Kommander Sorscha

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Khador Warcaster

"She is a perfect example of what a woman should be: pale as the ice that blankets us, beautiful but distant as the starry sky, yet deadly as a winterstorm." Lieutenant Yurik Belavdon of the 12th Iron Fang Uhlan Kompany

Basic Info[edit]

Sorscha1
Sorscha1.jpg
SPD 6
STR 6
MAT 6
RAT 6
DEF 16
ARM 15
FOCUS 6
HP 17
WJP +29
See also How to Read the statblock

Weapons and Attacks[edit]

Special Abilities[edit]

  • Warcaster - This model comes with a bunch of special rules, most notably being really awesome at everything.
  • Immunity: Cold - This model does not suffer cold damage.

Feat : Icy Gaze[edit]

Enemy models without Immunity: Cold currently in Sorcha's control area and LOS become stationary for one round.

Spells[edit]

Friendly Faction model can charge for free. If it charges, it gains +2" movement and Pathfinder.
All models in the caster's control range gain concealment.
This spell has no special effects.
  • Tempest - High cost spell with average range, POW, and AOE. Models hit are knocked down and take an average POW damage roll.
  • Wind Rush - Sorscha immediately gets a full advance and gains +2 DEF.


Thoughts on Kommander Sorscha[edit]

Comparison to Mk2[edit]

Frostfang gained Shatter, giving Sorscha a nice boost of damage against stationary targets, which she excels at creating, either through her feat or with Freezing Grip. Speaking of freezing things, Freezing Grip costs 1 less to cast, which gives Sorscha the potential to freeze 2 targets in a round instead of just 1.

Kommander Sorscha in a nutshell[edit]

Sorscha is a control/assassin caster. She is highly mobile and hard to hit. With Freezing grip, and Tempest she is able to control enemy models/units allowing for the rest of your army to dispatch them.

Sorscha's crazy assassination threat also dictates where your opponent moves, and what they move. Her ability to threaten a caster from a non-linear 19" is quite scary. Even veteran players can make mistakes allowing for an assassination opportunity.

Thoughts on when & how to use her feat and spells[edit]

  • Boundless Charge is great for moving a Warjack or Solo into charge range, or if needed, Sorscha herself.
  • Fog of War is good in the early game, but it will interfere with her own shooting and spellcasting, as all her targets would be within the effect of fog of war.
  • Freezing Grip is one of Sorscha's signature spells. Move forward, cast this on the most dangerous target, and use Wind Rush to fall back to safety. Alternatively, you can now freeze 2 units if you've already spent your feat, or if you want to save it for something else.
  • Razor Wind is essentially a magic version of Sorscha's hand cannon. You're unlikely to use it, but it's there if you do.
  • Tempest is more expensive than Freezing grip, but affects units with cold immunity, shoring up one of Sorscha's potential weaknesses. She can still Wind Rush after as well.
  • Wind Rush is Sorscha's other signature spell, with a whole host of uses. It'll get her out of trouble, help out with an assassination run, and generally helps anytime you want her to be a bit more mobile or have a bit more defense. You're probably going to be casting this every single turn.

Typical Army & Strategy[edit]

Sorcha needs to have an army that can operate without the need for buffs and that can control various parts of the table. Winter Guard are very useful for fulfilling these roles.

It's also important that her army does can clear a path to the enemy warcaster/warlock without being in the way. Greylord outriders fit the resume.

Having a wardog attachment can ensure she is practically impossible to hit in melee with wind rush, and also grants her the ability to walk out of combat. Watch out to keep the dog close enough; the maximum threat range of her assassination run (not counting her weapon's RNG) is the same as the radius of the dog's ability after running.

Drawbacks, Downsides, & Bad Match-Ups[edit]

  • Sorscha has only one "buff" for her army. Boundless Charge.
  • She's nimble, but very fragile; boosted blast rolls and knockdown effects can be deadly for her.
  • Remember that enemies in Sorcha's CTRL range also receive concealment from Fog of War.
  • Even with Power up, she has few focus to spare for her warjacks.
  • Freezing Grip and her Feat are useless against enemies that are immune to cold.

