Hutchuk, Ogrun Bounty Hunter

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Mercenary Minion Ogrun Character Solo

Armed with a mace large enough to crush a man in a single stroke and potent alchemical compounds derived from formulas known to only a few, Hutchuck possesses a combination of brute force and adaptability that makes him one of the most sought-after bounty hunters operating within the Iron Kingdoms. Hutchuck offers his services only to those with deep pockets.

Basic Info[edit]

Hutchuk, Ogrun Bounty Hunter
HutchuckOgrunBountyHunter
Base Size Medium
SPD 5
MAT 6
RAT 6
DEF 13
ARM 16
Damage 8
Cost 6

Weapons and Attacks[edit]

  • Alchemical Grenades - 8" range, AOE 3, POW 12 gun with various attack types
    • Attack Type - When you make an attack with this weapon you must choose one of the following types:
      • Brain Damage - Models damaged can't cast spells for a round.
      • Quake - If this weapon directly hits, all models in the AOE are knocked down.
      • Rust - ARM debuff on warjacks but no damage.
  • Mace - 2" range, P+S 14 melee weapon

Special Abilities[edit]

  • Minion - Works for Circle, Skorne, Trollbloods.]
  • Mercenary - Works for Cygnar and Khador.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Alchemical Mask - This model ignores gas effects entirely, and clouds for the purposes of LOS and attacks.
  • Ambush - This unit may choose not to deploy normally, and instead be deployed completely within 3" of an edge of the board (excluding the back of your opponent's deployment zone) on any turn after the first.
  • Take Down - Models killed in melee by this model cannot use Tough and are RFP'd.
  • Wild Shot - This model can shoot at the start of its activation - but if it does it can only use its combat action for melee attacks.

Thoughts on Hutchuk, Ogrun Bounty Hunter[edit]

Hutchuk, Ogrun Bounty Hunter in a nutshell[edit]

Hutchuck prefers to ambush, then lob a grenade and charge if he can. It forces your opponent to be cautious around the board edges.

Combos & Synergies[edit]

Brain damage stops spells and animi, Quake must directly hit an enemy model to knock down. Rust Bomb only works on warjacks. Plan ahead.

Drawbacks & Downsides[edit]

He's overpriced, easily killed and very situational. Wild Shot means you can't aim if you charge after shooting.

Tricks & Tips[edit]

  • Wild Shot lets Hutchuck throw a bomb and then charge something - effectively a more versatile assault.

Other[edit]

Trivia[edit]

Hutchuk appeared briefly in The Malcontents Book One: Into the Storm, by Larry Correia

Theme Forces this is a member of[edit]

Rules Clarifications[edit]

MinionsLogo.jpg

(Edit)

Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager
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Lesser Warlocks Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
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Warlock attachments Targ Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
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Unaligned
Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow Maximus - Rorsh & Brine - Targ
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Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Viktor Pendrake
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