Lord Kozlov, Viscount of Scarsgrad

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Khador Warcaster

Koslov is a man at home in the harsh northern reaches of Khador, a landscape dominated by ice and snow. His family has a long history of service to the Iron Fangs, and Kozlov himself underwent the demanding training regimen of that distinguished fighting tradition. His warcaster talent and combat prowess make him a great asset to the Khadoran military, but his heart remains with the people of his ancestral home. Walking the line between his obligations to the Khadoran Army and his duties as a noble is difficult, but Kozlov’s loyalty to the Motherland is unquestionable.

Basic Info[edit]

Kozlov1
Kozlov.jpg
SPD 6
MAT 7
DEF 15
ARM 17
FOCUS 6
HP 17
WJP +28
See also How to Read the statblock

Weapons and Attacks[edit]

Special Abilities[edit]

  • Warcaster - This model comes with a bunch of special rules, most notably being really awesome at everything.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Precision Strike - When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
  • Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.

Spells[edit]

Affected friendly model/unit gains +3 STR and -1 DEF.
  • Razor Wind - COST 2, Range 10, POW12 offensive spell.
  • Tactical Supremacy - Low cost upkeep spell which grants target friendly faction model/unit Reposition. (Reposition [_"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to _", then its activation ends.)

Feat : Onrush[edit]

Friendly Faction models in Kozlov's CTRL range gain +2 SPD and Unyielding for one round. (Unyielding - When this model engages an enemy it gains +2 ARM.)


Thoughts on Lord Kozlov, Viscount of Scarsgrad[edit]

Ambox warning orange.png

Important
This model has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally:

  • Have a good level of gameplay experience with the model, and
  • Have reviewed this article and either you
    • agree with the content 100% or,
    • for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Lord Kozlov, Viscount of Scarsgrad in a nutshell[edit]

Placeholder.

Typical Strategy & Army[edit]

Strategy[edit]

His main method of winning is ...Placeholder.
For example: "using her feat turn to get a melee/ranged/spell assassination" "attrition then win on scenario" "board control then win on scenario" "sending a jack in, to beat the enemy warcaster's face into pulp" "etc"

Army[edit]

Lord Kozlov is the Khador battlebox caster, sold alongside a Juggernaut and a Decimator.

He is able to support a wide variety of lists, with 2 speed buffs (Tactical Supremacy and his feat) a damage buff (Fury), access to pathfinder and surprisingly tough with good defensive stats and steady while able to mix it up in combat when needed with his axe.

I would suggest a combined arms approach, A couple units and a few jacks.

With Chosen Ground upkept all game so your jacks just do not care about terrain. He lacks a to hit buff, so look more to units that hit well on their own Doom Reaver Swordsmen or Great Bears of the Gallowswood and support that can help with this, i.e. Greylord Ternion, Koldun Lord

Man of War work well with him, especially the shock troopers as he brings a number of speed buffs. Being able to shield march up 9"(4" base+2" desperate pace+ 3" Reposition) with out the feat gets them right up the board and then when in position swap to fury and really bring the pain as each one will swing at PoW 17 (18 on the CA).

Drawbacks, Downsides, & Bad Match-Ups[edit]

His main down side is he is a bit straight forward. He has some of the hitting power of The Butcher, some of the support of Irusk, some of the jack support of Harkevich. But they can all do their respective stchik better. He's a jack of all trades, master of none, but better than a master of one.

Tricks & Tips[edit]

Placeholder.


Other[edit]

Trivia[edit]

  • Lord Kozlov, Viscount of Scarsgrad is the battlebox caster for Khador
  • Originally released in Prime Mk3 (2016) [Verification needed]

Theme Forces[edit]

Other Khador models[edit]

Khador - Faction models (Edit)
KhadorLogo.jpg

Warcasters etc.
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch - Sorscha1 - Sorscha2 - Strakhov - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Yuri
Battle Engines Gun Carriage
Khador - Mercenary models (Edit)
Merc khador.jpg

Mercenary Warcasters etc.
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Khador - Theme Forces (Edit)
Winter Guard Kommand


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines) ... [Verification needed]
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). [Verification needed]
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Weapon Master - None yet. (Edit)


Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.

Rules Clarification : Tough - None yet. (Edit)

Rules Clarification : Precision Strike      (Edit)

  • Placeholder

Rules Clarification : Side Step      (Edit)

  • You can't trigger Side Step by hitting friendly models.
  • You can't trigger Side Step from additional attacks that you buy, or out-of-activation attacks (such as free strikes).
  • If you have multiple initial attacks, you have to step after each one. You can't "save up" all your side steps then get a single big 4" or 6" move.

Rules Clarification : Unyielding      (Edit)

  • If you can't be "in melee" with your target (for instance an enemy Steamroller objective) then you can't get Unyielding.
  • If you become knocked down, stationary, or otherwise lose your melee range you lose Unyielding.
  • An enemy can engage you, without you engaging them (for instance they're in your back arc). In this case, you don't get Unyielding.


Rules Clarification : Avalanche      (Edit)

  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.

Rules Clarification : Chosen Ground      (Edit)

  • Pathfinder (Edit) - Pathfinder doesn't apply to involuntary movement (i.e. when you're pushed or slammed).

Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.

Rules Clarification : Fury - None yet. (Edit)

Rules Clarification : Razor Wind      (Edit)

  • The text description has no in-game effect. It's just for flavour.

Rules Clarification : Tactical Supremacy      (Edit)

Rules Clarification : Reposition      (Edit)