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Few of the dragon Everblight’s creations invoke as much fear as the blighted nightmare that is the hellmouth. Erupting from beneath the ground to unleash terror and consume flesh, this horrific subterrestrial beast uses its spiked tentacles to drag its hapless victims into its waiting maw.
- 1 Basic Info
- 2 Thoughts on Hellmouth
- 3 Other
- Maw - 2" reach, P+S 15 melee weapon.
- Officer - This model is the unit commander even if the unit has a Leader model.
- Buried - The Hellmouth has no Normal Movement. Additionally it cannot be moved, placed, or knocked down.
- Circular Vision - Models never gain a back strike bonus against this model.
- Distant Deployment - This model is put on the table at the same time as Advanced Deployment models, but can be placed up to 12" past your deployment zone.
- Impervious Flesh - When this model suffers a damage roll, roll one fewer die.
- Inscrutable - Enemies can't take control of this model for any reason.
- Tendrils - In the Maintenance Phase, put a Tentacle into play in formation if there are not already three in play. The new Tentacle can activate as normal. If the Tendrils get outside formation, they are removed from play.
- Soulless - This model doesn't have a soul.
- Tentacle Strike - 2" reach, P+S 10 melee weapon.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Impervious Flesh - As above.
- Distant Deployment - As above.
- Inscrutable - As above.
- Soulless - As above.
2018.01 Primal Terrors CID
- Tendrils are now removed from play if they leave the CMD range of the Maw. This was a power balance change, to prevent Legion players running Tendrils all over the board to clog up charge lanes and/or contest scenarios.
Thoughts on Hellmouth
Hellmouth in a nutshell
The Hellmouth is a very powerful and useful tool in Legion's arsenal. It's cheap, hard to remove (for its relative point cost), and can create disruption in enemy formations as well as increase threat ranges in unexpected ways. They offset the lack of caster-independent SPD buffs that other factions have access to (Rush, Hunter's Mark, etc), helping the slower beasts get a vital alpha strike off. Thanks to Distant Deployment, Hellmouths can also invariably be in the way, contesting scenario elements in Steamroller Scenarios. They can disrupt the Scenario on a flank with only a little support, and require more than one might expect to remove from the table.
Combos & Synergies
Hellmouths ran an interesting life cycle. Early in the game they were near-mandatory due to their above mentioned utility, then all but disappeared with the prevalence of Theme forces. With the rise of the Ravens of War theme they fill a nice role for board control. More important, the CID-updated Primal Terrors list allows them not only to be included, but also to be brought for free - making them some of the best choices for a free stuff.
- Blighted Ogrun Warmongers are slow, even with Vengeance from the theme force. Hellmouths can drag their prey closer.
- Blighted Rotwings - The Hellmouth's MAT isn't awful, but if you want to hit more evasive targets, some extra accuracy can't hurt. Rotwings are designed to be fast, jamming units, and the difference they provide between MAT6 and an effective MAT7 is huge.
- Blackfrost Shard - usually regarded for their damage boost, but one or two Ice Cage can also prove to be deadly.
- Vayl1 - Incite and Frost Field make them effectively MAT10. Also, due to Impervious Flesh, there's no chance to kill a tentacle with unboosted shots.
- Vayl2 - Beside Icy Grip, forward running Tentacles can be valuable arc nodes for the Oraculi. Just watch out not to leave the CMD range of the Maw.
- Saeryn1 - Now that Breath Stealer is no longer a 1/turn spell, you can threaten quite a few targets, while under her feat the Hellmouth is all but immune to small arms fire.
- Seraphs - While adding another substantial movement buff to your list, the flare on its gun can shore up your chances against elusive targets.
- If you want to hit hard beside dragging models out of formation, consider STR buffs too. Thagrosh1 would rather throw their STR buffs on other, more impressive models, but Bethayne, or Kryssa have damage buffs that benefit more than one model at a time.
- Proteus - With his own drag and movement shenanigans, a canny strategist can play pingpong with an opponent's key models with near impunity.
- Sources of stealth and concealment can really help keep the Hellmouth safe against strong gunlines. Just make sure you don't have another model that may benefit more.
Drawbacks & Downsides
- Poor placing of the Hellmouth can make your opponent to evade them completely, as the Hellmouth can't move and the tentacles must stay in formation. Aggressive deployment is mandatory.
- Terrains can mess with dragging, as obstacles, obstructions and the like will counter dragging altogether.
- Despite Impervious Flesh the Hellmouth is not unkillable. Tencatles are particularly vulnerable against Snipers, models with Puncture, while models with Deadly Shot (especially super solos like Kell Bailoch) can make short work of the Hellmouth itself.
- Tendrils are RFP'd if they move out of CMD at any time for any reason, even if they have enough movement to get back into CMD range. So this can make it hard to move tendrils around obstacles and/or other models.
Tips & Tricks
- Know which models resist pushes and can form an impenetrable wall against the Tentacles. Refer Category: Anti-Push.
- Always remember: The Hellmouth and its tentacley minions are **warrior models**, despite their beastly appearance. This is generally a great thing. They are affected by things like the Blightbringer and benefit from Bethayne's feat.
- The Hellmouth only gets one tentacle back a turn, but you can remove all three in a single activation if you go crazy. Target priority is tantamount to success with the Hellmouth. Make sure you won't want extra tentacles on a later turn.
- Tentacles respawn after Frenzy checks. If you have one of your own beasts running hot, it can be worth putting a tentacle next to it as a sacrificial frenzy target, then respawn it where you actually want it.
- Watch out for opponents with push or place effects (ie Telekinesis). They can put your tentacles out of formation and insta-kill them.
Originally released 2016.06
Other Legion models
|Warlocks|| Barnabas - Calaban - Dr. Arkadius - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang|
Requires a 2+ caster game
|Lesser Warlocks||Rorsh & Brine - Wrong Eye & Snapjaw|
|Warbeasts||The minion battlegroup members you can include in a Legion army depends entirely on which minion is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.|
|Minion Units, Solos, & Battle Engines|
|Units||Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Shamblers - Gatorman Posse - Gobber Bellows Crew|
|Solos|| Mist Speaker - Trawler - Croak Hunter - Feralgeist - Witch Doctor - Tinker - Gremlin Swarm - Gobber Chef - Ogrun Bokur - Thrullg - Totem Hunter|
Agata - Eilish Garrity - Gudrun - Maximus - Rorsh & Brine - Wrong Eye & Snapjaw
|Battle Engines||Meat Thresher - Sacral Vault|