Theme - Jaws of the Wolf

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Khador Theme Force

The deployment of warjack-heavy forces to eliminate hard targets is a standard response to military threats. A common Khadoran tactic involves augmenting such forces with a contingent of scouts who venture ahead to ensure the slow and steady column of Khadoran steel reaches its target intact. Once engaged, the warjacks rely on overwhelming strength and raw firepower to batter the enemy into submission.

Theme Rules[edit]

Theme Force Restrictions[edit]

A Jaws of the Wolf army can only include models from the following list:

Allowed models Which includes
Last updated 2017.03
Khador warcasters Too many to bother listing
Non-character warjacks
Note: Character warjacks can be taken, but only if bonded with their favourite warcaster (Torch with Strakov, etc)
Too many to bother listing
Behemoth
Battle Mechanik models/units
Kossite models/units
Kayazy models/units
Widowmaker models/units
Yuri the Axe
Greylord Forge Seer
Manhunter
War Dog

Theme Force Bonuses[edit]

  • For every 25 points of warjacks in this army, you can add one command attachment or non-character solo to the army free of cost.
  • Battle Mechaniks units in the army gain Reposition [3]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)
  • Enemy warrior models, warjacks and warbeasts lose Advance Deployment.

Thoughts on this Theme Force[edit]

Theme - Jaws of the Wolf in a nutshell[edit]

Jaws of the Wolf focuses on the mainstay of Khador armies in mk3: The Warjacks. Grabbing as many as you can will reward you with free solos, like the Widowmaker Marksman and the Greylord Forge Seer, which dedicated jack forces would be taking anyway.

The other side of the coin to this theme, are the infantry options, comprised of Khador's Stealth and Advance Deployment units. It is quite possible to run an army entirely made up of stealth models. Lastly, never underestimate the power of denying Advance Deployment to your opponent.

Combos & Synergies[edit]

  • Reposition on the Mechanics allow for more mechanics to get into base to base with a damaged jack to repair without clogging the Jacks ability to move after.
  • Free Forgeseers... need I say more?

Drawbacks & Downsides[edit]

This theme, despite having a focus on Warjacks, doesn't grant them any direct benefits (like Advance Move granted by the Winter Guard Kommand). It "only" hands out free support solos and improves the maneuverability of Battle Mechanics. Players should decide for themselves whether that and the denied deployment is worth giving up on mercenary and out-of-theme support or not.

Tricks & Tips[edit]

Placeholder.

List Building[edit]

To get most out of the theme benefits, the vast majority of your list will be composed of Jacks, taking the best solos available as free benefits. Battle Mechanics should be taken to fill out the army and provide repair for the large number of Jacks and few Man-O-War solos included.

Example: Karchev the Terrible +30WP

  • 2x Devastators 28p
  • 2x Destroyers 28p
  • 2x Juggernauts 24p
  • 2x Marauders 20p
  • Max Battle Mechanics 5p

-Battle Mechanic UA (Free)

  • 2x Forge Seer (Free)
  • Widowmaker Marksman (Free)

8 heavy Jacks plus Karchev himself totaling 100p exactly; that's 4 free solos (at 4p each) with exactly enough points to get a single unit of Mechanics. Khadoran Jack spam at its hight.


Another approach to building lists in this theme, would be to take advantage of the stealth models with high DEF stats. Kayazy are excellent at gumming up the opponent's slowed down army while your battlegroup gets into position to either line up the assassination or prepare for the attrition.

Example: Kommander Zoktavir, The Butcher Unleashed +22WP

  • Behemoth 25p
  • 2x Kodiak 26p
  • Ruin 17p
  • War Dog 3p
  • Widowmaker Marksman (free)
  • Kayazy Assassins (max) 15p

-Kayazy Assassin Underboss (free)

  • Kayazy Eliminators 5p
  • Kayazy Eliminators 5p

Other[edit]

Trivia[edit]

Originally released 2017.03

Rules Clarifications[edit]

Rules Clarification : Theme Forces    (Edit)

  • Bonus - Upkeeps already in play
    • Theme Forces that let warcasters/warlocks start the game with upkeeps already in play don't grant this benefit to Battlegroup Controllers (Journeymen and Lesser Warlock solos); because they are not warcasters/warlocks respectively.
  • Bonus - One [X] gains [Y]
    • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
    • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
      • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
    • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
      • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
  • Theme Forces, free models, and Specialists in Steamroller
    • Placeholder.
  • Specific Themes
    • Refer to each theme to see if there is anything totally specific to that theme.

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. Click here for a detailed explanation
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended.
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)


Models in this Theme Force[edit]

Refer to Category: Jaws of the Wolf

Other themes[edit]

Theme Forces (Edit)
Cryx The Ghost Fleet - Infernal Machines (Edit)
Cygnar Storm Division - Heavy Metal - Sons of the Tempest (Edit)
Khador Winter Guard Kommand - Legion of Steel - Jaws of the Wolf (Edit)
Protectorate of Menoth The Creator's Might - Guardians of the Temple - Exemplar Interdiction (Edit)
Retribution of Scyrah Forges of War - Defenders of Ios - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Kingmaker's Army - Operating Theater (Edit)
Convergence of Cyriss Destruction Initiative (Edit)
 
Circle Orboros The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Legion of Everblight Ravens of War - Children of the Dragon - Oracles of Annihilation (Edit)
Skorne Winds of Death (Edit)
Trollbloods Band of Heroes - Power of Dhunia (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)