Helios

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Retribution Shyeel Colossal Warjack

Fluff text (copy from PP gallery)

Basic Info[edit]

Helios
No Image
SPD Average
STR Colossal
MAT Average
RAT Average
DEF Low
ARM High
Relative HP Average
Relative Cost Regular

Weapons and Attacks[edit]

  • Tractor Beam - Ranged weapon, moderate range, no damage, high ROF.
    • Force Grip - Instead of dealing damage you can push a hit model a short distance in any direction.
  • Inferno Fist x2 - Melee weapon, long reach, very high P+S.

Special Abilities[edit]

  • Colossal - Colossals are giant warjacks, even bigger and stompier. They all share a stack of standard special rules.
  • Construct - This model is a construct and is not a living model.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Field Dependent - If this model's Generator is crippled, it loses Force Barrier, Force Gate, and can't attack with the Tractor Beam.
  • Dual Attack - This model can make both melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
  • Force Barrier - This model gains bonus DEF vs ranged attacks and is immune to blast damage.
  • Force Gate - This model can spend focus points to gain the following special rules:
    • Broadcast Power - Friendly faction warjacks can gain extra free focus if they start close to this model.
    • Distortion Field - This model gains extra DEF and Poltergeist. (Poltergeist - When an attack misses this model you may push the enemy away a short random distance.)
    • Repulsor Field - Models that hit this model with melee attacks are pushed away.


Thoughts on Helios[edit]

Comparison to Mk2[edit]

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Helios in a nutshell[edit]

Helios is a defensive support colossal capable of achieving high DEF vs ranged and high survivability. The Tractor Beam is unique among Retribution myrmidons in that it is the only non-magical weapon, and it does no damage. Helios can hold its own in melee with very high P+S fists and the ability to set fire to many things.

Combos & Synergies[edit]

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Drawbacks & Downsides[edit]

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Tricks & Tips[edit]

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Other[edit]

Trivia[edit]

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Theme Forces this is a member of[edit]

  • None yet

Other Retribution models[edit]

Retribution of Scyrah - Faction models (Edit)
RetLogo.jpg

Warcasters etc.
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
Warcaster attachments Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC)
Light warjacks Aspis - Chimera - Gorgon - Griffon
Moros
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Imperatus
Colossal Hyperion - Helios
 
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force Stormfall Archers
Nyss Hunters
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Soulless Voidtracer
Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl
Battle Engines Arcantrik Force Generator


Retibution of Scyrah - Mercenary/Minion models (Edit)
RetMercLogo.jpg
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan


Rules Clarifications[edit]

Rules Clarification : Colossal      (Edit)

Rules Clarification : Force Grip      (Edit)

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Rules Clarification : Open Fist      (Edit)

  • Refer to the Rules Clarifications on Throw.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.

Rules Clarification : Continuous Fire      (Edit)

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Rules Clarification : Flame Burst      (Edit)

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Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helio's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

  • Pathfinder (Edit) - Pathfinder doesn't apply to involuntary movement (i.e. when you're pushed or slammed).

Rules Clarification : Field Dependent      (Edit)

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Rules Clarification : Dual Attack      (Edit)

  • There is no penalty for shooting an enemy you are in melee with, however if you miss it must still be re-rolled vs a new random target.
    • If the new random target is a friendly it will get the DEF bonus, since you can't be in melee with friendlies.
  • You can target a model they are not in melee with with a ranged attack. (Infernal Ruling)

Rules Clarification : Force Barrier - None yet. (Edit)

Rules Clarification : Force Gate      (Edit)

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Rules Clarification : Broadcast Power      (Edit)

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Rules Clarification : Distortion Field      (Edit)

Rules Clarification : Poltergeist      (Edit)

  • If the attack is out of range, Poltergeist is still triggered. This is because an out of range attack misses automatically, and an auto-miss is still a miss.
  • If a single attack misses multiple Poltergeists (for instance a Thresher), then you get to resolve the pushes in any order you choose (after the last thresher attack is resolved).

Rules Clarification : Repulsor Field      (Edit)

  • A model that starts B2B and hits you will be exactly one inch away after resolving Repulsor Field, so will still be just in range to hit you with a 1" melee range weapon. Similarily, after 2 hits they will be exactly 2" away and still ... etc.
  • Push (Edit)
    • Pushed models do not change their facing.
    • Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
    • Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
    • You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
    • Pushed models suffer the effects of anything they move through (such as acid clouds