High Exemplar Kreoss
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A paragon of valour for the armies of the Protectorate, Mikael Kreoss was raised in Khador as a devout Menite. He heeded the call to arms and left his homeland to help lead the cause for his faith. A hero to all in the Protectorate and a skilled leader and general to the Exemplar Order.
- 1 Basic Info
- 2 Thoughts on Kreoss1
- 3 Other
|See also How to Read the statblock|
- Spellbreaker - 2" reach, P+S 14 melee weapon.
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome.
Feat : Menoth's Wrath
All enemies in his CTRL range become knocked down.
- Cleansing Fire - Cost 3, 8" range, 3" AOE, POW 14
- Defender's Ward - Cost 3, 6" range, Upkeep
- Friendly Faction model/unit gains +2 DEF & ARM.
- Immolation - Cost 2, 8" range, POW 12
- Lamentation - Cost 3, Upkeep
- When an enemy model casts a spell while in the spellcaster's control range, double the COST of the spell. Additionally, enemy models must pay double to upkeep spells on models/units in the spellcaster's control range.
- Purification - Cost 4
- All upkeep spells, animi and continuous effects in the caster’s control range immediately expire.
Thoughts on Kreoss1
Kreoss1 in a nutshell
Kreoss is a jack-of-all-trades caster with a combination of fiery magic, defensive buffs and anti-magic spells. His feat combined with his large control range threatens a large portion of the enemy's army, and can often be crucial to win a game with him.
He has many similarities with The Harbinger of Menoth; bearing a particularly dangerous feat, and the dreaded Purification spell. Unlike his divine fellow-caster, though, he is a good choice for a newcomer to the game/faction, as the various combinations of his feat and spells are relatively straightforward to understand and use.
His feat is very powerful, and a lot of the strategy to using Kreoss is knowing when and how to best use it. See below for more detail.
You should also refresh yourself with Knockdown page for exactly what it does/doesn't prevent. Also, you should take a quick look at Category: Anti-Knockdown to get an idea of stuff that is going to make life hard for you.
Pop and drop assassination
Kreoss moves up the board, feats and catches the enemy caster in his extensive CTRL range. Now, melee attacks will auto-hit the enemy, while ranged attacks will usually hit on anything but snake eyes (apart of Inaccurate models).
Even if the enemy caster stays out of range, affected models cease to be blocking LOS, so you can reach them behind screening infantries and jacks.
Remember though; Shield Guards will still work to mitigate ranged shots, and there are many ways to negate (Solid Ground, Steady, etc.). In such cases models will remain standing, and often, screening. If KD immunity is granted by spells like Heightened Reflexes, first cast Purification with the desired target in your CTRL zone, then use your feat.
Even without killing the caster, Menoth's Wrath allows you to remove a fair bit of the enemy's force with ease. If they survive, they'll lose either their movement or action, causing some serious scenario pressure too.
Use Lamentation to mess with expensive enemy spells and upkeeps, or use Purifications if you have no valuable upkeeps in play. Your aptly named Spellbreaker also has the Dispel ability, so keep an eye out for its applications, if you want to save FOCUS on Purification.
Kreoss can really shine in killbox scenarios too, where the box and the threat of his feat can severely limit the opposing caster's movement.
- It eats up a huge chunk from your FOCUS and erases friendly upkeeps too, so only cast in when you must (usually just before you try an assassination or kill a valuable targets).
- At the start of your turn, spend a moment to seriously think about whether it'll be a good turn for Purification. If it is, don't bother paying to upkeep your own spells.
- It is very powerful against armies that really need their upkeeps in play. Forcing them to recast every turn will hamper their play. Examples include certain theme forces like Sons of the Tempest theme forces, and upkeep-heavy casters (especially Resourceful ones).
- Defenders Ward - One of the best buff spells out there; making squishy but elusive units resistant to blasts, and pumping up their DEF to levels, where enemy will have real trouble hitting them.
- Immolation - apart of Incorporeal hunting at range you'll rarely have focus for this zap spell.
- Cleansing Fire - strong fiery AoE, but pretty expensive, even for a FOC7 caster
- Lamentation - Great denial spell both against offensive spellcasters (like Haley1), and those who like to hand out multiple upkeeps (like Stryker1). Definitely worth casting on Turn 1, if your enemies have important COST3 or 4 spells on their card.
There are very few models who won't work well in Kreoss' army. His feat alleviates most of the accuracy issues, while Defender's Ward provides ample protection for your most important units (and as you have no speed buffs, you want it on your slow, tanky models).
- Hierophant - with Harmonious Exaltation, you can cast Purification and Lamentation in the same turn, and still have a focus left. Add in a Wrack, and you can re-cast Defender's Ward too.
- Redeemer, Deliverer Skyhammers, Judicator - Wrath of Menoth is a built-in RAT fixer for their Inaccurate AoEs.
- Flameguard Cleansers - nothing is easier than spraying enemies on the ground
- Knights Exemplar, Daughters of the Flame, Flame Bringers - fast melee units with either multiple attacks, or with Cleave + Overtake (from command attachment) can make quite a massacre among knocked-down enemies.
- Rhupert - make sure, your heavy hitters will reach their targets
Beside his expensive spells he'll rarely have spare focus to run an extensive battlegroup. If you still want to move him toward that direction, the Choir, Vassal Mechanik, and Vassal of Menoth will always have place in his lists. And The Creator's Might theme allows you to take all three, and some free stuffs beside.
Drawbacks & Downsides
- No mobility or damage increase spells for his army - enemy speed de-buffs and rough terrain can hurt you a lot.
- His spells are expensive to cast, so Kreoss is vulnerable to anti-magic techs (Arcane Suppression, and counter-Lamentation especially).
- Steady models and KD immunity tricks can render many of his tricks harmless.
- He used to be sold in the starter battlebox, so almost everyone in the world has played against him and know what strategy to use to counter him.
Tricks & Tips
- Before taking all the models with AoE into your army, keep in mind that working out all of the shots can eat up quite a lot of time. Do not lose a battle on Deathclock.
- He is one of the three original Protectorate casters, released in Warmachine: Prime (2003)
Themes for any & all casters (Edit)
- The Creator's Might - (Article) (Category)
- Exemplar Interdiction - (Article) (Category)
- The Faithful Masses - (Article) (Category)
- Guardians of the Temple - (Article) (Category)
Other Protectorate models
|Warcasters||Ashlynn - Bartolo - Damiano - MacBain - Durgen - Ossrum - Magnus1 - Magnus2|
Requires a 2+ caster game
|Other Controllers||Mini-casters||Gastone Crosse - Rorsh & Brine|
|Marshals||Colbie Sterling - Dirty Meg - Rutger Shaw|
|Warjacks & Warbeasts||The mercenary battlegroup members you can include in a Protectorate army depends entirely on which mercenary 'caster is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.|
|Mercenary Units, Solos, & Battle Engines|
|Units|| Horgenhold Artillery - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Thorn Gun Mages|
Captain Sam & the Devildogs - Croe's Cutthroats - Blythe & Bull - Herne & Jonne - Aiyana & Holt
|Solos||Alten Ashley - Anastasia - Bradigan - Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Bailoch - Rockbottom - Dougal - Orin - Rhupert - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Taryn|
|Warcaster attachments||Madelyn Corbeau|
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)