Grundback Blaster

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The Blaster's Rhulic ruggedness and durability make it both a brutal and economic weapon of war. Armed with a canister-fed Hail-Shot Cannon, the Blaster answers many of the demands of mercenary commanders and adds an incredible degree of flexibility to Rhulic forces fighting all over western Immoren.

Basic Info[edit]

Grundback Blaster

Mercenary Rhulic Light Warjack

Grundback Blaster.jpeg
SPD 4
MAT 5
RAT 6
DEF 12
ARM 18
HP 18
Cost 6

Weapons and Attacks[edit]

Hail Shot Cannon - 8" spray, POW 10 ranged weapon.

  • Powerful Attack - When boosting with this weapon, one Focus or Fury will boost both to hit and to damage.

Bash - 0,5" range, P+S 6 melee weapon.

Special Abilities[edit]

  • Rhulic
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Sturdy - This model cannot be pushed.

Thoughts on Grundback Blaster[edit]

Grundback Blaster in a nutshell[edit]

The twin brother of the Grundback Gunner, the Blaster sacrifices a single direct shot for a spray template. However it is only spray 8" so its threat range is much reduced compared to the Gunner, so the Gunner is the more popular choice because it is not uncommon for the Blaster to have only one model in range. There will be times when you kill five models in a single activation, however. Blasters come into their own when used to clear jamming models from your other piece. Gunners, for example. Bringing one in a Dwarf list is never a bad idea.

Combos & Synergies[edit]

  • General Ossrum gives it Tactician, Energizer, and Unstoppable force to allow you to move, place enemies together, then spray once they are packed together.
  • Durgen Madhammer turns their sprays to flamethrowers. The benefit is marginal because they've already hit if they are setting people on fire.
  • Gorten Grundback is the third dwarf caster and they all help.

Drawbacks and Downsides[edit]

The Blaster has a few major weaknesses:

  • Few damage boxes. Its ARM is high enough that it's tough to hurt. But once you do, it falls pretty quick.
  • Limited range. Granted, sprays aren't supposed to be hugely long, but you do have to get close in for it to do its job.
  • Slowish speed. Compared to other light warjacks, it's plodding. That said, there are a number of ways to speed them up a bit. If you give one to Thor Steinhammer, he can use his drive on it. And General Ossrum has access to Energizer and his feat.
  • Really horrible in close combat. If your Blaster gets stuck in melee, it's worth risking the free attack to try and get away.
  • Don't do much against heavy armour. Boosted POW 10s means you'll get an average of 20. But if you have just a couple of points left on a heavy, and no better options, it's worth the chance.

Tricks and Tips[edit]

  • Find a group of fairly tight-packed troops and fire. A single focus boosts both attack and damage rolls, meaning that even high-DEF and high-ARM troops can be hit. Because of this, even heavy warjacks can be lightly damaged. Boosted rolls means 20 damage is average!
  • Ossrum loves these guys. Energizer and his feat can make them surprisingly nimble. Bulldozer can push models together to be easier spray targets. And of course, Ossrum loves a 'jack that you only have to put one focus on.
  • Thor Steinhammer's drive can let a Blaster sneak behind shield walls or to get to a better placement to hit more troops.

Other[edit]

Rules Clarifications[edit]

Rules Clarification : Powerful Attack      (Edit)

  • You must declare whether you're using Powerful Attack before making any attack rolls. You can't try and mix-and-match it to avoid friendly models. (Infernal Ruling)
  • It has to be declared at the attack stage. If you choose not to use it on attack rolls, you can't trigger it on damage rolls. (Infernal Ruling)
    • Exception: If your attack auto-misses, such as an AOE vs Stealth, then you can declare it after deviation but before making damage rolls. (Infernal Ruling)
  • The Powerful Attack bonus doesn't apply to "secondary" damage such as Magic Bullet or Electro Leap.

Rules Clarification : Rhulic      (Edit)

  • Placeholder

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Sturdy - None yet. (Edit)


Theme Forces this is a member of[edit]


MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
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