Man-o-War Siege Chariot
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Rules subject to change.
This is a new model, and the information here is what was given at the start of the CID cycle
|Man-o-War Siege Chariot|
|See also How to Read the statblock|
- Heavy Gun - 10" range, POW 20 weapon
- Mount - 0,5" reach, POW 15 mount attack
- Battle Engine - All Battle Engines share the same special rules. Most notably being huge, having two fields of fire, and being immune to knock down, stationary, etc.
- Cavalry - All Cavalry come with a stack of standard special rules, most notably Impact Attacks and auto-boosted charge attacks.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Dual Attack - This model can make both melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
- Line Breaker - This model gets an extra die on impact attack rolls.
- Repairable - This model can be repaired as if it were a construct.
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
- Smoke Launchers - This model can use Smoke Launchers once per activation at any time. Place one 3˝ AOE cloud effect completely within each of this model’s field of fire and completely within 5˝ of this model. The AOEs remains in play for one round.
Thoughts on Man-o-War Siege Chariot
Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
Man-o-War Siege Chariot in a nutshell
Less armoured than the Winter Guard Gun Carriage, this chariot is for blasting heavy targets into oblivion with its main gun, which is among the strongest ranged weapons in the entire game.
Combos & Synergies
Drawbacks & Downsides
Tricks & Tips
- This thing has an absurd 20" threat range with its cannon thanks to Dual Attack. You can use the knockdown on the charge to make a hole to fire through, then blast something important hiding in the backfield.
- Rules first published in the 2018 MoW CID
Other Khador models