Magnus the Warlord
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Magnus has proven to be more than simply a one-man army with a grudge against the nation he once served. He has become a singular lord and master of the arts of war. He relies on no nation's backing and he carves his legend across western Immoren with blood and blade. He is ruthless in his determination to bring the exiled former king of Cygnar back to power regardless of the lives it costs.
- 1 Basic Info
- 2 Thoughts on Magnus the Warlord
- 3 Other
|See also How to Read the statblock|
- Scattergun - 8" spray, POW 12 ranged weapon.
- Foecleaver X - 1" reach, P+S 13 melee weapon.
- Damage Type: Magical - This weapon can damage incorporeal models.
- Powerful Attack - When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
- Armor-Piercing (★ Attack) - When calculating damage from this weapon, halve the base ARM stats of models hit.
- Mechanikal Arm - 0.5" reach, P+S 11 melee weapon.
- Mercenary - In a 2+ caster game, he will work as a Cryx mercenary, Khador mercenary, or Protectorate of Menoth mercenary.
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome.
- Backstab - This model gains an additional die to hit and damage rolls when it attacks from the target's back arc.
- Unyielding - This model gains +2 ARM against melee damage rolls.
This rule changed in 2018.01
- Field Marshal [Unyielding] - Warbeasts/warjacks in this model's battlegroup gain Unyielding.
Bullet Dodger - Cost 2, 6" range, Upkeep
- Faction model gains +2 DEF and Dodge. (Dodge - When an enemy misses this model with an attack at any time except when it is advancing, this model can immediately advance 2" ignoring free strikes.)
Calamity - Cost 3, 10" range, Offensive Upkeep
- Target model/unit suffers -2 DEF & ARM.
Convection - Cost 2, 10" range, POW 12
- When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's balttlegroup that is in its control range.
Escort - Cost: 2, RNG: Self, AOE: CTRL, DUR: Up
- Warjacks in the spellcaster's battlegroup beginning their activations in its control range gain +2" movement when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more warjacks in its battlegroup are within 3" of it .
Obliteration - Cost 4, 10" range, 5" AOE, POW 15
- This spell has no special effects. Pure offense.
Feat : Kill Box
Choose two table edges. If an enemy model starts its movement in Magnus' CTRL range, it can't move toward those edges.
Thoughts on Magnus the Warlord
Magnus the Warlord in a nutshell
Between Escort and giving all his warjacks Unyielding Magnus the Warlord runs a brutally fast moving and tough battle group, taking advantage of the tough and no frills design of mercenary warjacks. He doesn't have that much focus to hand out so likes some infantry support - and his feat can be absolutely devastating. And of course he has access to the only arc node in mercenaries with the Renegade (yes a couple of other merc casters have their own option).
Magnus2 usually runs battle group heavy. His feat virtually guarantees him the alpha strike against melee armies, which he usually beats easily. However opponents with strong ranged attacks are extremely dangerous.
Magnus2 has also been known to run infantry heavy and use bodies to jam and win on scenario in SR2017 and later tournament packages. He is a staple in the competitive Mercenary roster.
Choose two opposite edges of the battlefield and the enemy can only move horizontally or choose your own board edge and either side to force your opponent to stay away from your army as your jacks move in for the alpha strike. It's always worth keeping a jack near Magnus for Escort's ARM buff as the enemy will try and kill you if you play forward enough to use his feat effectively. SR 2017 scenarios helped enormously, as the middle of the board is always dominated by a LOS blocking terrain. If you manage to run up early, and feat, you can effectively lock out the bulk of the enemy forces from the scenario. Watch out for models, who are barely chipping the edge of your feat zone and have access to placement tricks before activation (Apparition, Crane from Darius, etc.). Also, be careful with shots, which ignore LOS (Ghost Shot, Phantom Seeker, etc.) or models with Treewalker (or Vyros with his Bird's Eye), if the terrain piece is a forest.
- Bullet Dodger - Not usually used since Escort will be on Magnus and he doesn't have much focus. Especially effective on Skarath. For a discount option, it is also effective on Kayazy Elminators, Eiryss, Freebooters or Vanguards.
- Calamity - Very rarely cast because 9 times out of 10 it is more efficient to allocate focus instead. However if you are running mass infantry, this has value.
- Convection - You'll cast this once in a blue moon when a magic POW 12 is just the thing you needed.
- Escort - This stays up until all the jacks are dead or you've won.
- Obliteration - Yes, it's 4 focus. It is also a POW 15 with POW 8 blast damage in a 5" circle. Sometimes that's really useful. Especially if Sylys gave him Arcane Secrets. This can also be used to take out hard targets like Witch Coven or Haley3 echoes. It goes well with Renegades.
Typical Army & Strategy
Magnus locks the opposing force out of scenario, then wallops them with warjacks - hopefully hard enough that they can't fight back afterward. He's a pretty blunt instrument with a strong battle group, a stellar feat and not a whole lot else.
- Because of Field Marshal: Unyielding, and Escort, you want many jacks in your battlegroup - and to get most use out of it his jacks are normally cheap jacks with shields - the Nomad, the Renegade, the Talon, and the Freebooter (which doesn't have a shield - but has the damage boxes of a heavy and the cost of a light as well as loving the extra movement). One Renegade to allow him to arc Calamity or Obliteration is very very common.
- Kayazy Eliminators are marvelous units with any Mercenary caster, and Magnus2 is no exception..
- Unless he's leading The Kingmaker's Army he likes Sylys Wyshnalyrr because he can easily run short of focus and Arcane Secrets makes Obliteration more effective.
- Ragman improves the output if his jacks.
Drawbacks & Downsides
- Short on focus
- Don't get overconfident with his buffed ARM. He still dies more easily than a warjack.
- Mercenary warjacks are all MAT 6 which can mean a lot of focus going toward boosted attack rolls instead of buying attacks.
- After his feat turn he spends most of the game handing out focus and running to safety.
- Backstab only works if Magnus himself is in the back arc. It does not work with an arc node.
- If the opposing force has even a moderate number of goodd guns it can threaten Magnus on his feat turn and cripple his army before it arrives.
Tricks & Tips
- Be absolutely certain you cannot be killed on your feat turn. Watch for lots of guns, or powerful models that can charge farther than 12".
- ANY advance that begins in Magnus's control area is subject to the feat, so if the opponent charges in and wants to side step, sprint, beat back, etc... they will be subject to the feat's restrictions.
Released in Warmachine: Superiority (2006)
Warjacks he can take
|Mercenary Warjacks (Edit)|
|Light||Buccaneer - Renegade (Magnus only) - Talon - Vanguard|
|Heavy|| Freebooter - Mangler - Mariner - Mule - Nomad - Rover - Toro|
Gallant - Rocinante
Other Mercenary models
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)