Lieutenant Allison Jakes

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Cygnar Character Solo

A consummate duelist, Lieutenant Allison Jakes moves across the war-torn battlefields of western Immoren with deadly poise, striking down foes and then darting away in preparation for her next attack. She utilizes her arcane abilities to impart the same fluidity of movement to the warjacks in her battlegroup, granting them a burst of speed at the critical moment or imbuing them with the grace of a duelist.

Basic Info[edit]

Jakes1
Jakes1.jpg
SPD 6
MAT 6
RAT 5
DEF 15
ARM 13
FOCUS 4
HP 5
Cost 4
See also How to Read the statblock

Weapons and Attacks[edit]

  • Handcannon - 12" range, POW 12 gun. Good for the occasional potshot, but don't rely on this for your main source of damage.
  • Mechanika Blade - 0.5" reach, P+S 10
  • Duelling Dagger - 0.5" reach, P+S 7
    • Damage Type: Magical

Special Abilities[edit]

  • Parry - This model cannot be targeted by free strikes.
  • Battlegroup Controller - This model is like a mini-warcaster. It has a FOCUS stat, can buy/boost attacks, cast spells, and control warjacks. It must have at least one warjack in its battlegroup.
  • Sprint - If this model destroys or RFPs an enemy in melee during its activation, at the end of its activation it can make a full advance, then its activation ends.

Spells[edit]

  • Energizer - COST 2, RNG SELF
    Each model in the spellcaster's battlegroup that is currently in its control range can immediately advance up to 2". Energizer can be cast only once per activation.
  • Sidekick - COST 3, RNG 6, UPKEEP
    Target warjack in Jake's battlegroup gains +2 DEF and cannot become knocked down or be pushed, placed, or moved by a slam. While B2B with the target model, Jakes gains the same benefits.


Thoughts on Lieutenant Allison Jakes[edit]

Lieutenant Allison Jakes in a nutshell[edit]

Jakes is a character Journeyman Warcaster - better at running warjacks because she's got more jack spells and a better focus but she doesn't come with the Arcane Shield. Bring her if you want a jack or two outside your caster's battlegroup and that uses focus.

Combos & Synergies[edit]

  • Keep her far back until the endgame. It's normally easier to kill the Journeyman than the jacks.
  • Jakes of course has an extra focus to throw around over a normal Journeyman and some interesting spells - giving her a wider range of jacks.
    • The Charger for offensive power is perfect (one focus to the Charger, one to upkeep Sidekick, and one to keep the Journeyman alive) and is the normal jack of choice. She can even run two at once - and sometimes get better shots off thanks to Energizer
    • The Sentinel has shield guard - but normally works better with a jack marshal than with a point of focus.
    • If you have a Trencher force the Grenadier can be pretty good.
    • The Hunter has the most firepower and can stay furthest away from its controller but has none of the tools that can make it shine.
    • The Thunderhead may seem like over-mounting a warjack, but it's enough of a ranged jack that she can stay far enough back to be safe, and her mobility gives it some very interesting options.
    • Gallant gets some opponents to swear as it's DEF 15 and immune to knockdown under Sidekick

Drawbacks & Downsides[edit]

  • Doesn't support anything outside her battlegroup
  • Kill the Battlegroup Commander, ruin the warjacks

Tricks & Tips[edit]

  • Keep her back. She can fight as a solo - but should only ever do so once her jack or jacks have been destroyed or if you are going all-in

Comparison to Mk2[edit]

She got cheaper


Other[edit]

Trivia[edit]

  • Jakes is one of the Journeyman Warcasters released as part of the WARMACHINE: Tactics videogame Kickstarter (2014)
  • There was a limited edition sculpt available for backers. There is now a non-limited sculpt for general purchase.
  • Her rules were published in the Warmachine: Vengeance expansion (2014)

Theme Forces[edit]

Other faction models[edit]

CygnarLogo.jpg
Battlegroups
Warcasters Jakes2 - Darius - Kraye - Sloan - Haley1 - Haley2 - Haley3 - Nemo1 - Nemo2 - Nemo3 - Stryker1 - Stryker2 - Stryker3 - Sturgis1 - Constance - Caine1 - Caine2 - Caine3 - Maddox - Siege
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(Edit)

Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers BGC Journeyman - Jakes1
Marshals Runewood - Strangeways - Stormblade Captain - Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA
Light warjacks Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy warjacks Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
     
Units, Solos, & Battle Engines
Units Gun Mages - Mechaniks - Long Gunners - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - Trencher Cannon - Trencher Chain Gun - Trencher Commandos - Trencher Infantry
Black 13th Gun Mage Strike Team

Ranking Officer CA : Captain Jonas Murdoch

Solos Arcane Tempest Rifleman - Captain Adept - Journeyman Warcaster - Squire - Stormblade Captain - Stormcallers - Trench Buster - Trencher Master Gunner
Runewood - Strangeways - Maxwell Finn - Harlan Versh - Jakes1 - Laddermore - Harrison Gibbs - Viktor Pendrake
Battle Engines Storm Strider
 
Theme Forces
Storm Division - Heavy Metal - Sons of the Tempest
Merc cygnar.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten
Requires a 2+ caster game
C
Y
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N
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M
E
R
C
E
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I
E
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Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine - Brun Cragback & Lug
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Cygnar army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Units, Solos, & Battle Engines
Units High Shields - Horgenhold Artillery - Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Alexia1 - Sam & the Devil Dogs - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Anastasia - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Hutchuk - Lanyssa - Rockbottom - Dougal - Ragman - Raluk - Rhupert - Rorsh & Brine - Savio - Sergeant Nicolas - Stannis - Taryn - Thor
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Battle Engines Hammerfall Siege Crawler


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Battlegroup Controller      (Edit)

  • This model has a completely separate battlegroup to your main warcaster.
    • Your main warcaster cannot allocate focus to warjacks under this model's control (and vice versa).
    • Any spells/effects that apply to your main warcaster's battlegroup (such as Energizer) do not apply to warjacks under this model's control (and vice versa).
  • This model is not a warcaster
    • It is affected by stuff which specifies "non-warcaster models" (such as Seduction).
    • It is not affected by stuff which specifies "warcasters" (such as Black Arts).
  • Warjacks this solo controls can still benefit from Power Up exactly as if it were a warcaster. (Closed thread)
  • When this solo dies, any warjacks they are controlling go inert exactly as if it was a warcaster. (Infernal Ruling)

Rules Clarification : Sprint and/or Run & Gun     (Edit)

  • You cannot use this ability after an out-of-activation attack (such as Countercharge), only during real activations. (Locked thread)
  • You can't purchase additional attacks after the move, because you can only buy attacks during your Combat Action and by definition "the end of your activation" happens after "your Combat Action".
  • Differences
    • With Sprint, you cannot trigger other abilities that also occur "at the end of activation" (such as Reposition), because Sprint includes the phrase "and then its activation ends". Click here for a detailed explanation
    • Run & Gun doesn't have this restriction.
    • Run & Gun won't trigger if you RFP the model, but Sprint will.

Rules Clarification : Parry - None yet. (Edit)

Rules Clarification : Energizer      (Edit)

  • The models affected are determined when you cast the spell. If you then use the Energizer move to move the caster forward and try and get more models into their control range, it makes no difference.

Rules Clarification : Sidekick      (Edit)

  • Although you can't be moved by a slam, you can still suffer damage from it.