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A model that is knocked down has been pushed to the ground. Knockdown is a very useful effect tactically, mainly for the lowered DEF/auto-hit in melee.

While knocked down a model's DEF is reduced to almost nil, it's auto-hit in melee, does not have a melee range itself and cannot:

  • Advance
  • Make Special Actions
  • Make attacks of any kind
  • Cast spells
  • Use a feat
  • Channel a spell
  • Block LOS
  • Engage other models
  • Be engaged by other models

However, a knocked down model can still activate and can:

To stand back up, a model has to either:

  • Spend Fury/Focus during the Maintenance Phase
  • Forfeit either Movement or Combat Action during its Activation Phase.
  • Have a spell/ability cast on it by another model that lets it stand up "for free".

See Also[edit]

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Rules Clarification : Knockdown      (Edit)

  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.


Knockdown - When a model is hit by an attack with this weapon, it becomes knocked down. Edit description
Critical Knockdown - On a critical hit, the model hit becomes knocked down. Edit description