Hyperions tower over the vanguard of Retribution forces, armed with an incomprehensibly powerful starburst weapon capable of annihilating anything in its blast. Originally designed centuries ago to protect Ios from the unspeakable threat of dragons, the power Hyperions wield is so terrible they were banned from Iosan cities and relegated to deployment along its borders. Incissar Vyros, emboldened by victory, has now overridden that order to add these most formidable Iosan constructs ever developed to the Retribution’s arsenal.
|See also How to Read the statblock|
- Starburst - 10" range, 5" AOE, POW 18 gun
- Thresher Cannon (x2) - 12" range, ROF d3, POW 12 guns
- Blade Fist (x2) - 2" reach, P+S 21 melee weapons
- Colossal - Colossals are giant warjacks, even bigger and stompier. They all share a stack of standard special rules.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Force Fields - this warjack has an extra damage track that takes damage first.
- Field Dependent - If this model's Generator is crippled, it loses the ability to attack with its Starburst weapon.
Thoughts on Hyperion
Hyperion in a nutshell
In a faction full of with sophisticated myrmidons, the Hyperion exemplifies simplicity itself. It shoots hard, it hits hard, and that's all about it. Its Starburst cannon is among the strongest ranged attacks in the game. Feared by many, it can remove swaths of small-based infantry at a time with a critical hit. No damage roll, no self-sacrifice, tough, just remove the model and done.
Combos & Synergies
- Issyria - Ancillary Attack on Starburst, plus a feat that ignores Stealth and helps fishing for critical hits makes the Hyperion Issyria's best buddy.
Drawbacks & Downsides
- Low DEF - huge base, making it ideal starting points for electro leaps, Spine bursts, Ashes to Ashes, and the like. Keep your squishy models away.
- Beware with Precision Strikes - if they knock out your Generator, the Hyperion loses a huge deal of its offensive potential
- Ranged denial tricks (Feign Death, Swamp Pit, Blinding Light, etc.) will greatly decrease the Starburst's threat.
Tricks & Tips
- Defensive measures triggering on a hit may still provide protection against Consume - namely, Sacrificial Pawn, Sucker, Shield Guard. Even though, small-based targets must still be vary to stand far enough not to be caught by the blast marker.
- If you manage to RFP an Officer, or a unit Leader with the Starburst's shot, there will be no field promotion for them.
- Consume triggers on friendly models too. Stealthy enemy models might be safe from a direct critical hit outside 5", unless you run up a brave grunt of yours, and shoot him in the back for the greater good.
Originally released in the Warmachine: Colossals expansion (2012)
- Forges of War (Article) (Category)
- Themes for any-and-all warjacks (Edit)
Other Retribution models
|Retribution Mercenary Models/Units|
|Units||Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr|
|Solos||Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan|
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)