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Retribution Shyeel Colossal Warjack

Fluff text (copy from PP gallery)

Basic Info[edit]

No Image
STR 17
DEF 10
ARM 19
HP 52
Cost 34

Weapons and Attacks[edit]

  • Tractor Beam - Ranged weapon, RNG 12, no damage, ROF 3.
    • Force Grip - Instead of dealing damage you can push a hit model a short distance in any direction.
  • Inferno Fist x2 - Melee weapon, RNG 2, POW 4, P+S 21.
    • Open Fist - This warjack/warbeast may make Throw Power Attacks.
    • Continuous Fire - A model hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll in Maintenance phase of owner's turn until the fire expires.
    • Flame Burst - When you box an enemy model with this weapon, enemy models within 1" of the boxed model suffer Continuous Fire.

Special Abilities[edit]

  • Colossal - Colossals are giant warjacks, even bigger and stompier. They all share a stack of standard special rules.
  • Construct - This model is a construct and is not a living model.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Field Dependent - If this model's Generator is crippled, it loses Force Barrier, Force Gate, and can't attack with the Tractor Beam.
  • Dual Attack - This model can make both melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
  • Force Barrier - This model gains +2 DEF vs ranged attacks and is immune to blast damage.
  • Force Gate - This model can spend focus points to gain the following special rules:
    • Broadcast Power - Friendly faction warjacks can gain extra free focus if they start close to this model.
    • Distortion Field - This model gains +2 DEF and Poltergeist. (Poltergeist - When an attack misses this model you may push the enemy away a short random distance.)
    • Repulsor Field - Models that hit this model with melee attacks are pushed away.

Thoughts on Helios[edit]

Comparison to Mk2[edit]


Helios in a nutshell[edit]

Helios is a defensive support colossal capable of achieving high DEF vs ranged and high survivability. The Tractor Beam is unique among Retribution myrmidons in that it is the only non-magical weapon, and it does no damage. Helios can hold its own in melee with very high P+S fists and the ability to set fire to many things.

Combos & Synergies[edit]

  • Any caster that improves defence or armor why? simple, Helios can get to def 14 on his own, and in case no one noticed HES HUGE!!! any more buffs to his def and well meet the hardest to hit giant on the warmachine side.
  • Tug of war! Yeah he is good with teams that push and pull since he does it so well himself. This creates just another option that ret has to control the battle field except this one doesn't go down easy.
  • Griffin swarm is a thing again with Helios, all you have to do is have a ridiculous amount of griffins and use broadcast power and watch your opponents laughter at the thought of old tactics turn into tears of despair.

Drawbacks & Downsides[edit]


Tricks & Tips[edit]





Theme Forces this is a member of[edit]

Other Retribution models[edit]

Retribution of Scyrah - Faction models (Edit)

Warcasters etc.
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
Warcaster attachments Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force Stormfall Archers
Nyss Hunters
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Soulless Voidtracer
Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl
Battle Engines Arcantrik Force Generator

Retibution of Scyrah - Mercenary/Minion models (Edit)
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan
Retribution of Scyrah - Theme Forces (Edit)
Forges of War

Rules Clarifications[edit]

Rules Clarification : Colossal      (Edit)

Rules Clarification : Force Grip      (Edit)

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Rules Clarification : Open Fist      (Edit)

  • Refer to the Rules Clarifications on Throw.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.

Rules Clarification : Continuous Fire      (Edit)

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Rules Clarification : Flame Burst      (Edit)

Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helio's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

  • Pathfinder (Edit) - Pathfinder doesn't apply to involuntary movement (i.e. when you're pushed or slammed).

Rules Clarification : Field Dependent      (Edit)

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Rules Clarification : Dual Attack      (Edit)

  • There is no penalty for shooting an enemy you are in melee with, however if you miss it must still be re-rolled vs a new random target.
    • If the new random target is a friendly it will get the DEF bonus, since you can't be in melee with friendlies.
  • You can target a model they are not in melee with with a ranged attack. (Infernal Ruling)
  • Dual Attack & Drag ( Edit )
    • This is pretty-much limited to just the Prime Axiom under Syntherion
    • If you charge model A then utilise Dual Attack to make a ranged attack vs the same model, then you would get the free melee attack from Drag. The Drag attack is a charge attack. (Infernal Ruling)
    • If you charge model A then utilise Dual Attack to make a ranged attack vs a different model, then you would lose the free melee attack from Drag. Your first melee attack must be versus the charge target, and you cannot save the Drag attack for later. (Infernal Ruling)
    • If you didn't charge then ... just go nuts. There's no restrictions that I know of.

Rules Clarification : Force Barrier - None yet. (Edit)

Rules Clarification : Force Gate      (Edit)

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Rules Clarification : Broadcast Power      (Edit)

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Rules Clarification : Distortion Field      (Edit)

Rules Clarification : Poltergeist      (Edit)

  • If the attack is out of range, Poltergeist is still triggered. This is because an out of range attack misses automatically, and an auto-miss is still a miss.
  • If a single attack misses multiple Poltergeists (for instance a Thresher), then you get to resolve the pushes in any order you choose (after the last thresher attack is resolved).

Rules Clarification : Repulsor Field      (Edit)

  • A model that starts B2B and hits you will be exactly one inch away after resolving Repulsor Field, so will still be just in range to hit you with a 1" melee range weapon. Similarily, after 2 hits they will be exactly 2" away and still ... etc.
  • Push (Edit)
    • Pushed models do not change their facing.
    • Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
    • Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
    • You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
    • Pushed models suffer the effects of anything they move through (such as acid clouds