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- Claw (x2) - 0.5" reach, P+S 11 melee weapons
- Combo Strike (★ Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. (Total P+S = 14)
- Soulless - This model doesn't have a soul.
- Host - Incubus models do not begin the game in play. When a friendly living non-Incubus, non-warlock small-based Faction model is destroyed by an enemy attack, collateral damage, or a continuous effect, you can replace it with an Incubus model that has not been put into play.
Thoughts on Incubi
Incubi in a nutshell
Incubi are, like many Legion models, an interesting and unique piece with specialized mechanics. First, when you bring Incubi in your list, you bring them in sets of five - just over a point per Incubus - instead of buying individual solos. Second, Incubi don't get deployed. They are put into play when your other warrior models perish in a pseudo-recursion style mechanic. It's not true recursion as you still purchase the Incubi (except in the cast of the Afflictor or Kallus1), but it's an unconventional way to get models on the table.
Unfortunately, the fact that Incubi are immediately placed on the table is their biggest weakness when included in a Legion list. Their defenses aren't exactly stellar, and unlike many solos, they lack multiple HP, which means more often than not your Incubi show up and promptly die. There are ways to circumvent this such as waiting toward the end of an enemy's turn to start spawning Incubi, or spawning them from ranged attacks where they're not likely to be immediately backhanded. Additionally, it's not uncommon for opponents to have access to RFP effects that occur before the "destroy" step, completely negating your ability to put Incubi in play. Most typical examples are the Explosivo spells, or the Take Down on warrior models in the Band of Heroes Troll theme list.
When Incubi do make it to the table, they're fairly capable solos for their cost. Their MAT is not stellar, but Legion is bursting with ways to adjust accuracy, and they have the flexibility of opting for two attacks into weaker models or utilizing Combo Strike to hit a litter harder. Depending on where you spawn an Incubus, they can get into annoying locations in the enemy mid or back lines.
Combos & Synergies
Incubi require you to have already purchased other small-based infantry in order for them to even have a chance to show up. Beyond that, each Incubus is a solo so warlocks with easy access to force multipliers will like Incubi better. Ultimately, the difficulty and unreliability Incubi face in living long enough when purchased in a list conventionally prevent them from seeing a lot of play outside of their non-standard appearances that are worth owning a few few for:
- Afflictors can spawn an Incubus once a turn when they kill enemy warriors. These Incubi can activate and kill something on your own turn, rather than relying on the enemy to not kill them. Afflictors are mobile and cheap, so they can often target enemy models that will be in convenient locations for the Incubus to cause more trouble.
- Kallus, Wrath of Everblight can spawn as many Incubi as he has infantry, and can even spawn them from medium and large base models, something that is not normally possible. With Kallus, even though the Incubi still spawn immediately, you often get so many that a handful will make it to the next turn to be annoyances. Plus, they're free with his feat anyways, and the ones that die divert attacks that could have killed other more valuable
- If you intend to jam enemies with fast, cheap units like Blightblades, Incubi can be downright annoying - your enemy has to spend resources to remove the jamming models, then it has to commit additional forces to remove the Incubi popping out of them.
Drawbacks & Downsides
- Unique but difficult to fully utilize properly due to inherent weaknesses in their deployment mechanic.
- Middling accuracy and low-end P+S.
- Rarely last long after they spawn, often before they even get to activate.
Tricks & Tips
- Spawning an Incubus in response to stray gunfire can be a way to ensure it gets to activate the next turn, but limits their chances of threatening anything important.
- Consider using solos that flank or have a chance of moving deep behind the enemy as potential vessels for Incubi rather than front line infantry.
Originally released in Hordes: Evolution (2007)
Other Legion models
|Warlocks|| Barnabas - Calaban - Dr. Arkadius - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang|
Requires a 2+ caster game
|Lesser Warlocks||Rorsh & Brine - Wrong Eye & Snapjaw|
|Warbeasts||The minion battlegroup members you can include in a Legion army depends entirely on which minion is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.|
|Minion Units, Solos, & Battle Engines|
|Units||Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Shamblers - Gatorman Posse - Gobber Bellows Crew|
|Solos|| Mist Speaker - Trawler - Croak Hunter - Feralgeist - Witch Doctor - Tinker - Gremlin Swarm - Gobber Chef - Ogrun Bokur - Thrullg - Totem Hunter|
Agata - Eilish Garrity - Gudrun - Maximus - Rorsh & Brine - Wrong Eye & Snapjaw
|Battle Engines||Meat Thresher - Sacral Vault|