Hoarluk Doomshaper, Dire Prophet

From Battle College
Jump to: navigation, search

Trollblood Trollkin Warlock Unit

Hoarluk Doomshaper has cemented himself by word and deed as an essential pillar of the United Kriels, preaching a violent rhetoric embracing aggression and the annihilation of all foes. He has proven that victory cannot be attained through peace, but instead requires strength and ruthless ferocity. He has scoured every sacred site and spent endless hours collecting a wealth of ancient teachings. A number of stout pygmy trolls volunteered to help shoulder the legendary shaman’s burden, bearing enough scrolls and cases to rival the weight of equipment borne by heavily armored kriel warriors.

Basic Info[edit]

Hoarluk Doomshaper, Dire Prophet
HoarlukDoomshaperDireProphet
Base Size Medium
Warbeast Points +26
SPD 5
STR 7
MAT 5
RAT 4
DEF 13
ARM 15
FURY 7
HP 16

Weapons and Attacks[edit]

  • Kriel Staff - 2" RNG, P+S 13 melee weapon
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Critical Smite - On a critical hit, the model hit can be slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this model.

Special Abilities[edit]

  • Warlock Unit - All warlocks come with a stack of standard special rules - most notably being awesome. Furthermore, this warlock comes with some grunts that can be ordered around.
  • Officer - This model is the unit commander even if the unit has a Leader model.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Hyper-Regeneration - This model heals d3 damage at the start of its activation.
  • Field Marshal [Hyper-Regeneration] - Warbeasts/warjacks in this model's battlegroup gain Hyper-Regeneration.

Spells[edit]

Target a model in the caster's battlegroup. If an enemy model advances & ends its movement within 6" of that model, it can immediately advance up to 3" ignoring free strikes, but then Admonition expires.
While in Hoarluk's control range, models in his battlegroup cannot be knocked down, placed, moved by a slam, or pushed. Implacability lasts for one round.
  • Repudiate - Cost 2, 10" range, Offensive spell that does zero damage to model hit
All animi/upkeep spells on the target hit expire. Also, if an upkeep expires, the model controlling it takes d3 points of damage.
If the target is damaged it must forfeit either its movement or its action next activation, as its controller chooses.
  • Unminding - Cost 3, 10" range, Offensive Upkeep
Target enemy warbeast suffers -2 FURY and THR and loses its animus. Also, Hoarluk can then use the affected warbeast's animus as if the warbeast were in his battlegroup and CTRL range.

Feat: Blood of Dhunia[edit]

For one round, models in Doomshaper's CTRL gain an additional die on melee attack rolls and warbeasts in his battlegroup heal a hefty amount when hit by enemy attacks.

Scroll Bearers[edit]

Scroll Bearers
Base Size Medium
SPD 5
STR 5
MAT 5
RAT 4
DEF 13
ARM 13
HP 5

Weapons and Attacks[edit]

  • None.

Special Abilities[edit]

  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Pyg
  • Scroll Bearer - Once per activation, if B2B with this model, Doomshaper can use one of these scrolls (Each scroll can only be used once per game):
    • Scroll of the Call of Troqal - While in Doomshaper's CTRL range, battlegroup warbeasts can use their animus for free.
    • Scroll of the Hand of Yolandi - While in Doomshaper's CTRL range, enemy spells cost double focus/fury to cast/upkeep.
    • Scroll of the Strength of the Molgur - While in Doomshaper's CTRL range, friendly faction warrior models gain an additional die on attack rolls, discarding the lowest.

Analysis of Hoarluk Doomshaper, Dire Prophet[edit]

Hoarluk Doomshaper, Dire Prophet in a nutshell[edit]

Doomshaper3 is a defensively focused warbeast warlock, healing almost all damage from his trolls before throwing them back into the fray. He's absolutely terrifying to people who aren't expecting him but easy to tech against so he'll never disrupt the metagame too much.

Common army selection[edit]

Doomie3 likes scary big, scary tough warbeasts. Because toughness stacks he can be a fan of the Earthborn Dire Troll - but more normally likes the Dire Troll Mauler, other Dire Trolls, the Troll Bouncer and the Trollblood Gargantuans. He never, of course, leaves home without a Krielstone.

Drawbacks and Downsides[edit]

  • Anyone who knows they are going to be facing Doomshaper should be able to bring something that shuts down healing. At that point his feat and his Hyper-Regeneration become pointless rather than scary.

Tricks and Tactics[edit]

Changes from Mk2[edit]

  • Farewell, Goad. For he's a jolly good fellow...
  • Feat no longer lowers damage received.
  • Scroll Bearers lost Attached, allowing use of a Runebearer for slightly improved Fury management.

Other[edit]

Trivia[edit]

Theme Forces[edit]

Other Trollblood Models[edit]

TrollbloodLogo.jpg

(Edit)

Battlegroups
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
T
R
O
L
L
B
L
O
O
D
S
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders
Special WA: Trollkin Sorcerer
Sons of Bragg
Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner
Braylen Wanderheart - Horgle1 - Horthol - Janissa Stonetide - Valka Curseborn
Battle Engines Hearthgut Hooch Hauler - War Wagon
 
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North
Minion Trollblood.jpg

(Edit)

Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

T
R
O
L
L
B
L
O
O
D
M
I
N
I
O
N
S
Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Agata, Queen of Carnage - Alten Ashley - Brun & Lug - Dahlia & Skarath - Eilish Garrity - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher