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After fleeing Cygnar, Magnus used looted components to assemble what he considered to be the deadliest combination of strength, ability, and durability he could afford the Mangler. Its massive wrecking ball and three-foot tempered punching spike make it as formidable as any warjack created by Cygnar's finest engineers.
|See also How to Read the statblock|
- Wrecker - 2" reach, P+S 18 melee weapon.
- Punching Spike - 1" reach, P+S 16 melee weapon.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Aggressive - This model can run or charge for free.
Thoughts on Mangler
Mangler in a nutshell
The Mangler is the premier melee heavy in mercenaries if for no other reason than there isn't anything better out there.
At MAT 6 and POW 18 it's pretty much a Nomad with a free charge, Chain Weapon and Thresher. This was not enough for most players to take one over a Nomad and spend the 4 points elsewhere until the Irregulars theme force came out.
The Mangler is the only jack that can charge AND use the Crush bonus when marshaled (assuming no outside help). Coupled with Flank, the marshaled Mangler is the most powerful melee platform in the faction save for the Colossals. It is quite capable of downing an ARM 20 heavy in one round with no help.
Combos & Synergies
- Jack Marshals: Dirty Meg is best due to her excellent drive and low cost. In Irregulars it hits like a truck with Flank and Crush. Or it can do a MAT 10 Thresher.
- Captain Sam MacHorne & The Devil Dogs can inflict knockdown all over the place to set up a superb Thresh attack.
- Magnus the Traitor can boost its melee rolls and let it power attack for free with Iron Aggression, or use Death Ward to make it very hard to disable its systems.
- Magnus the Warlord Escort makes the Mangler much more likely to get free charges off or have enough control over placement to thresh multiple targets, and the Mangler likes becoming Unyielding.
Drawbacks and Downsides
- The Mangler costs a third more than the Nomad and the Nomad is almost as good under most conditions. This is most drastically felt when taken in multiples. Four Nomads is one point less than three Manglers. Except in very rare circumstances, the Nomad is a much better choice. Thus, the Mangler only finds its way into lists where you can't come up with a better way to spend 4 points. The times when the Mangler is significantly more dangerous than a Nomad and possibly worth the price are:
- If the Mangler charges it gets an extra attack (or at least a free boost) whereas the Nomad doesn't
- The Mangler does much more damage against multi-wound models with Shield Wall. In a heavy on heavy brawl this can make a huge difference.
- Thresher mangles densely packed infantry
- Thresher can also let it focus on its first target while dishing out a nasty attack to another enemy jack or beast almost for free. And this is in addition to its free charge
- Going up against models with high DEF it gets a bit focus hungry, though this is offset somewhat by Power Up and free charges.
- 15 points is too high for a MAT 6 warjack with no gun.
- Even when marshaled with Meg, it's an 18 point package, and it's hard to trade up with 18 points, so this is a second or third wave cleanup hitter.
Tricks and Tips
- The Mangler was made for destroying shielded infantry and jacks, this is where it really shines.
- Iron Aggression affects each individual attack from thresher, vastly improving the viability of sending the Mangler after higher def units.
Released in Warmachine: Escalation (2004)
Who can take this warjack
To include this mercenary warjack in your army, it must be controlled by one of the following warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.
Note: The Vanguard and Toro could also be controlled by a Crucible Guard battlegroup controller.
|Mercenary 'Jack Controllers (Edit)|
|Warcasters||Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2|
|Marshals||Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs|
Within mercenaries, this warjack can be used in:
- Operating Theater - (Article) (Category) (if you use a Cephalyx Dominator on a Jack Marshal unit)
- The Kingmaker's Army - (Article) (Category)
- The Irregulars - (Article) (Category)
- The Talion Charter - (Article) (Category)
- Llaelese Resistance - (Article) (Category)
Outside of mercenaries, this warjack can be taken in just about every theme force, because there is nearly always at least one merc jack marshal that'll work for any given theme.
Other Mercenary models
| Resolving the attack|
Under this heading, the word "Thresher" is used interchangeably for "Flashing Blade" and "Cyclone" too
Flashing Blade only