Kwaak Slickspine & Gub, Croak Sorcerers

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Minion Croak Character Solo

fluff blurb

Basic Info[edit]

Kwaak Slickspine & Gub, Croak Sorcerers
Kwaak.jpg
Base Size Small
SPD 5
M.A. 7
DEF 12
ARM 15
CMD 7
HP 5
Cost 4
See also How to Read the statblock

Weapons[edit]

Unarmed - This model has no melee weapons, which means a host of options are not available to it.

Abilities[edit]

  • Minion - Works as a Circle Orboros minion, Legion of Everblight Minion, Skorne minion, and as a Trollblood minion
  • Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
  • Immunity: Corrosion - This model does not suffer corrosion damage, nor the continuous corrosion effect.
  • Share the Load - Once per turn, when Kwaak casts a spell, immediately afterwards Gub can cast a spell.
  • Magic Ability [ 7 ] - This model can use its Combat Action to cast spells. Offensive spells are a (★ Attack) and friendly spells are a (★ Action).
    • Enliven (★ Action) - Target friendly Faction warjack/warbeast in CMD range. The next time it suffers damage from an enemy attack (except while advancing), after the attack it may make a full advance. Enliven expires when it is used, or after one round.
    • Heal [d3] (★ Action) - Remove d3 damage from a living Faction model in B2B.
    • Venom (★ Attack) - POW10, 8" spray. Deals Corrosion Damage and inflicts Continuous Corrosion.
    • Mud Foot (★ Attack) - 6" range, magic attack that does no damage. A model/unit hit loses Pathfinder and treats open terrain as rough terrain. Lasts for one round.


Thoughts on Kwaak Slickspine & Gub, Croak Sorcerers[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Kwaak Slickspine & Gub, Croak Sorcerers in a nutshell[edit]

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Combos & Synergies[edit]

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Drawbacks & Downsides[edit]

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Tricks & Tips[edit]

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Other[edit]

Trivia[edit]

Released in the Blindwater CID (2017.09)

Theme Forces[edit]

Minion
Circle Orboros (Edit) Legion of Everblight (Edit)
Skorne (Edit) Trollbloods (Edit)

Other Minion models[edit]

MinionsLogo.jpg

(Edit)

Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
  M  
I
N
I
O
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S
 
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
Gatorman Bog Trog Ambushers - Croak Raiders - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech
Unaligned
Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow
Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman Boil Master & Spirit Cauldron - Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor
Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw
Unaligned Efaarit Scout - Feralgeist -Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Gobber Raiders - Thrullg - Totem Hunter
Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
 
Minion - Theme Forces (Edit)
The Blindwater Congregation - The Thornfall Alliance - Will Work for Food

Rules Clarifications[edit]

Rules Clarification : Unarmed      (Edit)

  • Since this model has no melee weapons it does not have a melee range. This means it cannot:
    • Engage other models
    • Charge
    • Free Strike
    • Gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).

Rules Clarification : Amphibious - None yet. (Edit)

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.

Rules Clarification : Share the Load - None yet. (Edit)

Rules Clarification : Magic Ability      (Edit)

  • Almost every magic ability cannot be used on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Using a Magic Ability counts as a spell, for effects such as Spell Ward, Witch Hunter, etc.
  • Unlike with warcasters/warlocks, using a Magic Ability is not an "any time" ability. This means:
    • You must complete your movement before you use a MA.
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge.
    • (Unless, of course, the rules for the specific MA you're using say you can.)
  • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)

Rules Clarification : Enliven      (Edit)

  • You can't "save" Enliven, you must use it or lose it the first time the warjack is damaged. It lacks the "you can choose to move" wording like, say, Watcher has.
  • Since the attacking model is the "active player", Enliven is resolved at Step 13 of the Timing Sequence.
  • Your Enliven movement can trigger enemy abilities, such as Countercharge.
  • If an enemy takes control of the warjack on a "hit" (such as the Machine Wraith) then you can't trigger Enliven. Because by the time you get to the "damage" step of the Timing Sequence it's one enemy model attacking another enemy model. (Infernal Ruling)

Rules Clarification : Heal - None yet. (Edit)
Rules Clarification : Venom - None yet. (Edit)

Rules Clarification : Mud Foot      (Edit)

  • Models can regain Pathfinder while affected by Mud Foot (for instance, via Saxon). Mud Foot doesn't have the "and cannot regain it" wording that, say, Marked For Death does.