Hydra

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Retribution Shyeel Heavy Warjack

House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Hydra stores energy in its arcane batteries to unleash a torrent of crushing blows or a singularly powerful blast.

Basic Info[edit]

Hydra
Retribution Hydra.jpg
SPD 6
STR 10
MAT 6
RAT 5
DEF 12
ARM 18
Force Field 10
HP 22
Cost 15

Weapons and Attacks[edit]

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Force Fields - this warjack has an extra damage track that takes damage first.
  • Field Dependent - If this model's Generator is crippled, it loses Kinetic Capacitor and can't attack with its Force Cannon.
  • Focus Battery - This model doesn't lose its unspent focus at the start of the turn.
  • Kinetic Capacitor - This model gains focus when it is hit.

Thoughts on Hydra[edit]

Wrench symbol.png

Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:
Mk2 Battle College: Hydra .

Comparison to Mk2[edit]

  • This model gained a point of damage on its fists
  • Less expensive compared to its Mk2 Version

Hydra in a nutshell[edit]

The Hydra's average gun gets fairly threatening once powered up. Its lower P+S melee attacks mean it will need help taking down heavy warjacks, but its chain attack offers some utility and the ability to knockdown enemy models.

Combos & Synergies[edit]

Drawbacks & Downsides[edit]

Tricks & Tips[edit]

Because of its focus battery ability just stuff it with focus on turn one or have an Arcanist Mechanik follow him around like a puppy, just in case you need to make some boosted shots.


Other[edit]

Trivia[edit]

Placeholder.

Theme Forces this is a member of[edit]

  • None yet

Other Retribution models[edit]

Retribution of Scyrah - Faction models (Edit)
RetLogo.jpg

Warcasters etc.
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
Warcaster attachments Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon
Moros
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Imperatus
Colossal Hyperion - Helios
 
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force Stormfall Archers
Nyss Hunters
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Soulless Voidtracer
Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl
Battle Engines Arcantrik Force Generator


Retibution of Scyrah - Mercenary/Minion models (Edit)
RetMercLogo.jpg
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan
Retribution of Scyrah - Theme Forces (Edit)
Forges of War

Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Force Fields      (Edit)

  • You cannot spend focus to heal Force Fields mid-move, such as taking damage from a free strike. (Infernal Ruling)

Rules Clarification : Focus Battery      (Edit)

  • Placeholder

Rules Clarification : Kinetic Capacitor      (Edit)

  • Placeholder

Rules Clarification : Focus-Powered      (Edit)

  • Placeholder

Rules Clarification : Field Dependent      (Edit)

  • Placeholder

Rules Clarification : Chain Attack Grab & Smash      (Edit)

Rules Clarification : Chain Attack      (Edit)

  • Buying extra attacks with fury or focus cannot trigger a Chain Attack - only initial attacks can trigger it.
  • Changing the order of your initial attacks (if you have a third, non-Chain Attack weapon) will not prevent a Chain Attack. Also, interrupting your initials to resolve the Chain Attack will not prevent you taking the 3rd initial afterwards.
    • For example, the Cryx Nightmare can go {Claw - Tusks - Claw} and still trigger Chain Attack with the Claws even though they were out of order.
  • You may also want to refresh yourself on the Rules Clarifications on Throws and Head-Butts.