Kossite Woodsmen

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Khador Unit

It is the law of Khador that all citizens must serve in the military, and the Kossite clans of the far north are no exception. Despite their motley appearance and simple weapons, the Kossite woodsmen are fierce warriors. They wait in ambush with the patience and instincts of a hunter, and strike at the perfect moment to kill key assets or crumble the enemy’s flank.

Basic Info[edit]

Kossite Woodsmen
KossiteWoodsmen.jpg
SPD 6
MAT 5
RAT 4
DEF 13
ARM 11
CMD 11
HP 1
Unit Size 6/10
Cost 7/11 1.1 points per model
See also How to Read the statblock

Weapons and Attacks[edit]

  • Hunter's Weapon - 10" range, POW 10 gun
  • Hand Weapon - 0.5" reach, P+S 8 melee weapon.

Special Abilities[edit]

  • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Ambush - This unit may choose not to deploy normally, and instead be deployed completely within 3" of an edge of the board (excluding the back of your opponent's deployment zone) on any turn after the first.
  • Prowl - While concealed this model has stealth.


Thoughts on Kossite Woodsmen[edit]

Comparison to Mk2[edit]

  • Gained a point of DEF and ARM
  • Became slightly cheaper
  • Camouflage gone, lost Reform
  • Gained Prowl
  • Gained Advance Deployment
  • The elimination of morale rules makes them less likely to run, while pre-measure now allows to take full advantage of their run/charge distance with Ambush.

Kossite Woodsmen in a nutshell[edit]

Kossite Woodsmen are militia. They don't have much in terms of stats or weapons, but they are cheap. In Mk2 they were mostly treated as a joke unit, usually presented only in fun games. Now, with some (well deserved) stat and rule improvements they can live up to their fluff to cause mischief among the enemy's ranks.

Combos & Synergies[edit]

  • Anyone who can conceal these guys.
  • Yuri gives them a buff in forests.
  • They benefit from the readily available Khador infantry support tools, however,
    • they are usually operating far from the warcasters and other supporting models, and Khador has next to no access to arc nodes.
    • other, nearly the same costed infantry choices (read: Winter Guard) will profit even more.

As for offensive output, do not expect much from them. Sub-par RAT and below average MAT means that apart of knocked-down targets and huge based models, most targets will evade their shots and blows. They also hit as hard as a standard Battle Mechanik, so if you expect a Kossite to do something on harder targets, you are either pretty desperate, or about to rub some salt into the wounds of your opponent.

However, you can surprise the enemy in scenario games - even their mere presence in the list will force opponents to think troop movement twice: assign resources for flank protection, or leave them unguarded, thus potentially allowing the Woodmen to snatch control points from unguarded zones / flags?

Drawbacks & Downsides[edit]

  • Treewalker from Yuri is worthless, if there's no forest around.
  • Once the enemy gets bead on them, they'll die in no time. And for some armies they are just cheap corpse/soul token.
  • Given the rise of much more "heavier" armies due to bigger battlegroups, better points on warjacks / warbeasts, and better focus management, these guys may struggle to find squishy targets to annoy.

Tricks & Tips[edit]

  • Stats-wise they are among the weakest Khador units - meaning, they are very low on the target-priority list. And shooting them with heavy guns will be a waste of resources.
  • With Ambush, you might surprise someone. There is also the chance these guys can take on some support units like artillery.
  • Advance deployment, and especially, Ambush gives them awesome advantage in scenario play. The latter means, that they can run up to 15" on their arriving turn. Look for unguarded flags, or feel free to sacrifice them for a zone contest. Remember, according to the current Steamroller rules, 50% of their starting number needs to be alive to control zones / flags, but even a lone survivor can contest.


Other[edit]

Trivia[edit]

Originally released in Warmachine: Escalation (2004)

Theme Forces[edit]

Other faction models[edit]

KhadorLogo.jpg
(Edit)
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter
Merc khador.jpg

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Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Advance Deployment + Ambush

  • These two abilities do not stack with each other. You need to choose either Ambush or Advance Deployment

Rules Clarification : Advance Deployment - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Ambush      (Edit)

  • Whether a model/unit is going to use Ambush or not needs to be declared before either player begins deploying models.
  • Ambush occurs last in Step 5 of the Control Phase. You cannot use Apparition on a model that Ambushes. (Infernal Ruling)

Rules Clarification : Prowl      (Edit)

  • You can still benefit from Prowl even if the attacker "ignores concealment".
    Because even though they ignore it that doesn't change the fact that you have it, and all you need to do is have it in order to get Prowl.

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.