Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.
- 1 Basic Info
- 2 Thoughts on Mad Dog
- 3 Other
Weapons and Attacks
- Hammer Spike x2 - Mid range, average P+S melee weapon.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Jury-Rigged (SPD) - At the start of this models activation it can gain a bonus to SPD but suffers damage to its Movement system at the end of its activation. It can't use this ability if its Movement system is crippled.
- Smasher - This model can Trample without spending focus/fury. Also, it gains an extra 1d6 on trample attack rolls.
- Unstable - This model might explode at the end of its activation if it spent 2 or more focus, and the more you spend the more the probability increases. The explosion deals high POW damage to nearby models.
Thoughts on Mad Dog
Comparison to Mk2
- It may have had rules back in M2, but it didn't get a model until recently.
Mad Dog in a nutshell
- Its cheap and it tramples. Good against pesky small infantry.
As of January 2017, the Mad Dog has gotten more expensive, and is now the cost of an expensive light warjack, rather than a cheap one.
Combos & Synergies
Drawbacks & Downsides
- If there's nothing to Trample, it will be very confused. And of course it is a Berserker variant which means its pretty weak and fragile for a heavy. There's a reason why it is the cheapest jack for khador (yes cheaper than the beserker).
Tricks & Tips
- With Power up and Smasher, it probably never has to test for Unstable.
Theme Forces this is a member of
- None yet
Other faction models