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The ironback spitter is a reptilian monstrosity from the deepest reaches of western Immoren’s swamps and marshes. A towering, turtle-like creature, the ironback is armed with a fearsome beak and two mighty claws, each capable of rending flesh, bone, and even steel. Its most dangerous attack, however, is a blast of corrosive venom that can reduce enemies to bubbling pools of noxious slime in a matter of seconds.
|See also How to Read the statblock|
- Spit Blast - 12" range, 4" AOE, POW 14 gun
- Bite - Range 1, 15 P+S melee weapon. A respectable backup!
- Claw (x2) - 1" reach, P+S 13 melee weapons. Very low P+S for a heavy.
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good.
- Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
- Carapace - This model gains +4 ARM vs. ranged attacks and free strikes.
- Retaliatory Strike - Once per turn when an enemy hits this model in melee, it can hit back. Once.
- Counterblast - Cost 1
- When an enemy model advances and ends its movement within the caster's CMD range, the caster can make one basic melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round.
2017.09 Blindwater CID
- Cost reduced by 1 point. Counterblast cheaper.
Analysis of Ironback Spitter
Ironback Spitter in a nutshell
The Ironback Spitter is a solid ranged heavy. A medium AoE doing continuous corrosion gives it a good game against infantry while against heavies it has a solid POW, and a Carapace to deal with return fire. It's good.
Combos & Synergies
- Blackhide Wrastler - its melee game needs beefing up, and the Wrastler does just that.
- Jaga-Jaga, the Death Charmer. She wants a warbeast within 3" to trigger her Battle Host ARM buff, and the Ironback likes to hang back and shoot and give her the buff.
- Calaban the Gravewalker likes ranged attacks; they combo well with Parasite.
- Croak Raiders are immune to its shooting so you can use them as 'targeting beacons' to clip otherwise untargetable enemies, or just use the Ironback to clear out whoever the Raiders jammed up.
- Bloody Barnabas-Pop N Drop lets it threaten just about anything. Warpath can help it to sneak into some otherwise unexpected firing lines.
- Targ can give him an extra shot each turn with ancillary attack- it's pretty good, but whether that's worth forgoing the utility of the Gatorman Soul Slave is debatable, boiling down to which warlock you take.
Drawbacks & Downsides
- Easy to kill in melee.
- Extremely pillow fisted.
Tricks & Tips
- With Counterblast affordable you can now play a bit more forward, behind your skirmish screen, and expect to get counterblast off for two shots in a turn.
- Corrosion against single-wounds is mean enough and your spitter's AOE big enough that you can try to scatter into blobbed infantry seemingly beyond your range. Half damage won't outright kill much, but getting corrosion on the better chunk of a unit is enough to cause it lasting problems.
- Despite the big shell and the rule Carapace, he gets no protection against attacks originating in his back arc.
Released in Forces of Hordes: Minions (2011)
Other Minion models
| See also the Warbeast page for a recap of the core warbeast rules.