Maelok the Dreadbound

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Minion Gatorman Warlock

The gatorman warlock known as Maelok the Dreadbound exists in a torturous state of undeath as an animated corpse bound to the will of another. Despite his decaying physical form, Maelok is still a mighty bokor who can return slain allies to life, steal the souls of the living, or connect to the spirit world to transform his army temporarily into ghostly horrors unimpeded by flesh, stone, or steel.


CID icon.jpg

This model's rules are currently under development
This model is part of the current CID cycle (What is CID?) and the information shown below does not necessarily represent its final ruleset.

This is a existing model, and the information here is the rules it had before the CID cycle. If you wish to document the CID changes before they're finalised, please do so under the Recent Changes heading.

Basic Info[edit]

Maelok1
Maelok
Base Size Medium
WBP +28
SPD 5
MAT 6
DEF 14
ARM 17
HP 17
FURY 7
See also How to Read the statblock

Weapons[edit]

  • Bite - 0.5" reach, P+S 12 melee weapon. He probably shouldn't be in melee, though.
  • Claw (x2) - 0.5" reach, P+S 12 melee weapon.

Abilities[edit]

Spells[edit]

Death Pact - Cost 3

While in Maelok's CTRL range, friendly Faction warrior models gain +2 ARM and Undead. Models are not affected while out of formation. Lasts for one round.

Mortality - COST 3, RNG 10, DUR (RND), OFF (YES)

Target model/unit suffers -2 DEF and ARM, loses Tough, and cannot have damage removed form it.Mortality lasts for one round.

Revive - Cost 3

Return to Play a destroyed Grunt. Place it completely within 3" of another model in its unit, in formation, and in the caster's CTRL range. The Grunt is returned with 1hp & gets no Combat Action this turn.

Soul Harvester - Cost: 2, 6" range, Upkeep

When target friendly Faction model/unit destroys a living enemy model with a melee attack, the spellcaster gains the destroyed model’s soul token regardless of the proximity of other models.

Venom - COST 2, POW10, 8" spray. Venom deals Corrosion Damage and inflicts Continuous Corrosion.

Feat: Spirit World[edit]

This feat has two effects:

  1. Friendly Faction models currently in Maelok's CTRL range become incorporeal for this turn.
  2. While within Maelok's CTRL range, friendly Faction undead models gain +2 ARM.

Spirit World lasts for one round

Recent Changes[edit]

2017.09 Blindwater CID

His Death Pact spell was reworked.


Thoughts on Maelok the Dreadbound[edit]

Maelok the Dreadbound in a nutshell[edit]

With a 4 point ARM swing on a Posse unit, Revive, and a battlegroup-wide ARM buff on feat turn Maelok is as close to a brick-caster with infantry as Minions currently have access to (Carver1 of course runs bricks with Batten Down the Hatches). And Venom and Mortality are two great offensive spells.

Maximising his feat & spells[edit]

  • Maelok's feat is an assassination feat - turning your entire army incorporal for the turn allows most of it to charge straight through enemy defences and into their caster. (Or just into their back lines).

Typical strategy[edit]

Placeholder.

Common army selection[edit]

Maelok is normally played in the Blindwater theme; the difference between an 8 health Posse and a 5 health Posse for forming the bricks his feat enables is fairly huge.

  • Gatorman Posse - If you're running an infantry brick this is a good first choice.
  • Blind Walker - A spell slinger wants to channel. That's what this beast is for - and Mortality is an excellent spell to arc.
  • Gatorman Witch Doctor - Make more of your army undead! That's five more ARM 20 Posse on feat turn!
  • Croak Raiders - Croaks love Mortality. And he can't brick with everything.

Drawbacks and Downsides[edit]

  • Maelok looks like a brick caster - but the brick isn't that tough.

Tricks and Tips[edit]

  • If assassinating, see if you can land Mortality. It's your mainline spell.


Other[edit]

Trivia[edit]

Released in Hordes: Domination (2011)

Theme Forces[edit]

Other Minion models[edit]

MinionsLogo.jpg

(Edit)

Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
  M  
I
N
I
O
N
S
 
Units, Solos, & Battle Engines
Warlock attachments Targ Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
Gatorman Bog Trog Ambushers - Croak Raiders - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Unaligned
Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow Maximus - Rorsh & Brine - Targ
Gatorman Boil Master & Spirit Cauldron - Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor
Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw
Unaligned Efaarit Scout - Feralgeist -Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Gobber Raiders - Thrullg - Totem Hunter
Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
 
Minion - Theme Forces (Edit)
The Blindwater Congregation - The Thornfall Alliance - Will Work for Food

Rules Clarifications[edit]

Placeholder. I will fill in this section when his rules are finalised and on Warroom juckto (talk) 01:40, 28 September 2017 (EDT)