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"FOR THE MOTHERLAND!" -Khadoran Battlecry

Welcome to the Motherland[edit]

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Khador is one of the preeminent factions of Warmachine. Heavily portrayed as classic pre-Soviet Russia with a fair amount of Soviet-era tossed in. They rely on infantry assisting Heavy Warjacks to crush their enemies. On the table, Khador features heavily armored, plodding warjacks and elite armored warriors backed up by hordes of expendable troops, powerful wizards and stealthy assassins. Ice magic features heavily.

Khador is an aggressive, expansionist nation, constantly threatening its neighbors and seeking to reclaim ancient lands it sees as rightfully theirs. Most recently, Khador has conquered over half of Llael and attacked Cygnar directly.

Just as Cygnar has spells that improve its low armor scores, Khador warcasters bring speed to their plodding armies making them deceptively quick. Khador can be built for speed, resilience, high damage shooting output or heavy magic.

So if you want an army of weather bitten, ill tempered expansionists wearing heavy armor firing a blunderbuss as they close to melee range where they'll apply the biggest axe they could get their hands on directly to your opponents've made it to the right place.

Designer's Notes[edit]

Khador Faction Insider 2016 May


Khador has a caster for every style, but it specializes in aggression. Khador is home to some of the most up-in-your-face aggressive warcasters in the game. This concept is exemplified in the various forms of Kommander Orsus Zoktavir who not only is a capable front line fighter, but CRAVES the front lines. Beyond that we have midfielders like Kommander Sorscha or Vladimir Tzepesci, the Dark Prince and support casters like Kommandmant Irusk or Koldun Kommander Aleksandra Zerkova. We also are home to the infamous Karchev the Terrible the only Warjack/caster in the game (so far).


As mentioned before, Khador is home to some of the biggest, stompiest warjacks in the game. Khador lacks for cortexes and so it makea the most of what it has by piling on the armor or keeping old, unstable warjacks in service long past their likely expiration date. This comes with a pair of drawbacks. The majority of their 'jacks are expensive and out of the box they're slow, relying on a bit of support from their operators to get them around with one of the many movement shenanigans that are at your disposal. Your warcaster will be crucial as most of their casters come with some form of movement buff and sometimes you'll get further with an intentionally failed charge than a run action.


Khador loves infantry. They love infantry so much that it traded rights to light warjacks for the heaviest infantry in the game in the form of man-o-wars. Khador has a unit for every occasion and frequently a solo or two to back them up. You'll want to read over your options and plan carefully. Khadoran infantry are some of the best (stat wise) as printed on card and great at synergizing. It has a number of great solos and attachments that are capable in their own right but make some of your units even better. Be on the lookout for Granted, Tactics and Order keywords.

So proceed Kadet, read on, study hard and battle well. And most of all: BRING GLORY TO THE MOTHERLAND!

Khador for Beginners[edit]


Khador Models and Units[edit]

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Character Heavy[edit]


Battle Engines[edit]


Character Units[edit]

Mercenary Units Attachment[edit]


Character Solos[edit]


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Khador Theme Forces[edit]

Khador Deep Lore[edit]

Following the iron rebellion that overthrew the Orgoth occupation of the Khardic Empire Khador was formed as a nation. Due to the heavy losses and many atrocities that took place in Khardic lands the fledgling nation of Khador was forced to cede the regions of Umbrey and much or what would become Ord during the negotiations of new boarders following the war.

The new royal families of Ord and Llael were awarded lands based on their military achievements to expel the Orgoth; laying claim to the lands they had occupied and establishing their dynasties. This diplomatic annexation of traditionally Khardic lands bred resentment which would simmer in the form of intermittent boarder skirmishes between the neighboring nations, particularly along the borders shared with Cygnar. These skirmishes would erupt into full scale war several times in the following centuries, but none so large as the military occupation of Llael by Khador in 604 AR.

Empress Ayan Vanar the XI declared the reconquest of Llael as a national reunification of the Umbrean state under Vladimir Tzepesci, and a return to Khardic lands.