Retribution Shyeel Heavy Warjack
House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Manticore is equally as formidable in melee or at range, thanks to kinetically augmented attacks and its Cyclone Cannon.
| Force Field
Weapons and Attacks
- Cyclone Cannon - Ranged weapon, RNG 12, ROF d3, POW 12
- Damage Type: Magical - This weapon can damage incorporeal models.
- Covering Fire (★ Action) - Place a wall template anywhere completely within this weapon's RNG and this model's LOS, ignoring intervening models. A model entering or ending its activation in a template suffers a damage roll with POW equal to the POW of this weapon. The template remains in play for one round. If this model is destroyed or removed from play, immediately remove the template from play.
- Saber Fist x2 - Melee weapon, RNG 1, POW 5, P+S 15
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Field Dependent - If this model's Generator is crippled, it loses Force Generator and can't attack with the Cyclone Cannon or use Covering Fire.
- Force Generator - This model can spend a focus to gain +3 STR for one turn.
Thoughts on Manticore
Comparison to Mk2
- Cyclone Cannon ROF was changed from 3 to variable
- Lost Combo Strike
- Slightly less expensive compared to its Mk2 version
- Covering Fire changed from a AoE to a wall template
Manticore in a nutshell
The Manticore's Cyclone Cannon can be used while closing the gap with the enemy. Being able to shoot down incoming troops or lay down covering fire to protect against them gives it utility. Its Force Generator ability can give it the damage potential it needs to take down enemy jacks.
Combos & Synergies
- Since he has a low amount of attacks and already has great P+S, the manticore scales better off free charges and additional attacks (like Cleave or anciliary attack) than off additional P+S bonuses like Scything touch.
Drawbacks & Downsides
- While it sports impressive melee P+S, the focus cost of the imprint means he doesn't do a lot of attacks, and consequently he tends to do rather less damage than what one could expect. Don't be lured into thinking he can one-round other heavies easily.
- Losing either the cortex or the force generator system will heavily cripple his melee ability.
Tricks & Tips
Theme Forces this is a member of
Other Retribution models
Rules Clarification : Warjack (Edit)
- Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Covering Fire (Edit)
- Covering Fire templates do not inherit the Damage Type(s) of the weapon that put it into play.
- Note, some models specify what Damage Type the template does (such as the Manticore). In other words, the rules text for Covering Fires are not all exactly the same on all cards.
- Hazard Templates (Edit)
- A model which is "placed" also counts as "entering" an area, so the hazard will damage any one who teleports/spawns into it, too.
- If two hazard templates are overlapping, a model that enters them will take two points of damage.
- Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance).
- Damage from a hazard is not considered to be from the weapon/spell that originally put it into play (so it doesn't gain the Damage Type or any other special rules of the weapon/spell).