Manhunter

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Khador Solo

The harsh winters of Khador have given rise to many wild beasts but none may be as deadly as the Manhunter, whose blinding ferocity helps claims as many victims as the terrible Khadoran winter.

Basic Info[edit]

Manhunter
ManhunterF.jpg
SPD 6
MAT 8
RAT 8
DEF 14
ARM 14
HP 5
See also How to Read the statblock

Weapons[edit]

  • Axe (x2) - 0.5" reach, P+S 11 melee weapon.
    • Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.

Special Abilities[edit]

  • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.


Thoughts on Manhunter[edit]

Manhunter in a nutshell[edit]

The Manhunter is a pure combat solo without any secondary utility function (unlike the Blighted Nyss Warlord, for example). As a fire&forget missile, one can deliver crushing damage to the unguarded flanks of your enemy, or go full kamikaze, and take down something important before biting the dust. With 2 initial weapon-master attacks with an outstanding MAT, the manhunter hits what it swings at, and kills what it hits. That comes with an adequate mobility and some above-average defense against ranged threats, so most of the time the Manhunter has no problem reaching his prey and delivering some punishing blows. Also, his presence can be really annoying in scenarios, thanks to Tough, Stealth, and that he can survive most of the blast damages thanks to his ARM (that's some thick fur hat for sure).

Combos & Synergies[edit]

Manhunters benefit greatly from any threat extension or protection spells and abilities. Weigh your options though, whether or not it worth to burn a spell on a solo. Most obvious mentions:

  • Butcher1 - Fury and his Feat; that is nearly 20 points of damage against an ARM20 target.
  • Irusk1 - an excellent recipient for Battle Lust, and his feat can make its survival to the next level. Reveille can also help you with unexpected knock-downs. Irusk2's Solid Ground also worth a note.
  • Strakhov2 - Last Stand is an excellent spell for assassination runs.
  • Vlad1 - what not to like on Signs and Portents?
  • Vlad2 - his feat is all about making super solos out of ordinary soldiers; why not put it on a solo with awesome damage output already?
  • Yuri_the_Axe gives them Treewalker - This model ignores forests for LoS and gains a DEF buff against melee attacks while in a forest.. The extra defense is nice, real benefit is that it allows the manhunter to ignore forests for LOS; and who doesn't like sitting 6 inches in a forest where no one can see you, then come bursting out of the trees to apply axe to face?

Drawbacks & Downsides[edit]

  • No secondary functions. It kicks teeth in, and that's about it.
  • Currently the only theme force he's allowed in is the Jaws of the Wolf "Jack-theme", and he is not your first pick for a free solo.

Tricks & Tips[edit]

  • Though his threat ranges are predictable, that's not necessary a bad thing. One can hardly ignore the threat posed by a single Manhunter, so feel free to use him as a board controlling tool. Opponents will often commit extra effort to neutralizing the threat, often over-committing and leaving other models unprotected (or un-dealt with)

Other[edit]

Trivia[edit]

Originally released in Warmachine: Prime (2003)

Theme Forces[edit]

Other faction models[edit]

KhadorLogo.jpg
(Edit)
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Armored Korps - Winter Guard Kommand - Legion of Steel - Jaws of the Wolf - Wolves of Winter
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Advance Deployment - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.

Rules Clarification : Tough - None yet. (Edit)