Hoarluk Doomshaper, Rage of Dhunia

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Trollblood Trollkin Warlock

Hoarluk Doomshaper has remained focused on the fundamental connection between all trolls. He has merged his mind with the most violent and powerful of these creatures and thereby tapped into reserves no shaman has ever known. Not only has he unlocked unimagined regenerative powers, he has gained insight into the primal nature that binds warbeast to warlock and can employ this lore against his enemies.

Basic Info[edit]

Doomshaper2
Doomshaper2
SPD Average
MAT Average
DEF Average
ARM Average
FURY Average
Relative HP Average
WJP Average

Weapons and Attacks[edit]

  • Willbreaker - Long reach, average P+S. This is a last resort weapon.

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Attuned Spirit: Dire Troll - This model can cast one of its Dire Troll warbeast's animi for free each activation.
  • Field Marshal [Overtake] - Warbeasts/warjacks in this model's battlegroup gain Overtake.
  • Hyper-Regeneration - This model heals d3 damage at the start of its activation.

Spells[edit]

  • Agitation - Average cost, CTRL range spell that adds a single Fury onto each enemy Warbeast. Agitation can only be cast once per activation.
  • Hex Blast - Average range & POW spell with a small AOE. If it directly hits, upkeeps and animi on the target expire.
  • Primal Shock - Average cost, average range, spell that originates from a Warbeast in the casters Control Range and uses the beasts Strength for its own POW.
  • Psycho Surgery - COST 2, Range SELF. Each battlegroup model currently in CTRL immediately headl d3 damage points. Can be cast once per round.
  • Wild Aggression - COST 3, Range 6 upkeep. Affected friendly living warbeast gains boosted melee attack rolls and can run, charge, slam, or trample for free.

Feat: Scroll of Grimmr[edit]

Doomshaper and his battlegroup warbeasts gain a SPD buff and can charge/trample/slam for free.

Thoughts on Doomshaper 2[edit]

Doomshaper 2 in a nutshell[edit]

Hoarluk Doomshaper, Rage of Dhunia(henceforth referred to as Doomie 2) is a Warbeast focused Warlock who can manage a decent sized battlegroup. His feat gives his beast an impressive threat range, allowing them to attack from vectors that would normally be unavailable. Additionally, he has a few good beast support spells. Wild Aggression does quite a bit to fix any low MAT beasts in his battlegroup, while Hex Blast can be used offensively or defensively to remove troublesome upkeeps (remember, the upkeeps are dropped on hit, not damage!)

Typical Strategy & Army[edit]

Strategy[edit]

He usually wins by being old and cranky.

Army[edit]

His army is always on edge because he's old and cranky.

  • The Krielstone is a staple for obvious reasons.
  • Mulg the Ancient has an affinity with Doomshape, loves Overtake, and is generally pretty good.
  • Dire Troll Mauler, with a great Chain Attack gains more than possibly any other beast from Wild Aggression. It also comes with a superb animus that really works well with the free cast.
  • Rök - Overtake and Berserk? And bringing Primal with him? I'm sure there were some infantry around here somewhere...
  • Troll Axer gets to Thresher with Wild Aggression, which can be terrifying. It also comes with a superb animus and loves to overtake.
  • Troll Bouncer is a lovely warbeast with reach, and startlingly hard to kill for its cost. A reach weapon means that it too loves to overtake.

Drawbacks & Downsides[edit]

  • Squishy.
  • No serious fury management meaning it's very easy to run hot with him.

Tricks & Tips[edit]

Placeholder.


Other[edit]

Trivia[edit]

Placeholder.

Theme Forces[edit]

Other Trollbloods Models[edit]

Trollbloods - Faction models (Edit)
TrollbloodLogo.jpg

Warlocks etc.
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle Ironstrike
Light warbeasts Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Mauler - Earthborn Dire Troll


Dozer & Smigg - Mulg the Ancient - Rök

Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - Fire Eaters - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders


Special WA: Trollkin Sorcerer
Sons of Bragg

Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner


Braylen Wanderheart - Horgle Ironstrike - Horthol - Janissa Stonetide

Battle Engines War Wagon
Trollblood - Minion models (Edit)
Minion Trollblood.jpg
Warlocks etc.
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher
Trollbloods - Theme Forces (Edit)
Band of Heroes - Power of Dhunia

Rules Clarifications[edit]

Rules Clarification : Feat: Scroll of Grimmr

  • Doomshaper gets the SPD buff, even though he has already begun his activation. (Infernal Ruling)


Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines) ... [Verification needed]
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). [Verification needed]
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Powerful Attack      (Edit)

  • You must declare whether you're using Powerful Attack before making any attack rolls. You can't try and mix-and-match it to avoid friendly models. (Infernal Ruling)
  • It has to be declared at the attack stage. If you choose not to use it on attack rolls, you can't trigger it on damage rolls. (Infernal Ruling)
    • Exception: If your attack auto-misses, such as an AOE vs Stealth, then you can declare it after deviation but before making damage rolls. (Infernal Ruling)
  • The Powerful Attack bonus doesn't apply to "secondary" damage such as Magic Bullet or Electro Leap.


Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.

Rules Clarification : Tough - None yet. (Edit)

Rules Clarification : Attuned Spirit      (Edit)

  • Placeholder

Rules Clarification : Field Marshal      (Edit)

  • Field marshal only grants the ability to warjacks in the battlegroup, so (normally) the warcaster does not have the Field Marshal ability.
  • However if it is listed on the caster's card separately, such as on Magnus2, then they do have it. (Closed thread)

Rules Clarification : Overtake      (Edit)

  • Overtake triggers at Step 12 of the attack sequence, before stuff like Berserk.

Rules Clarification : Hyper-Regeneration      (Edit)

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Rules Clarification : Agitation      (Edit)

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Rules Clarification : Hex Blast      (Edit)

  • If you miss and deviate onto a different target, no upkeeps or animi expire. You need a direct hit.

Rules Clarification : Primal Shock      (Edit)

  • Let's call the friendly warbeast the "Primed" model and the attack target the "Shocked" model.
  • The "Primed" model is not a channeler so won't be affected by stuff like Arcane Annihilation
  • You can "Prime" a warbeast that is engaged in melee.
  • Primal Shock is not affected by range reducing effects (such as Mage Static). For "Priming" the range is CTRL, which cannot be reduced. For "Shocking", choosing a target within 8" is not a range (in the normal sense).
  • The "Shock" can gain any benefits that apply vs the target. For example if your warlock is affected by Beast Lore (+d6 damage vs warbeasts) and you "Shock" an enemy warbeast, you'll get that +d6.
  • The "Shock" uses base STR, not current STR. Thus STR buffs (such as Rage) will not affect the "Shock".
  • You can "Shock" a friendly model and it will cause no damage to it. (Infernal Ruling)
  • Arcane Vortex vs Primal Shock (Edit)
    • The warbeast that is chosen as the point of origin can not be negated by Arcane Vortex.
    • The "target a model within 8 inches" is the part that can be negated by arcane vortex.
    • There are some other parts that the Infernals are currently checking.
    • (Infernal Ruling)

Rules Clarification : Psycho Surgery      (Edit)

  • Placeholder

Rules Clarification : Wild Aggression      (Edit)

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