Mad Dog

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Khador Heavy Warjack

With the Mad Dog trampling forward to crush enemies with bloodthirsty glee, these warjacks are far from obsolete on the modern battlefield.

Basic Info[edit]

Mad Dog
STR 11
DEF 11
ARM 18
HP 31
Cost 9
See also How to Read the statblock

Weapons and Attacks[edit]

  • Hammer Spike (x2) - 1" reach, P+S 14 melee weapons.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Jury-Rigged (SPD) - At the start of this models activation it can gain a bonus to SPD but suffers damage to its Movement system at the end of its activation. It can't use this ability if its Movement system is crippled.
  • Smasher - This model can Trample without spending focus/fury. Also, it gains an extra 1d6 on trample attack rolls.
  • Unstable - This model might explode at the end of its activation if it spent 2 or more focus, and the more you spend the more the probability increases. The explosion deals high POW damage to nearby models.

Recent Changes[edit]

2016.06 Mk2 to Mk3

No real change


Points cost increase, because spamming them was too powerful (especially with Karchev). It is now the cost of an expensive light warjack, rather than a cheap one.

Thoughts on Mad Dog[edit]

Mad Dog in a nutshell[edit]

It's a cheap heavy. And it tramples. Good against pesky small infantry.

Combos & Synergies[edit]

  • Butcher1 can grant it boosted melee attack rolls thanks to Full Throttle. Tramples with 4D6 attack roll can hit pretty much any small based model on an average roll, on this side of Iron Fleshed Kayazy Eliminators in melee. And anyone under ARM 18 will feel the pain.
  • Irusk1 can hand it Superiority to make sure it can land some hits.
  • Karchev the Terrible
    • Road to War will get the Mad Dog up the field much faster in the early turns,
    • Unearthly Rage makes this warjack just about the most effecient thing in the universe, and its suicide run all the more devastating with the extra focus being perfect for Jury-Rigged and two more fully boosted melee attacks before Unstable possibly goes off.
  • Sorscha1's feat will enable you to trample the Mad Dog through a crowd of models you'll automatically hit.
  • Vlad1, 2 and 3 all have ways to make it more accurate via Signs & Portents or Hand of Fate.

Drawbacks & Downsides[edit]

  • If there's nothing to Trample, it will be very confused. And of course it is a Berserker variant which means its pretty weak and fragile for a heavy. There's a reason why it is the cheapest jack for khador (yes cheaper than the beserker).

Tricks & Tips[edit]

  • With Power Up and Smasher, it probably never has to test for Unstable.



This entry can be found in Warmachine: Reckoning (2015)

Theme Forces[edit]

Themes for generic warjacks (Edit)

Other faction models[edit]

Khador - Faction models (Edit)

Warcasters etc.
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch - Sorscha1 - Sorscha2 - Strakhov - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Yuri
Battle Engines Gun Carriage
Khador - Mercenary models (Edit)
Merc khador.jpg

Mercenary Warcasters etc.
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Khador - Theme Forces (Edit)
Winter Guard Kommand

Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Jury-Rigged - None yet. (Edit)

Rules Clarification : Smasher      (Edit)

  • Smasher is a "gain", so you can still boost it if you want.

Rules Clarification : Unstable - None yet. (Edit)