Theme - Infernal Machines

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Cryx Theme Force

The true might of the Nightmare Empire lies in its endless tide of undead thralls and the power of its helljacks.

Theme Rules[edit]

Theme Force Restrictions[edit]

An Infernal Machines army can only include Cryx models from the following list:

Allowed models Which includes
Last updated 2017.07
Cryx warcasters Too many to bother listing
Non-character warjacks
Note: Character warjacks can be taken, but only if bonded with their favourite warcaster (Cankerworm with Asphyxious, etc)
Too many to bother listing
  • Deathjack
  • Malice
Iron Lich models/units
Thrall models/units
Warwitch models/units
Necrotech solos
Wraith solos
Solos with the Battlegroup Controller ability
Darragh Wrathe
Wraith Engine battle engines

Theme Force Bonuses[edit]

  • For every full 20 points of Thrall models/units in your army, you can add for free either
    1. One Necrosurgeon unit, or
    2. One command attachment, or
    3. One non-character solo.
    • Free models/units do not count toward the total point value of Thrall models/units when calculating this bonus.
  • Warjacks in the army gain Hyper-Aggressive. (Hyper-Aggressive - When this model suffers damage from an enemy attack, except when advancing, after the attack it can make a full advance directly towards the attacker.)
  • One Mechanithrall unit in the army gains Ambush. (Ambush - This unit may choose not to deploy normally, and instead be deployed completely within 3" of an edge of the board (excluding the back of your opponent's deployment zone) on any turn after the first. )

Recent Changes[edit]

  • 2017.06 Errata
The Wraith Engine was added to the theme force.

Thoughts on this Theme Force[edit]

Theme - Infernal Machines in a nutshell[edit]

This theme specialises in the Thralls of Cryx, which are the "cheap swarm" undead, and also warjacks.

Alternatively it's the Cryx theme force for warjacks, giving them hyperaggressive for free at the cost of only allowing Cankerworm, Barathrum, Erebus, Kharybdis, or Nightmare if you are using that warjack's named caster. The trick to an Infernal Machines list built this way is that if you're building jack-heavy you build your list normally then see how close you are to this theme force.

Competitiveness[edit]

At present Infernal Machines is considered the second best way of spamming infantry in Cryx after The Ghost Fleet. Lots of infantry, lots of recursion - but Infernal Machines lacks Gang when compared to Ghost Fleet. It also gets fewer free points than Ghost Fleet.

Drawbacks & Downsides[edit]

It does nothing to increase FA. So the only reason you can swarm better than out of theme is that you get your Necrosurgeons for free.

Casters[edit]

Popular casters include:

  • Any jack caster
  • Captain Aiakos goes well with McThralls, fixing their MAT - and also likes the jacks he gets - and finally gives this list an assassination threat.
  • Lich Lord Terminus makes the entire swarm tough. He's lacking Orin to protect him from spells however.
  • Warwitch Deneghra goes well with everything.

Unpopular casters include:

List building tips[edit]

Go for either your jack line or your McThrall swarm. Not both.

Other[edit]

Rules Clarifications[edit]

Rules Clarification : Theme Forces    (Edit)

  • Bonus - One [X] gains [Y]
    • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
    • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
      • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
    • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
      • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
  • Theme Forces, free models, and Specialists in Steamroller
    • When you make substitutions to your list, you need to double-check that you haven't removed something that allows you to take free models.
    • If you have, then you either need to remove those free models, or pay full points cost for them.
  • Unit Attachments & free points
  • Specific Themes
    • Refer to each theme to see if there is anything totally specific to that theme.

Rules Clarification : Hyper-Aggressive      (Edit)

  • Because you must move directly towards your attacker, you cannot change facing after completing your Hyper-Aggressive move.
  • HA can be triggered more than once per turn.

Rules Clarification : Ambush      (Edit)

  • Whether a model/unit is going to use Ambush or not needs to be declared before either player begins deploying models.

Models in this Theme Force[edit]

Refer to Category: Infernal Machines

Other Themes[edit]

Theme Forces (Edit)
Cryx The Ghost Fleet - Infernal Machines - Dark Host - Black Industries (Edit)
Cygnar Storm Division - Heavy Metal - Sons of the Tempest - Gravediggers (Edit)
Khador Armored Korps - Winter Guard Kommand - Legion of Steel - Jaws of the Wolf - Wolves of Winter (Edit)
Protectorate of Menoth The Creator's Might - Guardians of the Temple - Exemplar Interdiction (Edit)
Retribution of Scyrah Forges of War - Defenders of Ios - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
 
Circle Orboros Secret Masters (Unreleased) - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Legion of Everblight Ravens of War - Children of the Dragon - Oracles of Annihilation (Edit)
Skorne Imperial Warhost - Winds of Death - Disciples of Agony (CID) - The Exalted (Edit)
Trollbloods Band of Heroes - Power of Dhunia - Storm of the North (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)