Tricks & Tips[edit]

  • Her assassination run is tempting, but choose your engagement wisely. If you need to use both Wind Rush and Boundless charge, you'll have only 2 focus left to help with damage, giving you little room for error. Your target should be stationary before you hit them, so you don't have to waste focus trying to hit, as well as crit. Also be aware of how much armor the target has, and if they have any camped focus to prevent damage, which could screw you up if you roll poorly. If you happen to be up against one of the few warcasters that are immune to cold, then you probably just want to avoid making an assassination run to begin with.
  • Alternatively, let her set up a warjack to do the assassination. Assigning 2 focus and Boundless charge to almost any Khador Warjack will enable it to do far more damage to target than spending the same amount of focus to get Sorscha there, especially if Sorscha also pops her feat. This also makes it less likely that in the event of a failed assassination that Sorscha will get killed.
  • Be on the lookout for enemy feats and spells, which prevent / punish spell casting, or make them harder (like Lamentation) - in such cases, you better forget about your assassination run.
  • If the opportunity arises, cast Boundless charge upon your warjacks. Now, an average Khador warjack can charge further than its run distance. Do not forget the Pathfinder bonus.
  • Shatter is a nice addition to her otherwise average P+S weapon. Apart of her feat and Freezing Grip, the Koldun Lord and Greylord Ternion's Ice Cage can potentially cause Stationary, as well as the Greylord Outriders' Winter's Wind spell to catch unwary foes within a Freezer aura. Man-o-War Demolition Corps also inflict critical freeze. Beast-09 and Juggernaut have Critical Freeze on their axes too (though if their target is still standing, it is unlikely that Sorcha's attacks will make the difference).
  • Consider bringing Sylys Wyshnalyrr. Having a longer range on Freezing Grip or Tempest helps her with board control, and Arcane Secrets makes her better at getting those spells off successfully.
  • Fog of War synergizes well with models that have the Prowl ability, allowing models like Alten Ashley or Kell Bailoch to instantly gain stealth for as long as you keep them in your control range.

Other[edit]

Trivia[edit]

Theme Forces[edit]

Themes for generic casters (Edit)

Other faction models[edit]

KhadorLogo.jpg
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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(Edit)

Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Winter Guard Kommand - Legion of Steel - Jaws of the Wolf
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Freeze      (Edit)

  • Remember Stationary only prevents what it says it does. Refer the page on Stationary for a refresher.

Rules Clarification : Shatter - None yet. (Edit)


Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.

Rules Clarification : Cold - None yet. (Edit)

Rules Clarification : Feat : Icy Gaze

  • Remember, you need LOS.
  • Remember, stationary only prevents what it says it does. Refer the recap on stationary for what models can/can't do.


Rules Clarification : Boundless Charge      (Edit)

  • Pathfinder (Edit) - Pathfinder doesn't apply to involuntary movement (i.e. when you're pushed or slammed).

Rules Clarification : Fog of War      (Edit)

  • All players will gain concealment from Fog of War. It lacks the "friendly models gain ..." part that would normally limit it.

Rules Clarification : Freezing Grip      (Edit)

  • When you hit a model in a unit, the entire unit becomes stationary.
  • If models are added to a unit after it is frozen (for example via Excarnate) then those models immediately become stationary; because the effect is applied to the unit not to the models. (Closed thread)
    • Since Freezing Grip is applied to the unit for one round, then those new models will "unfreeze" at the same time as the rest of the unit.

Rules Clarification : Razor Wind      (Edit)

  • The text description has no in-game effect. It's just for flavour.

Rules Clarification : Tempest      (Edit)

  • Not blast damage (Edit)
    • Due to the way it is worded, this spell does full POW to all models in the AOE. It is not blast damage and it is not halved.
    • For the same reason, it doesn't do "two damage rolls to the model directly hit". (Infernal Ruling)
  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.

Rules Clarification : Wind Rush - None yet. (Edit)