Man-o-War Bombardiers

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Crucible Guard CID is now live     (Edit)  

Man-o-War Bombardiers
Khador Man-o-War Unit

Each Man-O-War bombardier is a self-contained mobile artillery unit able to devastate an opponent with explosive fire or tear them to pieces with the massive chain blade affixed to his cannon. Girded in steam-powered armor, bombardiers shrug off incoming fire that would cripple or kill a lesser soldier while the shrill, metallic whine of their chain blades announces inexorable destruction to the enemies of Khador.

Officer - Command Attachment

Fluff blurb

CID icon.jpg

Rules subject to change.
This model is unreleased.

This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.

This is a new model, and the information here is what was given at the start of the CID cycle

Basic Info[edit]

Man-o-War Bombardiers
DEF 10
ARM 16
HP 8
Unit Size 3 / 5
Cost 10 / 16
3.2 points each
See also How to Read the statblock


  • Grenade Cannon - 10" range, 3" AOE, POW 14 gun
    • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
  • Chain Blade - 1" reach, P+S 13 melee weapon.
    • Critical Shred - On a critical hit with this weapon during this model's Combat Action, after the attack is resolved this model can make one additional attack with this weapon against the model hit.


  • Entire unit
    • Combined Ranged Attack - This unit can combine their ranged attacks to get a cumulative +1 bonus on accuracy and damage for each model involved.
    • Repairable - This model can be repaired as if it were a construct.
  • Officer only
    • Placeholder.

Recent Changes[edit]

2018.02 Armored Korps CID

Week 1. Gained the Officer. RNG on Grenade Cannon to 12
Week 2 v2. RAT increased to 6. Officer RAT increased to 7

Thoughts on Man-o-War Bombardiers[edit]

Man-o-War Bombardiers in a nutshell[edit]

The Bombardiers are a walking artillery battery, lobbing grenades over their Shocktrooper komrades. They have respectable P+S Chainblades with short reach for when they need to get stuck in, and they have a decent MAT and decent toughness with their high ARM and 8 health boxes. In short they can do something against just about any foe.

Thoughts on adding the CA[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Command Attachment


Combos & Synergies[edit]

Drawbacks & Downsides[edit]

  • Small AoEs will only ever hit one target at a time if the enemy is careful unless they either miss or the enemy is in shield wall/defensive line.
  • Doing a CRA improves your accuracy and damage, but decreases your AOE coverage.
  • A Destroyer is tougher, can boost, out-threats them, and is cheaper than a full unit (but can't spam AoEs.
  • Expensive on a per model basis
  • They are jacks of all trades and masters of none. Mediocre threat range, small AoEs.
  • ARM 16 and 8 wounds gets mauled by most charging infantry and swatted by heavies. They aren't as tough as they look on paper.

Tricks & Tips[edit]

  • For your CRAs and blast damage, remember to half first then add the CRA bonus. So, for instance, a 3-man CRA blast damage is a respectable POW 10! (14/2 + 3 = 10)



Limited Edition sculpt.
  • The rules for the base unit were published in Forces of Warmachine: Khador (March 2010), but it took several years for the physical models to go into mass production.
  • CA released in the Armored Korps CID (2018.02)
  • The Bombardier Bombshell exclusive model can be used as trooper models. You could even have a whole unit of Bombshells!

Theme Forces[edit]

Other Khador models[edit]

Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Sorscha3 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood - MOW Atanas & Standard
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - MOW Strike Tanker - MOW Suppresion Tanker - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage - Man-o-War Siege Chariot - Man-o-War Assault Chariot
Theme Forces
Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter
Merc khador.jpg


Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr

Rules Clarifications[edit]

Note to self: I need to update this rules section after the CID rules are finalised - juckto.

RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
RC symbol.png

Rules Clarification : Critical Shred      (Edit)

  • Shred only triggers during your Combat Action, so not on free strikes, countercharges, etc.
RC symbol.png

Rules Clarification : Combined Ranged Attack      (Edit)

  • CRA cannot target models in melee, except for huge-based models.
  • Assault & CRA (Edit)
    • You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)

Rules Clarification : Repairable - None yet. (Edit)