Kodiak

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Khador Heavy Warjack

Developed to support Khador’s renowned 5th Border Legion, the Kodiak is a rugged, all-terrain war machine built to fight in close quarters and dense forests. The Kodiak is instilled with a mechanikal instinct for pugilism and metal-wrenching violence, and nothing can withstand its steam-driven assaults. The mighty Grolar shares the Kodiak’s boiler and chassis but uses that strength and speed to deliver crushing blows with its piston hammer before finishing with a withering hail of auto cannon shells.

Basic Info[edit]

Kodiak
Kodiak.jpg
SPD 4
STR 12
MAT 7
RAT 4
DEF 10
ARM 20
HP 34
Cost 13
See also How to Read the statblock

Weapons and Attacks[edit]

  • Armored Fist (x2) - 1" reach, P+S 16 melee weapons.
    • Open Fist - This warjack/warbeast may make Throw Power Attacks.
    • Chain Attack Grab & Smash - If this model hits the same model with both its initial attacks with this weapon,after resolving the attacks it can immediately make a head-butt or throw power attack against that target.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Heavy Boiler - The Kodiak gains +2" movement when running.
  • Vent Steam - Once per activation at any time the Kodiak can place a 4" AOE cloud directly over itself. When it is placed it deals a POW 12 damage to living & undead models. The cloud stays in play for one round.


Thoughts on Kodiak[edit]

Comparison to Mk2[edit]

Kodiak evolves from a meh jack into one of the shiniest pieces the khadorian empire can use on the battlefield:

  • Higher MAT means you will trigger Grab 'n' smash more often, and throwing enemies away is always fun!
  • Vent steam is no longer an attack, but an "any time" action. This mean that you can trample 7" and then put a 4"cloud to block LOS or you can charge and then vent steam infantry. Sadly, the AoE remains in play one round but it damages only the models that are in it when it is dropped, so you can't protect kodiak from 0.5" melee range infantry charges.

Kodiak in a nutshell[edit]

Another melee beatstick, even if a bit pillow-fisted. The Kodiak's claim to fame is the double fist and the extra mobility, and of course the ability to throw enemy heavies away.

Combos & Synergies[edit]

  • Gotta go fast! (movement buffs are great)
  • Every SPD buff is welcome, native pathfinder means that this jack can really run over the board without any problem.

Drawbacks & Downsides[edit]

  • Doesn't have a range game, for obvious reasons.
  • Trades sheer power for mobility.

Tricks & Tips[edit]

  • Look at the silly people who think they can hide behind trees! No one hides from the Kodiak!
  • Use your good throw skills to get enemies out of the zones.
  • Harkevich mobility makes kodiaks really fast and able to create a cloudwall in front of your army

Other[edit]

Trivia[edit]

Originally released in Warmachine: Escalation (2004)

Theme Forces[edit]

Themes for generic warjacks (Edit)

Other faction models[edit]

KhadorLogo.jpg
(Edit)
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.

Rules Clarification : Chain Attack Grab & Smash      (Edit)

Rules Clarification : Chain Attack      (Edit)

  • Some Chain Attacks generate a Power Attack (such as Chain Attack: Throw. These Chains can be used after charging, even though Power Attacks normally can't be used after a charge. (Infernal Ruling)
  • Buying extra attacks with fury or focus cannot trigger a Chain Attack - only initial attacks can trigger it.
  • If you have 3 weapons but only 2 of them are associated with the Chain Attack, then you can make that 3rd initial attack at any point without it preventing the Chain Attack from triggering.
    Also, interrupting your initials to resolve the Chain Attack will not prevent you taking the 3rd initial.
    For example, the Cryx Nightmare has two Claws with a Chain Attack, plus some Tusks. When he makes his initial attacks he can go:
    • [Claw] - [Tusks] - [Claw] - [Chain Attack] ... even though the two Claw attacks weren't sequential.
    • [Claw] - [Claw] - [Chain Attack] - [Tusks] ... even though he did the Chain Attack before getting to his initial Tusk.
    • [Tusks] - [Claw] - [Claw] - [Chain Attack]
    • He cannot go ... [Claw] - [Claw] - [Tusks] - [Chain Attack] ... because you must resolve the Chain Attack as soon as it's triggered, or not at all.
  • You may also want to refresh yourself on the Rules Clarifications on Throws and Head-Butts.

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Heavy Boiler - None yet. (Edit)
Rules Clarification : Vent Steam - None yet. (Edit)