Weapon - None yet. (Edit)

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)