Kaelyssa, Night's Whisper
Kaelyssa is the foremost strike force commander of the Retribution’s mage hunters. Her sergeants claim she can hear the heartbeats of the enemy and taste their movements on the wind. Those wizards caught in her sights are left defenseless as their own magic is negated or turned against them. To Kaelyssa her calling is a dangerous but thrilling endeavor, and with every mission she extends the depths of her formidable talents.
- 1 Basic Info
- 2 Thoughts on Kaelyssa, Night's Whisper
- 3 Other
|Kaelyssa, Night's Whisper|
|See also How to Read the statblock|
- Runebolt Cannon - 12" range, POW 10, gun
- Attack Type - When you make an attack with this weapon you must choose one of the following types:
- Damage Type: Magical - This weapon can damage incorporeal models.
- Reload  - This model can spend focus/fury/soul tokens to make up to 2 additional ranged attacks with this weapon during its Combat Action. It can make one additional attack for each focus/fury/soul token spent.
- Vengeance - 0.5" reach, P+S 12 melee weapon
- Warcaster - This model comes with a bunch of special rules, most notably being really awesome at everything.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- True Sight - This model ignores clouds for LOS, and ignores Stealth always.
Backlash - Cost 2, 8" range, Offensive Upkeep
- When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.
Banishing Ward - Cost 2, 6" range, Upkeep
- Target model/unit cannot be the target of enemy spells/upkeeps. Also, any upkeep spells and animi on the target immediately expire.
Blur - Cost 2, 6" range, Upkeep
- Target friendly Faction model/unit gains +3 DEF against ranged and magic attacks.
Phantom Hunter - Cost 2, 6" range
- For one turn, target model in Kaelyssa's battlegroup can ignore concealment, cover, stealth, & LOS when making charges and attacks.
Refuge - Cost 2, 6" range, Upkeep
- At the end of an activation in which the target friendly Faction model hit an enemy model with an attack, the affected model can make a full advance that ignores free strikes.
Feat : the Vanishing
While in her CTRL range, friendly Faction models gain stealth and can't be charged or slam power attacked. Lasts for one round.
Thoughts on Kaelyssa, Night's Whisper
Kaelyssa, Night's Whisper in a nutshell
A bit on the squishy side, Kaelyssa is more of a support 'caster. With her gun's mechanikal seizure ability she can make sure you hit the enemy 'jacks that come too close and your enemy either wastes a focus for shaking stationary or forfeits an action. A well used refuge can keep your favourite 'jack out of harm's way and banishing ward makes those pesky spell slingers find better targets. Her feat can delay melee confrontation for a round and/or let you land those precious first blows.
Maximising her feat and spells
Phantom Hunter is a great spell that can be used on some of the more interesting guns on Ret's Myrmidons. Phantom hunter can help land a Momentum shot from a Banshee in places where the enemy caster thought they were safe with stealth, behind LOS blocking units/obstructions, or cover. Landing a boostable RNG 15 POW 15 from a loaded up Hydra shot is also a useful tool for putting the hurt on a opposing warcaster or warlock, or just sniping out valuable support solos.
Blur can be useful for keeping units with already high DEF alive from direct shooting. Battle mages can be DEF 18 immune to blast and House Ellowyr Swordsmen can be DEF 18 to direct shooting. Even putting Sentinels up to DEF 15 against shooting can be useful with their high armor. Be wary of blessed shots.
Refuge is a great spell to put on Kaelyssa to make maximum use of her fantastic gun, making her able to reach out and touch targets then retreating to safety. This can also be put to use to keep Myrmidons with lower gun ranges safe to get more round of shooting. Discordia being able to retreat 6 inches after spraying her fantasic 10 inch spray is almost mean, especially if you happen to clip with opposing caster/'lock. The AFG can ironically make use of this after giving up its initial move to Aim and get those wonderful bonuses, then making a 4 inch move to reposition closer or farther away from targets.
Kaelyssa has a fantastic feat for delivering units. Sentinels getting stealth and being nonchargeable guarantees a good chance of them arriving in one piece. Fast units, like Halberdiers under desperate pace and advance move could put them in an intimidating spot when they get stealth and cannot be charged. Be wary of warjacks or beasts trampling up to you and just buying attacks. Blast damage can still hurt models.
Typical Army & Strategy
Her main method of winning is assassination. Her feat can deliver a good alpha to buy a turn of two by delivering sentinels, HES, or halbs to thin your opponents numbers down. Then utilizing Ret's excellent Myrmidon shooting and Kaelyssa's own shooting prowess, wait to set up your assassination run once you have the distances. No one can hide from her battle group with Phantom hunter. Her typical build, and Ret in general, cannot attrition very well with no multi wound infantry and her lack of melee jack support. And Ret's units are too soft to hold zones in many cases if your plan is to win on scenario. The threat of sentinels and battlegroup shooting can help keep your opponent from flooding the scenarios, but it is only a matter of time before you start losing pieces. If they bring their valuable pieces too close, in this case being 18 inches from Kaelyssa or her Banshee(s), then you can make your move.
She loves taking Sentinels as her feat is a superb delivery system. They are her heavy lifters when it comes to armor. She also keeps them safer from non-boostable RAT 7 guns with Blur. House Ellowyr Swordsmen are a great jam unit with Blur putting them up to DEF 18 against direct shooting and allowing to disengage with their parry. Discordia can use her fantastic spray safely with Refuge, allowing her to gun down infantry or hope to tag opposing casters with Silence, then retreat to the optimal position for her imprint. One or two Banshees is almost a win condition alone with her since no one is safe with Phantom hunter allowing a Jack to ignore stealth, cover and concealment. What Kaelyssa doesn't like are inaccurate units unless you bring a Banshee for DEF fixing. She also has issue protecting units and solos that operate outside her feat. Also, since Kaelyssa has up to 3 shots that can dispel from a good distance away, units with blessed can be seen as redundant. Ironically these make her not work with Mage Hunters as well as she does with other units despite her fluff. She generally works with only a few Myrmidons as cycling Phantom Hunter between them or herself, as well as refuge, is her typical game plan. Since Kaelyssa has up to 3 shots that can dispel from a good distance away, units with blessed can be seen as redundant.
Drawbacks and Downsides
Kaelyssa does not have any ARM or DEF fixers, except Phantom hunter for only her battle group. Units will have to work off their base stats in most cases. Her feat is one turn of safety, but after that her army can crumple like paper. She struggles against super heavy armor, and typically any infantry hate as her typical lists have a good portion of them dedicated to infantry.
Tricks and Tips
If you're lucky, you might be able to feat with only your models on the scenario zone. Your opponent is forced to rush in something without the movement benefit from charging. This will most likely net you the first melee blows and, in some cases, disrupt your opponent's formations.
Phantom hunter on a Banshee knocking down the opposing warcaster or warlock unexpectedly can open an assassination by cycling PH back on to her if LOS is an issue with her Gun having reload 2. Disco can easily hit the kocked down target with her spray as well to finish off the game.
Messing with an opponents fury with her siphon gun is a great way to try and get opposing warbeasts to frenzy by adding fury, or make the opposing warlock have to cut them selves to fill up their fury if you want to steal it off their beasts.
Originally released in Forces of Warmachine: Retribution of Scyrah (Novermber 2009) She likes wine and wants to eat Vyross's bird.
- Forges of War (Article) (Category)
- Themes for any-and-all casters (Edit)
Other Retribution models
|Retribution Mercenary Models/Units|
|Units||Lady Aiyana & Master Holt|
|Solos||Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan|
Rules Clarification : Feat: The Vanishing